Today I decided I'd have a little fun with CPR. After some of the
posts in this NG, I thought I'd be able to get a better framerate by
tweeking my system a bit.
Well, first I was unable to get those 20 FPS. My system can't give me
more than 13-18 fps with all details out (no textures, ctrl-f to 15,
no objects, no car shadows, no mirrors, no***pit, no map, no smoke
and no skid marks, damn I've taken out everything that could be taken
out!). My system is an intel P200 classic with 32 Mb RAM, gigabyte
G586-TX motherboard, SB16, and an intergraph Intense3D 100. I don't
have the latest technology, but this can't be classified as a low-end
system by my standards. Now I wonder if the patch will help me...
I tried some laps at Fontana, and thought the track was great even
though the AI is terrible, slowing down at weird places (start-finish
line... ?!!) but enough's been said already on the AI so I won't talk
about that any further.
But later as I was racing something really weird happened. As I was
storming through AI tourists, I was hit from behind by one of them.
Nothing strange, the usual stuff. I went on the grass, at le left
side of the track, where I collided with the pit wall. My car crossed
the entire track to collide heavily with the outside wall. That's
where the fun begins! My car started dancing on his front wings, the
got hit by another computer car, wich sent mine airborne for a little
while. It felt again on the track where it was hit again by another
computer car, and this time my car was lauched real high, in the
replay we lose sight of the track on the left chase view, and the my
car felt IN THE MIDDLE OF THE OVAL, BEHIND THE INSIDE WALL!!! I
couldn't get back on the track, there are walls all around! Wow!
Never ever seen such a thing, except maybe once in GP2 where I through
a wall at Monza...
Am I the only one to have been given a "backstage pass"?
I hope sometime I can sort out that FPS problem, it's really hard for
me to understand how MS would make such a bad use of their own 3D
api...
A. Renault