rec.autos.simulators

SCGT+ 60's mode=Showroom Stock

Lutrel

SCGT+ 60's mode=Showroom Stock

by Lutrel » Mon, 03 May 1999 04:00:00

I tried the advanced options 60's mode and I thinks its more like driving a Showroom Stock class car ( a car with all the factory
stock parts that would be as if you just drove it from the car dealers showroom). It took a few laps to get the hang of it ,but I
like it. You can start turning into the turn and drift around the the apex. I also used a sound wave file editor (Creative Wave
Studio) and increased the volume of the Skdpnn.wav file in the                 C:\Electronic Arts\Sports Car GT\Sounds\22k16bit
directory so that you hear the tire squeal louder like a street tire would. Also increased the volume of conenn.wav for when hitting
the cones.  The AI cars have a bit of trouble with driving in this mode and cant stay on the track at the last turn of North Point,
but I go of the track some times also so its almost even. I also opened a file with word pad and saw some settings for the AI
drivers but I dont know how to save it in a usable file format. Hopefully someone can make an editor so we can modify the AI with
each driver.
Then  I just need a Showroom Stock class carset with Neons, Miatas, Nissans,Mazda etc.

Lutrell :-)

DSR # 74
http://www.racesimcentral.net/

GypsyMet

SCGT+ 60's mode=Showroom Stock

by GypsyMet » Mon, 03 May 1999 04:00:00

I've been having fun with this mode, too - the AI does seem to have a tough
time handeling it in spots, but seeing as I'm still learning it, too,  it evens
out.

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