rec.autos.simulators

Other old stuff...

ymenar

Other old stuff...

by ymenar » Tue, 08 Jan 2002 11:48:01

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                      How to Customize Nascar 2's Mirrors

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===

   The following three lines were REMed out at the end of the nwenglnd.txt
file.  They control the field of view and magnification of the three pane
rear view mirror.

MIRRL 0 0 8000 -1000000000 65536 100000 93592
MIRRC 0 0 8000           0 65536 100000 45888
MIRRR 0 0 8000  1000000000 65536 100000 93592

   You can use them as is for a Nascar1-like mirror, or follow the
instructions
below to customize your mirror to your liking.  I prefer to leave the center
mirror as it is, and only change the left and right mirrors to reduce the
blind
spot.  These are the lines I use in my various track.txt files:

MIRRL 0 0 8000 -1000000000 70000 100000 50000
MIRRR 0 0 8000  1000000000 70000 100000 50000

   This mirror will give you blind spots behind the car on each side.  I
find
this configuration useful because as soon a car disappears from the L/R
mirror
into your blind spot, you're clear of it and can cut down in front of that
car.
No longer do you have to worry about that car along your rear fender that
you
can't see.  Even with this change, it's still quite easy to tell how much
distance you have between you and the car beside you.  Below is a rough
sketch
of what you see in the mirrors (looking down on top of your car):

         My Mirrors                   Default Mirrors
           _____         _____
  ~~~~~~~ |     | ~~~~~~~     ~~~~~~~~~~  |     | ~~~~~~~~~~~
          |  C  |               Left      |  C  |   Right
  Left    |  A  |  Right        Mirror    |  A  |   Mirror
  Mirror  |  R  |  Mirror                /|  R  |\
          |     |                    /~~~ |     | ~~~\
      /~~~-------~~~\            /~~~     -------     ~~~\
  ~~~~   /       \   ~~~~     ~~~        /       \        ~~~
  Blind / Center  \  Blind       Blind  / Center  \  Blind
       /   Mirror  \                   /   Mirror  \

BTW, if you leave out any of mirror lines, it defaults back to Papyrus'
pre-defined settings:

MIRRL 0 0 8000 -1266000000 150000 250000 93592
MIRRC 0 0 8000           0 150000 250000 45888
MIRRR 0 0 8000  1266000000 150000 250000 93592

(Thanks to Papyrus' Jim Sokoloff for the above info)

============================================================================
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============================================================================
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MIRRL 0 0 8000 -1000000000 65536 100000 93592
MIRRC 0 0 8000           0 65536 100000 45888
MIRRR 0 0 8000  1000000000 65536 100000 93592
      1 2   3        4        5     6     7

MIRR$ = L-LEFT C-CENTER R-RIGHT     easy enough.
1st.#  = made no difference
2nd.#  = made no difference
3rd.#  = made no difference
4th.#  = increased to 5000000000 on the L & R and the angle of the mirror
           changed the front of the car in the mirror was closer and the
rear
           further away. / | <--- looks sort of like that.
           Decreased the # to 100000000 and the angle was even greater.
           The rear (center) mirror showed no change.
5th.#  = Decreased the # by 1/2 and the image in the mirror got smaller and
           there was a small angle increase /|.
           In the rear (center) you can see the car before you pass it.
           Increased the # by 1/2 and the image was squished end to end
           MAJOR BLIND SPOT!
           In the rear (center) you could begin to see the other car when
your
           front tire was even with the other cars door
6th.#  = Increased to 500000 and the angle of the mirror was upward a small
           amount, the image was closer, but was squished end to end.
           In the rear (center) you could begin to see the other car just
           before you pulled up even to it. The image was squished end to
end
           also.
           Decreased the # to 50000 and the image was wide but squished top
to
           bottom.
           In the rear (center) you could begin to see the other car when
your
           ft. bumper was even with the other cars door. The image was
           squished top to bottom also.
7th.#  = Decreased each # by 1/2. R & L image was like it is normally on
other
           tracks and centered on the other car when you are even with the
           other car.
           In the rear (center) you could begin to see the other car when
you
           were 1/2 car length passed but the image was a bit small
           Increased the # by 1/2 and on the R & L the image was smaller but
           looked normal.
           In the rear (center) you could begin to see the other car when
you
           were even with it but the image was small.

   With that info it seems that the 5th and 7th numbers are the important
ones. The 5th number seems to be how wide (if decreased) or narrow (if
increased) the field of vision in the mirror is. It is most useful for the
rear (center) mirror. The 7th number seems to control how close the image is
in the mirror. Closer (when decreased) and further away (when increased).

Here is what I came up with to be the best settings (IMHO):

MIRRL 0 0 8000 -1000000000 65536 100000 46796
MIRRC 0 0 8000           0 24576 100000 22944
MIRRR 0 0 8000  1000000000 65536 100000 46796

   This gives the best image and view in all of the mirrors and it also
allows
you to tell how far you are away from the other car in the side and rear
(center) mirrors.
   Please feel free to adjust any and all of these settings anyway you like.
I
hope that this info helps make the sim better for you, it has for me. Don't
forget, before you begin, BACK UP THE NWENGLD.TXT FILE!

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...


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