IMO opinion the adhesive, slipperyness of the grass in GPL is the best in any sim.
In Viper the car will have an epileptic fit if you so much as touch the grass, in
TOCA and SCGT the grass is a combination of sticky and slippery. Sure grass
doesn't have the same properties as tarmac but it's not made of anti-matter.
Cheers,
Paul
> Nah, I'd have to say it's about the same to be honest. I think it's
> just exaggerated a bit more in GPL because the cars are harder to handle
> in the first place. Spa is a perfect example of being able to keep your
> foot into it out of Masta and the 2 uphill rights with both left side
> wheels in the dirt. But if the cars unbalanced at all or has to much
> sideweays motion (much more likely in GPL than ICR2) then goodbye.
> > lolol
> > icr2 grass was kinda like the racetrack if you drove carefully, if you were
> > wide open you could put wheels on the grass and make it out without a
> > problem, in gpl you will NOT make it out without at LEAST a frightening
> > twitch.
> > --
> > Tim "Calm Down" Wheatley
> > ________________________________________________
> > Tim Wheatley
> > "Yellow menacing helmet in the mirror"
> > http://start.at/igps_stats
> > IGPS - Ferrari Challenge - UKGPL - Summer Cup Driver
> > http://drive.to/grandprixlegends
> > http://website.lineone.net/~nascar
> > ________________________________________________
> > > Having not played GPL, how does the adhesive qualities of the grass in
> > ICR2
> > > compare with GPL?
> > > > I remember reading about how some people couldn't believe that the grass
> > > > was so slippery in GPL and asked if it was realistic.