That's Newton's first law. The truck accelerated, but there was
nothing applying the acceleration to the body of the person who is
standing up. So the person's body stays at rest and the person falls
down as their feet get pulled out from under them.
That's Newton's second law. Now the chair is applying the acceleration
to the body of the person, and the person is pressed backward against
the chair. This is where the Frex system gets it wrong. Here's why:
Say you have a simulation of a person sitting in a sturdily mounted
chair in the back of a pickup truck. The simulation is controlling a
Frex SimConMotion system. The simulated truck is at rest and you are
sitting in the Frex seat. Now the truck goes full throttle. What does
the Frex seat do? It moves quickly backward. If you aren't belted in
the seat, the seat will slide right out from under you. The only thing
stopping you from sliding forward out of the chair is the harness.
Is this what happens in real life? Of course not! If you were
harnessed in the seat of a real pickup truck you will never feel
forward pressure against the harness while the truck is accelerating
forward.
This opposite reaction created in the Frex seat is called a
"conflicting motion cue". It's a cue that conflicts with reality, and
with other cues that may be realistic.
Yes. This part of the Frex system is OK. Using gravity to simulate
lateral force by tipping the chair. I'm not saying there is anything
wrong with this part. If you tip the chair and leave it there, it can
simulate a weak but realistic lateral force.
But...
I specifically said "while the chair is in motion". The problem is not
what the chair feel like while it's stopped. The problem is what it
feels like while it's in motion. If you've seen the video you have to
agree that the seat is in near constant motion.
For the reasons I've stated, ANYTIME the seat is in motion it is giving
a conflicting motion cue. There is no denying this. It doesn't take
any more than an 8th grade level of physics education to understand.
There is a thread in the***pit building section of RSC where a guy
from Force Dynamics discusses this issue (not specifically in regards
to Frex, but regarding the general design of a motion platform).
I'm not saying the Frex system is worthless. It looks like a lot of
fun and I'd love to have one. But at the same time there are inherent
problems with its design if you are looking for high fidelity motion
cueing.
Pat Dotson