>BTW IRC is the best racing sim that I have ever played. Lets hope
Papyrus
>will come out with a SVGA version
I am not sure if the SVGA upgrade would really be beneficial to the
game - There is no way a fast 486 would be able to redraw the screens
fast enough in 640x480 with as much detail as you get now. There are
other issues that Papyrus could address first, and wait with
SVGA until the CPUs get more punch or their programmers find a way
to really speed up the game (it barely makes it to 15fps now!)
About your pit stop problem: I am sure the game tries to simulate the
actual time it would take to change tires and for the crew to jump
out of the way, rather than let you hurry thru the menu as you please
and then zip back out.
I sure would love more action in the pits, though: how about
the sound of air wrenches, the sqeal of tires as you leave,
smoke from tires as you heat them up in a burnout through pit lane,
pit speed limit (usuer selectable), stop and go penalties, etc.
All this would make the game mmuch more ***ive - and that is
just some of the ideas I have for pit lane.
Peter