rec.autos.simulators

NASCAR 2 (ok, maybe 3) suggestions

Sam Kime

NASCAR 2 (ok, maybe 3) suggestions

by Sam Kime » Tue, 03 Sep 1996 04:00:00

How about a built in "fast-track" school. You know what I mean, the chance
to go out behind someone who knows the track, and see the right way to
make fast laps. Then, the option of going out alone with a voice in your
ear giving you tips and "at-a-boys" when you get it right.

Just something to think about.

- Sam

Henrik Mon

NASCAR 2 (ok, maybe 3) suggestions

by Henrik Mon » Wed, 04 Sep 1996 04:00:00

On Sep 02, 1996 19:34:06 in article <NASCAR 2 (ok, maybe 3) suggestions>,


>How about a built in "fast-track" school. You know what I mean, the chance
>to go out behind someone who knows the track, and see the right way to
>make fast laps. Then, the option of going out alone with a voice in your
>ear giving you tips and "at-a-boys" when you get it right.

>Just something to think about.

>- Sam

I could understand this for Indycar, or road courses for that matter. But
for Nascar? How long could it take to understand the right line through a
left hand turn? Waste of programing I think.

--
Later,

Henrik

David Spark

NASCAR 2 (ok, maybe 3) suggestions

by David Spark » Wed, 04 Sep 1996 04:00:00


>On Sep 02, 1996 19:34:06 in article <NASCAR 2 (ok, maybe 3) suggestions>,

>>How about a built in "fast-track" school. You know what I mean, the chance

>>to go out behind someone who knows the track, and see the right way to
>>make fast laps. Then, the option of going out alone with a voice in your
>>ear giving you tips and "at-a-boys" when you get it right.

>>Just something to think about.

>>- Sam

>I could understand this for Indycar, or road courses for that matter. But
>for Nascar? How long could it take to understand the right line through a
>left hand turn? Waste of programing I think.

>--
>Later,

>Henrik

Do I detect a bit of open-wheel bias here? Finding the right line at a
track like Darlington is just as difficult as finding the right line on a
road course. Ovals require even more precise lines than driving a road
course. Fortunately, it's a little easier to memorize the track. Let's
see... left, left, left, what comes next???

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Piers Samwell-Smit

NASCAR 2 (ok, maybe 3) suggestions

by Piers Samwell-Smit » Wed, 04 Sep 1996 04:00:00



The abilty to save a lap (or more), then load it and drive against a
'ghost'. The replay and driver could synchronise when the player crossed
the line.

--
Ragged round the edges

Luca Varan

NASCAR 2 (ok, maybe 3) suggestions

by Luca Varan » Thu, 05 Sep 1996 04:00:00


> Ovals require even more precise lines than driving a road
> course. Fortunately, it's a little easier to memorize the track. Let's
> see... left, left, left, what comes next???

For me it's usually wall, but someone's trying to convince me that
it's not the way to go.

Bye,
Luca

David Spark

NASCAR 2 (ok, maybe 3) suggestions

by David Spark » Thu, 05 Sep 1996 04:00:00



>> Ovals require even more precise lines than driving a road
>> course. Fortunately, it's a little easier to memorize the track. Let's
>> see... left, left, left, what comes next???

>For me it's usually wall, but someone's trying to convince me that
>it's not the way to go.

>Bye,
>Luca

Hehe! Your races don't last quite as long that way, that's for sure. <g>

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html

Michael A. Barlo

NASCAR 2 (ok, maybe 3) suggestions

by Michael A. Barlo » Thu, 05 Sep 1996 04:00:00




> > How about a built in "fast-track" school. You know what I mean, the chance
> > to go out behind someone who knows the track, and see the right way to
> > make fast laps. Then, the option of going out alone with a voice in your
> > ear giving you tips and "at-a-boys" when you get it right.

> The abilty to save a lap (or more), then load it and drive against a
> 'ghost'. The replay and driver could synchronise when the player crossed
> the line.

> --
> Ragged round the edges

This is a question I have been pondering for a while. It seems like a *-VERRY GOOD
IDEA-*. I do believe that it could be done and probably should be done looking at some
of the drivers that can't make it past T1 at Dega :)  How, Is the only question.

   One suggestion is to have a "Instructer" make you follow him for several laps going a
bit faster each time around till he/they are going fast enough to not think about
sliding up track at the corners to show them the proper line. at the same time teaching
them how not to bump the guy in front of them. Then let each of them lead (one by
one/lap) and let the "instructer tell you "ata boy" or "you don't desurve to be behind a
wheel".

   Between track times there could be a chat room for class room work/instruction.

   I do know this! If a drivers school happened, I'd be the first to sign up!

I don't think I'm a bad driver but, The moment you think you know it all is the moment
you find out that you were wrong from the start! :)

MikeBa
--

   +-----------------------+----------------------+
   | MikeBa                | Computer Technician; |

   |                       | Will travel!         |
   +-----------------------+----------------------+

Ron R.

NASCAR 2 (ok, maybe 3) suggestions

by Ron R. » Fri, 06 Sep 1996 04:00:00


>How about a built in "fast-track" school. You know what I mean, the chance
>to go out behind someone who knows the track, and see the right way to
>make fast laps. Then, the option of going out alone with a voice in your
>ear giving you tips and "at-a-boys" when you get it right.
>Just something to think about.
>- Sam

Sounds like Pettys' challange course to me, good idea, from the posts
I've seen there are some drivers on Hawaii that could use that as a
mandatory feature with a course minimum of 5000 laps before being
licensed to drive live online :)
Ron R II

   ***********************************************
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****              Owner - Driver                 ****
**** Medallion Motorsports/*** Photography ****
 ***         NASS ARCA Series #96 Pontiac        ***

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Richard Jon

NASCAR 2 (ok, maybe 3) suggestions

by Richard Jon » Fri, 06 Sep 1996 04:00:00

On Wed, 04 Sep 1996 17:19:56 -0400, "Michael A. Barlow"





>> > How about a built in "fast-track" school. You know what I mean, the chance
>> > to go out behind someone who knows the track, and see the right way to
>> > make fast laps. Then, the option of going out alone with a voice in your
>> > ear giving you tips and "at-a-boys" when you get it right.

>> The abilty to save a lap (or more), then load it and drive against a
>> 'ghost'. The replay and driver could synchronise when the player crossed
>> the line.

>> --
>> Ragged round the edges

>This is a question I have been pondering for a while. It seems like a *-VERRY GOOD
>IDEA-*. I do believe that it could be done and probably should be done looking at some
>of the drivers that can't make it past T1 at Dega :)  How, Is the only question.

If you go to the Warmup phase of the race, you can follow the other
racers around the track and observe their "line".

Rick

David Marti

NASCAR 2 (ok, maybe 3) suggestions

by David Marti » Fri, 06 Sep 1996 04:00:00



> >How about a built in "fast-track" school. You know what I mean, the chance
> >to go out behind someone who knows the track, and see the right way to
> >make fast laps. Then, the option of going out alone with a voice in your
> >ear giving you tips and "at-a-boys" when you get it right.

> >Just something to think about.

> >- Sam

Holy cow, people.  Unlike in real life, we have alot more access to the
tracks, alot more time on our hands, we can zoom from one track to
another without having to wait.  With all this time and access, if you
can't learn a track without a tutor, maybe you shouldn't be driving,
especially on hawaii.  I agree that some tracks are difficult, but your
line depends alot on your setup and driving style.  Whatever gets you
around the track faster than anyone else is the line you should drive.
But don't judge your line by how other cars stay behind you.  It is easy
to drive a line where noone can pass you, but watch them once they get
around you.  If they drive off and leave you, then you need to find a
different line.

David Martin

Kyle Langst

NASCAR 2 (ok, maybe 3) suggestions

by Kyle Langst » Sat, 07 Sep 1996 04:00:00


>On Wed, 04 Sep 1996 17:19:56 -0400, "Michael A. Barlow"




>>> > How about a built in "fast-track" school. You know what I mean, the chance
>>> > to go out behind someone who knows the track, and see the right way to
>>> > make fast laps. Then, the option of going out alone with a voice in your
>>> > ear giving you tips and "at-a-boys" when you get it right.

>>> The abilty to save a lap (or more), then load it and drive against a
>>> 'ghost'. The replay and driver could synchronise when the player crossed
>>> the line.

>>> --
>>> Ragged round the edges

>>This is a question I have been pondering for a while. It seems like a *-VERRY GOOD
>>IDEA-*. I do believe that it could be done and probably should be done looking at some
>>of the drivers that can't make it past T1 at Dega :)  How, Is the only question.

>If you go to the Warmup phase of the race, you can follow the other
>racers around the track and observe their "line".
>Rick

This tactic would never work.  At many of the tracks the AI's line
around the track is not optimal for a driver who has to deal with
real-world physics.  The AI are just programmed to go around the track
on a certain line at a certain speed.

  ---------
Kyle Langston
  ----------------------------------------------------------

http://www.traction.git.net/nrcentral/ - NASCAR Racing Central
  ----------------------------------------------------------

Piers Samwell-Smit

NASCAR 2 (ok, maybe 3) suggestions

by Piers Samwell-Smit » Tue, 10 Sep 1996 04:00:00



I was thinking particularly of being able to load hot-laps. If you drive
against yourself you can easily see where you improve your lap, or are
dropping time.

--
Suck The Goat

Richard Jon

NASCAR 2 (ok, maybe 3) suggestions

by Richard Jon » Wed, 11 Sep 1996 04:00:00

On Mon, 09 Sep 96 13:15:16 GMT, Piers Samwell-Smith




>> If you go to the Warmup phase of the race, you can follow the other
>> racers around the track and observe their "line".

>I was thinking particularly of being able to load hot-laps. If you drive
>against yourself you can easily see where you improve your lap, or are
>dropping time.

>--
>Suck The Goat

Sounds like Car & Driver. You would race alone the 1st time. The 2nd
time, there would be a ghost car (previous you). The 3rd time, two
ghost cars, and the 4th, three ghost cars.

Since Nascar is focused on racing against AI or human drivers, I doubt
this feature would be a priority in development.

Rick


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