Chris
Remember -- Papyrus' NASCAR and NASCAR2 sims were based on the ICR and
ICR2 game engines. It's not *all* that different.
-- JB
>>I dream of a modular racing simulation system that would be produced by
>>Papyrus, of course. You would buy a simulation game such as GPL or NASCAR
>>from them and you would get a game that was driven by a common physics
>>engine that was used for all of their other racing games as well. The look
>>and feel, the realism of the physics and the internet playability would be
>>consistent across all of the titles. The tracks would be interchangeable
>--
> | "Instead of letting the moon be the
>Bill Mette | gateway to our future, we have let
>Enteract, Chicago | it become a brief chapter in our
buzard