rec.autos.simulators

rFactor development

Tony Rickar

rFactor development

by Tony Rickar » Tue, 15 Aug 2006 06:15:52

Following up on the other threads here regarding rFactor mods, rFactor
seems to have really "come of age" recently.

What with the latest patch (a year on, ISI really need to incorporate
changeable weather and call it V2.0 and charge for it IMHO), the recent
F1 2005, Porsche and especially the F1 79 demo mods rFactor is now right
up there for me, what with its solid multiplayer.

Throw in the recent Essington update from Hudson along with Toban and
Mills track updates, plus the sky updates and rFactor is probably the
best looking sim available.

It has taken seemingly ages since launch to see the quality add ons, but
it makes sense these take time and there is a learning curve.

rFactor is looking really good right now and hopefully for future
development.

Cheers
Tony

Daru

rFactor development

by Daru » Tue, 15 Aug 2006 19:50:37

I agree wholeheartedly. rF has truly picked up steam as of late and
looks as good, if not better than many raing titles out there.

Before moving on to V2, I would expect one more (maybe 2-3) patch to
finalize the Stock Car mod rules and physics. ISI has been very open
and for them NOT to complete something before moving on to V2 would
surprise me.

Aside from weather, what would a V2 of rF offer? Obviously some kind of
significant physics engine update, otherwise, what's the point? I'd
like to see a "going off track" penalty, in which you have reduced
traction for half a lap or so while the dirt gets cleaned off the
tires. Also reduced grip for driving off the racing groove and getting
into the marbles. Finally, (for me) an auto adjusting AI system based
on my past driving experiences at each track. Similar to the system in
Nr2003 in which the AI% would adjust after each race. Keeps me from
trying to figure what AI% I need for this track, that track, etc.

Since 1150, I have rF'ed more than ever. CTDP and the 1.2 PCC mod have
done it for me.


> Following up on the other threads here regarding rFactor mods, rFactor
> seems to have really "come of age" recently.

> What with the latest patch (a year on, ISI really need to incorporate
> changeable weather and call it V2.0 and charge for it IMHO), the recent
> F1 2005, Porsche and especially the F1 79 demo mods rFactor is now right
> up there for me, what with its solid multiplayer.

> Throw in the recent Essington update from Hudson along with Toban and
> Mills track updates, plus the sky updates and rFactor is probably the
> best looking sim available.

> It has taken seemingly ages since launch to see the quality add ons, but
> it makes sense these take time and there is a learning curve.

> rFactor is looking really good right now and hopefully for future
> development.

> Cheers
> Tony

Atom Elfma

rFactor development

by Atom Elfma » Tue, 15 Aug 2006 20:45:07



ehm, charge? i buy rF just 15 days ago...

not joking plz..

Uwe Schürkam

rFactor development

by Uwe Schürkam » Tue, 15 Aug 2006 20:59:03


I'd like to see online driver changes for realtime endurance racing
added.

Cheers, Uwe

--
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

R

rFactor development

by R » Wed, 16 Aug 2006 06:48:18

...
 > I'd like to see a "going off track" penalty, in which you have reduced
 > traction for half a lap or so while the dirt gets cleaned off the
 > tires.

To me an artificial slowdown like that is too fake and annoying (reminds
me of the "sticky walls" in Papyrus NASCAR sims.)  They should just
model the reduced grip caused by having dirt on your tires (LFS already
does this).

Tony Rickar

rFactor development

by Tony Rickar » Wed, 16 Aug 2006 07:09:54



> ...
>  > I'd like to see a "going off track" penalty, in which you have reduced
>  > traction for half a lap or so while the dirt gets cleaned off the
>  > tires.

> To me an artificial slowdown like that is too fake and annoying (reminds
> me of the "sticky walls" in Papyrus NASCAR sims.)  They should just
> model the reduced grip caused by having dirt on your tires (LFS already
> does this).

I believe that is what he meant by reduced traction.
R

rFactor development

by R » Wed, 16 Aug 2006 07:17:19




>> ...
>>  > I'd like to see a "going off track" penalty, in which you have reduced
>>  > traction for half a lap or so while the dirt gets cleaned off the
>>  > tires.

>> To me an artificial slowdown like that is too fake and annoying
>> (reminds me of the "sticky walls" in Papyrus NASCAR sims.)  They
>> should just model the reduced grip caused by having dirt on your tires
>> (LFS already does this).

> I believe that is what he meant by reduced traction.

Doh!  I always forget. It is respond first and then read the post or the
other way around :)

Sorry 'bout that.

Darry

rFactor development

by Darry » Wed, 16 Aug 2006 08:37:02




> > Following up on the other threads here regarding rFactor mods, rFactor seems to have really "come of age" recently.

> > What with the latest patch (a year on, ISI really need to incorporate changeable weather and call it V2.0 and charge for it IMHO)

> ehm, charge? i buy rF just 15 days ago...

> not joking plz..

You may have bought it a few days ago, but it has been out for quite a
while, and the ISI people have provided us with at least three *major*
upgrades since then. There are a number of us who have been amazed at
the free stuff that ISI has given us, and we're quite prepared to make
a payment for the next significant upgrade. Any other game company, for
example ... cough ... EA, would have charged full price for each
upgrade and simply called them "new games". Would you complain that EA
wanted to charge for FIFA 2006 just because you bought FIFA 2005 a week
ago? I think not. (You might regret your timing of the purchase,
however.)

--
  Darryl

Byron Forbe

rFactor development

by Byron Forbe » Fri, 18 Aug 2006 13:24:42



>> Aside from weather, what would a V2 of rF offer? Obviously some kind of
>> significant physics engine update, otherwise, what's the point? I'd

> I'd like to see online driver changes for realtime endurance racing
> added.

> Cheers, Uwe

    Huge ditto!
David G Fishe

rFactor development

by David G Fishe » Sat, 19 Aug 2006 15:06:42





>>> Aside from weather, what would a V2 of rF offer? Obviously some kind of
>>> significant physics engine update, otherwise, what's the point? I'd

>> I'd like to see online driver changes for realtime endurance racing
>> added.

>> Cheers, Uwe

>    Huge ditto!

There's a thread about this at RSC.  Apparently it can be done now.
http://forum.rscnet.org/showthread.php?t=262352

--
David G Fisher


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