2.0 that I was missing, so I decided to reinstall it.
While 4.0 is very pretty and all, it lacks the punchy fun of CMR 2.0
arcading ... particularly the French circuit - which is just sooooh
compulsive.
I don't quite know why Codemasters got rid of arcading (maybe to boost sales
of TOCA ?) - but it was never the same after 2.0.
I guess they wanted to draw more of the purist simmers, but they could still
have retained arcading with no loss of sales.
That said, I still often feel that the 2.0 physics model is feels realer
than succeeding versions - with 4.0 still retaining some of 3.0's
pivot-in-the-middliness.
Why can't they go back to an updated 2.0 physics model with the 4.0 graphics
?
Rant done !