rec.autos.simulators

GP3 - Uses 2D sprites for 'distant' cars ..

Sjon Stigte

GP3 - Uses 2D sprites for 'distant' cars ..

by Sjon Stigte » Tue, 25 Jul 2000 04:00:00

It was the same as in GP2... it's a good thing as it really speeds the game
up... I haven't noticed it looks strange or anything;....

it's a good thing Geoff decided to do it this way, Grand Prix 3 is really
focussed on beeing playable on average machines... Even slow machines (300
mhz') can run this game. Now everybody is whinning that the graphics look so
bad. I am sure Geoff could have inserted kick ass graphics etc. but that
would probably mean that we once again had to wait for 4 years or so for the
hardware to catch up, like it did with Grand Prix 2.

One of the most heard complaints about Grand Prix 2 was the fact that it was
so hardware intense... How many of you could run Grand Prix 2 in SVGA mode
when it was just released? Not many if not none, I am sure of that, it took
years and years before hardware finally catched up so we could play Grand
Prix 2 with all options on and decent framerate. With Grand Prix 3 Geoff
decided to make the graphics engine less intense so everybody could enjoy
the game. Now people are complaining that the graphics of Grand Prix 3 are
outdated etc. just like people where complaining about Grand Prix 2 beeing
to much of a stress on the hardware.

If Geoff had included kick-ass graphics in Grand Prix 3, which I am sure of
he could have done then nobody would be able to run this game in full
resolution or even play it on a slow machine (with slow I mean computers in
the 300 mhz range). You al would be ***ing about it needing a Athlon or
Pentium 1500 mhz and a GeForce6 or a Voodoo10....

Personally I like the graphics in Grand Prix 3 ... I play it in 1280x1024
with all options on (p3-800 + GeForce2 GTS), to bad it doesn't support
higher resolutions as I am sure my pc could handle them....

For the record: In am not attacking you Revved... I know in your post that
you said nothing bad about the Grand Prix 3 graphics, just that it uses
sprites, but I just had to say this to all the criticasters...

-- Sjon Stigter


Simon Brow

GP3 - Uses 2D sprites for 'distant' cars ..

by Simon Brow » Tue, 25 Jul 2000 04:00:00

If this is true, then it doesn't matter, since i've played the game for
aobut 6 hours without noticing.
Macc

GP3 - Uses 2D sprites for 'distant' cars ..

by Macc » Tue, 25 Jul 2000 04:00:00



WHen i got it, i had a pretty fast computer for those times.  I ran
GP2 in vga mode with no sky, no verges, grass,  and it ran at 16fps.
Even then i thought what great graphics, how quick this is.  I had
F1GP on the amiga 500 and the framerate was about 5-6 frames per
second, and i loved it.  So 16 was smooth as silk.   About a  year
later i upgraded the computer a lot, then i could run it in svga with
not much on for 20.  Now on my computer it runs at about 40fps.  
___________________
Macca
"I'd kill myself for you...Id kill you for myself"
Pantera - This Love

Jo Hels

GP3 - Uses 2D sprites for 'distant' cars ..

by Jo Hels » Tue, 25 Jul 2000 04:00:00

On Mon, 24 Jul 2000 10:58:12 GMT, "Simon Brown"


>If this is true, then it doesn't matter, since i've played the game for
>aobut 6 hours without noticing.

It only became apparent in GP2 after people were able to change the
default camera angles.

Then again, the algorithm used for this "feature" might be very
similar to the GP2 algorithm, so a hack might be on its way.

JoH

BTW: someone on the Alpha forum apparently has found a way to remove
the 25.6fps limit (something with changing the f1stat.sav file or
something)and was running it at 42fps!!!!!!!!

Rod Princ

GP3 - Uses 2D sprites for 'distant' cars ..

by Rod Princ » Tue, 25 Jul 2000 04:00:00



I suspect that this may***up the 'game clock' the same way that
greater than 100% processor occupancy does.

Cheers,
Rod.

Jo Hels

GP3 - Uses 2D sprites for 'distant' cars ..

by Jo Hels » Tue, 25 Jul 2000 04:00:00

On Mon, 24 Jul 2000 11:56:51 GMT, Rod Prince




>> BTW: someone on the Alpha forum apparently has found a way to remove
>> the 25.6fps limit (something with changing the f1stat.sav file or
>> something)and was running it at 42fps!!!!!!!!

>I suspect that this may***up the 'game clock' the same way that
>greater than 100% processor occupancy does.

Well, I haven't seen it myself but he claims that everything runs ok.
But I agree with you that I wouldn't be surprised if it has unexpected
side effects.

JoH

Arne Marti

GP3 - Uses 2D sprites for 'distant' cars ..

by Arne Marti » Tue, 25 Jul 2000 04:00:00


> http://www.alphaf1.com/gp3/news.html

> "As seen in F1GP and GP2, also GP3 uses 2D car bitmaps to draw computer
> cars when they are on far distance. The advantage is that the game
> runs smoothly with all the cars, but the disadvantage is that they
> look horrible on certain camera angles."

Sorry to spoil you're illusion, but so does GPL. Sort of...

--
Arne Martin

Borut Srebotni

GP3 - Uses 2D sprites for 'distant' cars ..

by Borut Srebotni » Tue, 25 Jul 2000 04:00:00

Tell me how can you run GP2/GP3 at 40fps!!!!! You have a special GP2? The
one that is not limited to 25fps?

Borut

--

**********************************
 I ain't s'posed to be just fun
**********************************



> >One of the most heard complaints about Grand Prix 2 was the fact that it
was
> >so hardware intense... How many of you could run Grand Prix 2 in SVGA
mode
> >when it was just released? Not many if not none,

> WHen i got it, i had a pretty fast computer for those times.  I ran
> GP2 in vga mode with no sky, no verges, grass,  and it ran at 16fps.
> Even then i thought what great graphics, how quick this is.  I had
> F1GP on the amiga 500 and the framerate was about 5-6 frames per
> second, and i loved it.  So 16 was smooth as silk.   About a  year
> later i upgraded the computer a lot, then i could run it in svga with
> not much on for 20.  Now on my computer it runs at about 40fps.
> ___________________
> Macca
> "I'd kill myself for you...Id kill you for myself"
> Pantera - This Love

Borut Srebotni

GP3 - Uses 2D sprites for 'distant' cars ..

by Borut Srebotni » Tue, 25 Jul 2000 04:00:00

Where is that Alpha forum? Please!!!!! I'm desperate!

Borut

--

**********************************
 I ain't s'posed to be just fun
**********************************

> On Mon, 24 Jul 2000 10:58:12 GMT, "Simon Brown"

> >If this is true, then it doesn't matter, since i've played the game for
> >aobut 6 hours without noticing.

> It only became apparent in GP2 after people were able to change the
> default camera angles.

> Then again, the algorithm used for this "feature" might be very
> similar to the GP2 algorithm, so a hack might be on its way.

> JoH

> BTW: someone on the Alpha forum apparently has found a way to remove
> the 25.6fps limit (something with changing the f1stat.sav file or
> something)and was running it at 42fps!!!!!!!!

Jo Hels

GP3 - Uses 2D sprites for 'distant' cars ..

by Jo Hels » Tue, 25 Jul 2000 04:00:00

On Mon, 24 Jul 2000 18:02:56 +0200, "Borut Srebotnik"


>Where is that Alpha forum? Please!!!!! I'm desperate!

>Borut

http://network54.com/Hide/Forum/31235#TOP

JoH

Thomas Heinema

GP3 - Uses 2D sprites for 'distant' cars ..

by Thomas Heinema » Tue, 25 Jul 2000 04:00:00

So does gpl...

Thomas



Eldre

GP3 - Uses 2D sprites for 'distant' cars ..

by Eldre » Wed, 26 Jul 2000 04:00:00



>it's a good thing Geoff decided to do it this way, Grand Prix 3 is really
>focussed on beeing playable on average machines... Even slow machines (300
>mhz') can run this game. Now everybody is whinning that the graphics look so
>bad. I am sure Geoff could have inserted kick ass graphics etc. but that
>would probably mean that we once again had to wait for 4 years or so for the
>hardware to catch up, like it did with Grand Prix 2.

Wait - it has the same slo-mo effect that GP2 did, right?  Then that means that
the graphics are too intense for the hardware(as in GP2).  It seems like your
argument contradicts itself.

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Andre Warrin

GP3 - Uses 2D sprites for 'distant' cars ..

by Andre Warrin » Thu, 27 Jul 2000 04:00:00


Back to the topic again, yesterday I watched the AI cars from the
outside view, and those cars that are further away turning into 2d
sprites really, really, REALLY looks crappy!
I can't point my finger what causes the problem, but watching other
cars drive looks really strange in GP3. They don't look like they're
driving on the road. Even when a car is close to the cam and is in 3d,
it looks as if the car is drawn onto the track instead of blending
into the screen as a whole. Hard to explain, but it really looks
strange.

Andre

Eldre

GP3 - Uses 2D sprites for 'distant' cars ..

by Eldre » Thu, 27 Jul 2000 04:00:00


Sort of like the old cartoons where the character moves across a solid
background?

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
GPL hcp. +69.95

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

G

GP3 - Uses 2D sprites for 'distant' cars ..

by G » Fri, 28 Jul 2000 04:00:00

Since people are discussing the sprites and bugs, heres one that was
in GP2, and maybe someone could look for it in GP3 (although it
may not be possible yet for reasons you'll see below).

There are a few different sized sprites for showing the distant AI
cars at various distances.
One of them (the 'closest' one) had the textures reversed... in that
the left side of the car was mapped to the right, and the right
mapped to the left.
Of course, since your average F1 car has the same texture on both
sides of the car, it is only visible in custom made skins for the
AI cars, such as last year's BAR.
It could be seen when follwing it, that as your distance to him
changes, the 'blue' and 'white' sides of the car would flip from
one side to the other as the game switched from fully-drawn to
sprite mode.

As I say, I suspect you wont be able to spot the bug without
a custom car set.

cheers...


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