up... I haven't noticed it looks strange or anything;....
it's a good thing Geoff decided to do it this way, Grand Prix 3 is really
focussed on beeing playable on average machines... Even slow machines (300
mhz') can run this game. Now everybody is whinning that the graphics look so
bad. I am sure Geoff could have inserted kick ass graphics etc. but that
would probably mean that we once again had to wait for 4 years or so for the
hardware to catch up, like it did with Grand Prix 2.
One of the most heard complaints about Grand Prix 2 was the fact that it was
so hardware intense... How many of you could run Grand Prix 2 in SVGA mode
when it was just released? Not many if not none, I am sure of that, it took
years and years before hardware finally catched up so we could play Grand
Prix 2 with all options on and decent framerate. With Grand Prix 3 Geoff
decided to make the graphics engine less intense so everybody could enjoy
the game. Now people are complaining that the graphics of Grand Prix 3 are
outdated etc. just like people where complaining about Grand Prix 2 beeing
to much of a stress on the hardware.
If Geoff had included kick-ass graphics in Grand Prix 3, which I am sure of
he could have done then nobody would be able to run this game in full
resolution or even play it on a slow machine (with slow I mean computers in
the 300 mhz range). You al would be ***ing about it needing a Athlon or
Pentium 1500 mhz and a GeForce6 or a Voodoo10....
Personally I like the graphics in Grand Prix 3 ... I play it in 1280x1024
with all options on (p3-800 + GeForce2 GTS), to bad it doesn't support
higher resolutions as I am sure my pc could handle them....
For the record: In am not attacking you Revved... I know in your post that
you said nothing bad about the Grand Prix 3 graphics, just that it uses
sprites, but I just had to say this to all the criticasters...
-- Sjon Stigter