come in more on the outside and try to let the bike roll "free" like if you
were in neutral gear in the apex of the corner, thus allowing for the max
centrifugal force...then get gradually back on the throttle, remember than
your wheel diameter is not the same when the bike is right and leaned...and
so is the acceleration of the bike...
I wouldn't know how to improve the situation (a "proper" FF bike controller
would be a start, I guess), I can only attest GP500 struck a happier
compromise in this respect.
All the same, SBK2001 is an amazing piece of software. Graphically stunning,
great track representation, competent AI considering the antics the player
ends up doing and pretty decent physics make it a must have (and must have
played) for any serious simmer. Again: IMO.
Jan.
=---
"Pay attention when I'm talking to you boy!" -Foghorn Leghorn.
I had the same problem, Dave, until I realised I was driving/steering the
bike in the same way that I would drive a car....get used to turning
earlier, a lot earlier, and anticipating the swivel (on the second part of
the chicane). Both should be done, as I say, completely differently to a
car.
HTH!
Colin
bikes don't work like cars. lowsides are the result of the front
sliding out. if the front slides out, you're not feeding enough
throttle. on a real bike, that is.
'tis very sad, but GP500 is still the only bike-sim that even comes
close to reality. that said, GP500 _might_ have been a lot closer if
the bikes didn't have such insame amounts of grip. hard to tell.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
"Det er nok ingen ovn, men fartsm?leren v?r."
"Dave Henrie"
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I'm kinda rambling... sorry.
Hows the P3-1ghz Thom?
Charlie Buscher
http://www.sscaracing.com
> > I keep falling down in chicanes. Even tho I can set fastest lap
against
> > the lower level competiton, I fall down too much to compete with the AI.
I
> > frequently have problems on tracks with Chicanes and lowside(leaning and
> > turning so much that I lean my bike flat onto the track) trying to exit
> > them. Or even worse in a double chicane I lowside between the two sets
of
> > turns. If I slow WAY down I can tippy toe though...But I'm curious to
why I
> > am doing this.
> if it's any consolation; low-speed handling in SBK 2001 is totally shot.
> > Are lowsides the results of too much speed through a corner or a poor
line
> > entering/exiting the corner?
> bikes don't work like cars. lowsides are the result of the front
> sliding out. if the front slides out, you're not feeding enough
> throttle. on a real bike, that is.
> 'tis very sad, but GP500 is still the only bike-sim that even comes
> close to reality. that said, GP500 _might_ have been a lot closer if
> the bikes didn't have such insame amounts of grip. hard to tell.
> --
> Gunnar
> #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
> "Det er nok ingen ovn, men fartsm?leren v?r."
| > I had the same problem, Dave, until I realised I was driving/steering
the
| > bike in the same way that I would drive a car....get used to turning
| > earlier, a lot earlier, and anticipating the swivel (on the second part
of
| > the chicane). Both should be done, as I say, completely differently to a
| > car.
| Thanks for all your replies. Thomj got me to make a replay and the
first
| thing I noticed was I was holding onto the first turn-in way to long. so
| that by the time I needed to swing back the other way, I was already in
| trouble. He sent me some setups and a replay of his laps...I'll try and
| check those out this weekend and let ya all know how it went...
| Thanks again everyone for your help...
| dave henrie
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| Howdy,
| As some of you have read a while back... I have found that when using
my
| wheel half calibrated (in win) I am able to control the bike in SBK'01
much
| more realistically. I can carry equal to or higher than speeds when at
LESS
| than full lean, as per a real motorcycle. When at less than full lean you
| will have way more throttle input as far as the the tires to the ground
are
| concerned while still being able to maintain a high turn rate. Not that
I'm
| proud of it but in the real world I've experienced low sides and loss of
the
| front (ow), severe tank slappers, and a few times i've experienced "2
wheel
| drift" :). Anyhow in SBK'01 even at half calib. there is not enough feel
| but any more and the bike tends to become spastic (for me). In this "sim"
| very small amounts of steering input are required when at speed or leaned
| over while compensating for gain/loss of traction both at the front and
| rear.
|
| I'm kinda rambling... sorry.
|
| Hows the P3-1ghz Thom?
|
| Charlie Buscher
| http://www.sscaracing.com
|
|
| > "Dave Henrie" writes:
| >
| > > I keep falling down in chicanes. Even tho I can set fastest lap
| against
| > > the lower level competiton, I fall down too much to compete with the
AI.
| I
| > > frequently have problems on tracks with Chicanes and lowside(leaning
and
| > > turning so much that I lean my bike flat onto the track) trying to
exit
| > > them. Or even worse in a double chicane I lowside between the two
sets
| of
| > > turns. If I slow WAY down I can tippy toe though...But I'm curious to
| why I
| > > am doing this.
| > if it's any consolation; low-speed handling in SBK 2001 is totally shot.
| >
| >
| > > Are lowsides the results of too much speed through a corner or a
poor
| line
| > > entering/exiting the corner?
| >
| > bikes don't work like cars. lowsides are the result of the front
| > sliding out. if the front slides out, you're not feeding enough
| > throttle. on a real bike, that is.
| >
| > 'tis very sad, but GP500 is still the only bike-sim that even comes
| > close to reality. that said, GP500 _might_ have been a lot closer if
| > the bikes didn't have such insame amounts of grip. hard to tell.
| >
| >
| > --
| > Gunnar
| > #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo:
2
| > "Det er nok ingen ovn, men fartsm?leren v?r."
| >
|
|
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