I like your theory. I've seen a few posts like this about GPL. I too sit around all day thinking up stuff. But has anyone here suggested the theory that they simply wanted to. 1967 Grand Prix racing was pretty cool. And some of history's greatest drivers, designers, and many others (I'm sure) came from that era. Nurburgring itself is motivation enough for me to take on the task of designing a whole new physics engine.
Then there's tradition. I do love GT and Rally and Sports Cars and all kinds of racing. But if I had a new way of doing it that I were sure would change the sim world as we know it, I would only choose F1. Picking the era would be the hard part for me. (88-92 would be my first consideration even though there would be at least 8 more degrees of freedom not including ground effects.)
I think 1967 was a decision of passion and I'm REAL happy they chose it. First we learn to control (and simulate) a car, then we start adding wings and junk making the task that much more involved.
Anyone hear what Pappy says about it?
--
mark
"A lot of people think racing is about going fast. But it's not. It's about going just slow enough to stay on the track."
Remove us here and there to mail me.
Using its new physics engine that is.
They probably chose old GP racing as at that time (I'm guessing here)
F2 and F3 races were run on the same circuits. Therefore adding extra
circuits for the other two series wasn't necessary, so to be realistic
all they had to to was tap in the variables for F2 and F3 cars,
produce a couple more car graphics and bingo, a great realistic
learning curve. And a great display of the physics engine
capabilities. Indeed it would seem, by the rapid production of Nascar
2 only six months after the release of GPL and the new CART sim about
six months after that, they only have to get the licensing and produce
the appropriate tracks and graphics for each series.
Am I being too simplistic? Probably, but no doubt someone will put me
right. :o)