Actually it's been more like two weeks because I've been playing the game so
much. This one, unlike CPR, is a winner straight out of the box. Goodbye
GP2!
Things I like:
Driving Model/Physics - The car feels pretty good to me. Not as good as CPR
but good. One of the things I think I like about this sim is the fact that
different cars seem to behave differently. I may be wrong on this and I'm
sure I'll be corrected if so. But on limited testing it seems that a Williams
always beats a Forti even if I'm the one driving the Forti. Which is great
for me because I'd rather be driving a Forti in the middle of the pack than
blowing all the AI away in a Williams. It makes for a much more interesting
drive that way.
AI - Seems pretty darn good to me. The tracks are done well also. Passing is
difficult in F1RS when the cars are similar in performance as it should be.
Manual - Hey, this one actually has a somewhat useful manual. Maybe I'll buy
all my sims imported from the UK.
Setup Options - Like CPR, absolutely intimidating.
Network Play - IPX support for up to 8 players. That's pretty cool if it
really works which I'm in the process of testing today.
Things I don't like:
The menu system - At first I thought this totally sucked. But I'm getting
used to it.
The unstability - Straight out of the box I found a sequence of common events
that would crash this game. I could crash it at will on my system. I haven't
tried since I patched it though so maybe that's gone.
It's a Windows 95 game - I need not say more. BTW, I hold no personal grudges
against Windows 95 or Microsoft. It just seems real damn obvious to me that
Windows 95 sucks for this genre of games, and it probably always will. Is
there a reasonable solution? No, but I can *** if I want to.
Things I find interesting:
I've been reading this newsgroup religiously the last several weeks with the
whole Dean thing going down and all. I seem to remember a post by someone
from the Microsoft team that went something like "Hey give us a break it was
our first effort and we're learning." As far as I know this was Ubisoft's
first effort at a sim. Also, the Ubisoft sim was $10 less. The argument
might have merit if they weren't charging top dollar for their learniing
experience.
Another thing I seem to remember floating around the newsgroup was that the
performance of DirectX 5 was similar to the performance of 3DFX. Seemed like
this one originated from the Microsoft team also. Like maybe they had written
a 3DFX version of CPR and the frame rates were very similar. In my totally
unscientific testing of F1RS I've found the 3dfx to be excellent and the
directx 5 version to be a comparative slide show in the same computer with the
same graphics options using a Monster 3D and a Viper 330 respectively. Which
leads me to believe that either:
A. It's more difficult to program acceptable graphics performance using
DirectX 5.
or
B. 3DFX is either vastly superior or at least more simple to program for.
I don't know which is true or even partially true but it would seem to me that
if I were writing these types of sims and anything about B were true I'd be
writing 3DFX sims.
I was thinking about this the other day and you know I wouldn't bat an eye at
paying $500 for an F1 or CART sim but it had better be the mother of all
racing sims, and I bet their are many in this newsgroup just as
hopelessly ***ed as me that wouldn't bat an eye either. Unfortunately that
sim will probably never be written because the market is to exclusive.
After all, we're all just kids that want to be race car drivers but were too
old, too fat, and too poor to really do it.