rec.autos.simulators

F1GP2 playable demo at the Comnputer Shopper Show (UK)

Jeremy Ha

F1GP2 playable demo at the Comnputer Shopper Show (UK)

by Jeremy Ha » Mon, 04 Dec 1995 04:00:00

Whilst wandering around the shopper show on friday I noticed a throng
of admirers gathered around a playable demo of F1GP2.  I managed to
have a go and was suitably impressed. Here's the main things I can
remember :

1. It was running in standard VGA and the framerate was very smooth. I
don't know what processor the demo was running on. I hit escape to see
if there was an SVGA option - there was, but it was ghosted out and
couldn't be selected (damn). There only appeared to be one track on
the demo.

2. There was no joystick connected so I had to use the keyboard, but
the handling on the car seemed pretty good. When driving on the limit
there was much more of a sense of the car starting to lose grip at the
rear and oversteer than I remember from F1GP.

3. The scenery surrounding the track was very detailed (made F1GP look
like it had no scenery!!). From the advertisers boards to the lush
trees running alongside the track.

4. The cars looked very detailed despite only running in VGA. Nice
texture mapping and a big improvement over F1GP. With all this detail
I can see how they're going to have trouble getting this thing to run
at decent frame rates in SVGA (I still haven't worked out how ICR2
manages it).

5. The car felt much more as if it was on suspension than I have found
with other racing sims. When I spun off the track the***pit view
seemed to bounce up and down as you might expect it to when driving
through a runoff area.

That's all I can remember for now. Overall I had a positive impression
of the game. Perhaps they should release the VGA version early, and
wait for good 3D accelerator cards to become the norm and then issue
an SVGA update supporting, say, 640x480x65k (I don't want much do I
!!).

Jez

Cedric Mill

F1GP2 playable demo at the Comnputer Shopper Show (UK)

by Cedric Mill » Tue, 05 Dec 1995 04:00:00


|> Whilst wandering around the shopper show on friday I noticed a throng
|> of admirers gathered around a playable demo of F1GP2.  I managed to
|> have a go and was suitably impressed. Here's the main things I can
|> remember :
|>

        I completed 6 turns of the Italian track on this demo, at the
        Multiledia World Show (Paris). Allow me to comment your comments :-)

|> 1. It was running in standard VGA and the framerate was very smooth. I
|> don't know what processor the demo was running on. I hit escape to see
|> if there was an SVGA option - there was, but it was ghosted out and
|> couldn't be selected (damn). There only appeared to be one track on
|> the demo.
|>

        The processor you used must be a P120 or 133: I tried the demo on
        a Hp Vectra P75 and got 14fps (estimated by the demo itself).

|> 2. There was no joystick connected so I had to use the keyboard, but
|> the handling on the car seemed pretty good. When driving on the limit
|> there was much more of a sense of the car starting to lose grip at the
|> rear and oversteer than I remember from F1GP.
|>

        I used a joystick. The handling *is* very good. I think it's the
        greatest improvement since F1GP.

|> 3. The scenery surrounding the track was very detailed (made F1GP look
|> like it had no scenery!!). From the advertisers boards to the lush
|> trees running alongside the track.
|>

        Right, tought I'd love trying the Monaco track...

|> 4. The cars looked very detailed despite only running in VGA. Nice
|> texture mapping and a big improvement over F1GP. With all this detail
|> I can see how they're going to have trouble getting this thing to run
|> at decent frame rates in SVGA (I still haven't worked out how ICR2
|> manages it).

        hem...not difficult to guess..... cf 1. !

|>
|> 5. The car felt much more as if it was on suspension than I have found
|> with other racing sims. When I spun off the track the***pit view
|> seemed to bounce up and down as you might expect it to when driving
|> through a runoff area.
|>
|> That's all I can remember for now. Overall I had a positive impression
|> of the game. Perhaps they should release the VGA version early, and
|> wait for good 3D accelerator cards to become the norm and then issue
|> an SVGA update supporting, say, 640x480x65k (I don't want much do I
|> !!).
|>
|> Jez

--
Cedric MILLET - Eleve-ingenieur ESIAL

"L'atemporalite est une notion transhistorique corroborant la
 physico-logistique du phenomene humain." (moi).


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