I agree wholeheartedly. rF has truly picked up steam as of late and
looks as good, if not better than many raing titles out there.
Before moving on to V2, I would expect one more (maybe 2-3) patch to
finalize the Stock Car mod rules and physics. ISI has been very open
and for them NOT to complete something before moving on to V2 would
surprise me.
Aside from weather, what would a V2 of rF offer? Obviously some kind of
significant physics engine update, otherwise, what's the point? I'd
like to see a "going off track" penalty, in which you have reduced
traction for half a lap or so while the dirt gets cleaned off the
tires. Also reduced grip for driving off the racing groove and getting
into the marbles. Finally, (for me) an auto adjusting AI system based
on my past driving experiences at each track. Similar to the system in
Nr2003 in which the AI% would adjust after each race. Keeps me from
trying to figure what AI% I need for this track, that track, etc.
Since 1150, I have rF'ed more than ever. CTDP and the 1.2 PCC mod have
done it for me.
> Following up on the other threads here regarding rFactor mods, rFactor
> seems to have really "come of age" recently.
> What with the latest patch (a year on, ISI really need to incorporate
> changeable weather and call it V2.0 and charge for it IMHO), the recent
> F1 2005, Porsche and especially the F1 79 demo mods rFactor is now right
> up there for me, what with its solid multiplayer.
> Throw in the recent Essington update from Hudson along with Toban and
> Mills track updates, plus the sky updates and rFactor is probably the
> best looking sim available.
> It has taken seemingly ages since launch to see the quality add ons, but
> it makes sense these take time and there is a learning curve.
> rFactor is looking really good right now and hopefully for future
> development.
> Cheers
> Tony