rec.autos.simulators

Aresiveness of drivers

wade

Aresiveness of drivers

by wade » Fri, 14 Apr 1995 04:00:00

Has anyone ever noticed that once the race starts the drivers
stay in almost the same position until right after a caution
is over or the beginning of the race is this a problem.
 It says version 1.2 fixes this but I have'nt seen it.
P.S.  I wrote about this before but didnt understand the responce
      would you please try to make this more clearer.
GlenRKen

Aresiveness of drivers

by GlenRKen » Sat, 15 Apr 1995 04:00:00

Yes, ver 1.2 somewhat fixes this. To further enhance effect, you need to
monkey
around with the computer-controlled car config numbers in your
drivers2.txt file.
Print file drivers.txt to see what to do.  I put all cars at 100 100 for
traction (really too 'slick' for some tracks, but more realistic). I put
all cars at 999 999 for agression( makes for a lot of 'bump-backs' and
cut-offs). I also change power numbers to more reflect the current hot car
and drivers in the real thing. Do whatever you want. It is, after all,
your game to play.

                                 Glen   Wayne,Mi,USA


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