of admirers gathered around a playable demo of F1GP2. I managed to
have a go and was suitably impressed. Here's the main things I can
remember :
1. It was running in standard VGA and the framerate was very smooth. I
don't know what processor the demo was running on. I hit escape to see
if there was an SVGA option - there was, but it was ghosted out and
couldn't be selected (damn). There only appeared to be one track on
the demo.
2. There was no joystick connected so I had to use the keyboard, but
the handling on the car seemed pretty good. When driving on the limit
there was much more of a sense of the car starting to lose grip at the
rear and oversteer than I remember from F1GP.
3. The scenery surrounding the track was very detailed (made F1GP look
like it had no scenery!!). From the advertisers boards to the lush
trees running alongside the track.
4. The cars looked very detailed despite only running in VGA. Nice
texture mapping and a big improvement over F1GP. With all this detail
I can see how they're going to have trouble getting this thing to run
at decent frame rates in SVGA (I still haven't worked out how ICR2
manages it).
5. The car felt much more as if it was on suspension than I have found
with other racing sims. When I spun off the track the***pit view
seemed to bounce up and down as you might expect it to when driving
through a runoff area.
That's all I can remember for now. Overall I had a positive impression
of the game. Perhaps they should release the VGA version early, and
wait for good 3D accelerator cards to become the norm and then issue
an SVGA update supporting, say, 640x480x65k (I don't want much do I
!!).
Jez