rec.autos.simulators

I would kill for this (well, not literally)

Stephen Warrio

I would kill for this (well, not literally)

by Stephen Warrio » Sun, 16 May 1999 04:00:00

I dream of a modular racing simulation system that would be produced by
Papyrus, of course.  You would buy a simulation game such as GPL or NASCAR
from them and you would get a game that was driven by a common physics
engine that was used for all of their other racing games as well.  The look
and feel, the realism of the physics and the internet playability would be
consistent across all of the titles.  The tracks would be interchangeable
across the different games.  Individual titles in the series would include
the common engine, an appropriate car set, a set of tracks, and a high-level
organizing program that would give the game its own individuality.  This is
what would define the racing rules and options, how the cars are set up,
etc.  There would be packages for all of the different types of racing and,
in addition, new car sets and track sets could be made available.  As
improvements were made, upgraded versions of the engine could be made
available which would upgrade all of the titles at once.  Just a thought.
Schlom

I would kill for this (well, not literally)

by Schlom » Sun, 16 May 1999 04:00:00

Unfortunately this may be an idea thats well ahead of its time.  Its a great
idea in theory and it seems possible to do but im not sure if its practical
right now.  I would however totally support development of this and wouldnt
mind a 3-4 year development phase in order to have this work and be very user
friendly.

Chris

GypsyMet

I would kill for this (well, not literally)

by GypsyMet » Sun, 16 May 1999 04:00:00

I think it would be awesome to have a company do something like this, and be
able to race a "career" through all of their titles - to truly simulate what
it's like to go from racing small-time local circuits all the way up to the big
leagues of Nascar, F1, and Cart. This would be impossible to have all of those
licenses in one game, but with the idea you are proposing, it could work. The
only major technical drawback to this would be how fast technology changes -
usually the choice is to either make the older stuff obsolete by going with new
tech, or make the new stuff  look like a game from two years ago in order to
stay compatible.
Bill Met

I would kill for this (well, not literally)

by Bill Met » Sun, 16 May 1999 04:00:00

  Don't forget the fact that most full body cars have substantially
different suspension designs than open wheel cars.  This would probably
make the physics modeling *VERY* difficult.  But alas, I share your dream!



>I dream of a modular racing simulation system that would be produced by
>Papyrus, of course.  You would buy a simulation game such as GPL or NASCAR
>from them and you would get a game that was driven by a common physics
>engine that was used for all of their other racing games as well.  The look
>and feel, the realism of the physics and the internet playability would be
>consistent across all of the titles.  The tracks would be interchangeable

--
                    | "Instead of letting the moon be the
Bill Mette          |  gateway to our future, we have let
Enteract, Chicago   |  it become a brief chapter in our

Mtank

I would kill for this (well, not literally)

by Mtank » Mon, 17 May 1999 04:00:00

Yeah, a modular racing system would be great.  Look at golf sims for an
example!   You can buy course sets featuring different golfers.  I'm running
the Pebble Beach course on my Links LS 1999 game and it looks great!  Its a
course from the beginning of the LS series and it fits right in with the
current tech featured in Links99.   Lets skip all the blahblahblah about why
some can't imagine how and just leave them behind.
Now what I envision is buying a Porsche carset featuring Derek Bell and running
them on the LeMans course I bought and blasting down the Mulsanne following
Dale Ernhart from the NASCAR edition "rubbing" with Senna and we're all in
917K's!!!!  After all, we spend hundreds on hardware upgrades so why not $20
here and there on cars and tracks?
John Bod

I would kill for this (well, not literally)

by John Bod » Mon, 17 May 1999 04:00:00


Remember -- Papyrus' NASCAR and NASCAR2 sims were based on the ICR and
ICR2 game engines.  It's not *all* that different.

-- JB



>>I dream of a modular racing simulation system that would be produced by
>>Papyrus, of course.  You would buy a simulation game such as GPL or NASCAR
>>from them and you would get a game that was driven by a common physics
>>engine that was used for all of their other racing games as well.  The look
>>and feel, the realism of the physics and the internet playability would be
>>consistent across all of the titles.  The tracks would be interchangeable

>--
>                    | "Instead of letting the moon be the
>Bill Mette          |  gateway to our future, we have let
>Enteract, Chicago   |  it become a brief chapter in our


buzar

I would kill for this (well, not literally)

by buzar » Tue, 18 May 1999 04:00:00

With the ICR2<>N2 converters, The N1, ICR2, N2 and N99 touring

we almost have that now!

buzard


> I dream of a modular racing simulation system that would be produced by
> Papyrus, of course.  You would buy a simulation game such as GPL or NASCAR
> from them and you would get a game that was driven by a common physics
> engine that was used for all of their other racing games as well.  The look
> and feel, the realism of the physics and the internet playability would be
> consistent across all of the titles.  The tracks would be interchangeable
> across the different games.  Individual titles in the series would include
> the common engine, an appropriate car set, a set of tracks, and a high-level
> organizing program that would give the game its own individuality.  This is
> what would define the racing rules and options, how the cars are set up,
> etc.  There would be packages for all of the different types of racing and,
> in addition, new car sets and track sets could be made available.  As
> improvements were made, upgraded versions of the engine could be made
> available which would upgrade all of the titles at once.  Just a thought.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.