Babbages has reduced the price of ABC Road to the Indy 500 from 59.95 to
24.95. Is it worth it AT ALL? I know it got reamed in the ng's but I'd
like to have a Sprint/Outlaw sim.
Yes or No on ABC's Indy?
Babbages has reduced the price of ABC Road to the Indy 500 from 59.95 to
24.95. Is it worth it AT ALL? I know it got reamed in the ng's but I'd
like to have a Sprint/Outlaw sim.
Yes or No on ABC's Indy?
>Yes or No on ABC's Indy?
Randy
> Yes or No on ABC's Indy?
A friend of mine gave me his second CD to try out - it was a pretty
fun *game*, but if you're looking for a sim, you might want to save
your money.
One thing I didn't like about it and couldn't get used to was that
when you let off the gas, it was like jamming on the brakes... I
couldn't really "feather" the throttle going through the turns...
I didn't play it much when I had it, but if I have an extra $20 laying
around someday, I might pick up my own copy just to have something
a little different... I did enjoy running around "the Mickyard"...
- Mike.
============================================
Mike Holthouse - Indianapolis, IN
My new philosophy is to never explain my
philosophies. I wish I could tell you why.
============================================
Randy
Thanks for the info!
- Mike.
============================================
Mike Holthouse - Indianapolis, IN
My new philosophy is to never explain my
philosophies. I wish I could tell you why.
============================================
I wonder why then, in real life, when an IRL motor blows or gives out, the
car doesn't slow half as much as it does in the game. I've never driven
one, but I have eyes. Sorry, but I don't buy ABC's reasons for this. No
car stops this slowly when letting off the gas. 40 mph slowing per second?
220 to 100 in 3 1/2 seconds, without brakes? No way!
This game is worth getting for 20 bucks IF you love sprint car racing and
understand it is a mostly arcadish sprint car game..ie no options to setup
your car...AI cars that are mostly unaware you're there..
Happy hot lapping,
Ken
The Game Pad
http://gamepad.org/
> >One thing I didn't like about it and couldn't get used to was that
> >when you let off the gas, it was like jamming on the brakes... I
> >couldn't really "feather" the throttle going through the turns...
> Just so you know, the guys who programmed it stand by their physics
> model. They claim that from their telemetry, this is accurate
> behavior, and point out that an IRL car is more highly sprung and has
> a ton of air resistance at high speeds, so when you left the car slows
> down rapidly under drag and engine braking. The IRL drivers who
> tested the game helped them tweak it until they said it felt real.
> Whether you agree or disagree, i just thought I'd let you know this
> was something I brought up to them and felt I'd share their response.
> Randy
> Babbages has reduced the price of ABC Road to the Indy 500 from 59.95 to
> 24.95. Is it worth it AT ALL? I know it got reamed in the ng's but I'd
> like to have a Sprint/Outlaw sim.
> Yes or No on ABC's Indy?
FWIW I have heard F1 drivers say that lifting when the car is doing
200mph is like stomping on the brakes in any normal car, my only
concern was that a) this effect was maintained all the way down to
zero (by which time the wind resistance should have been substantially
reduced since it is a square function of speed AFAI recall), b) the
accelerator was too sensitive to allow you to consistenly "lift" to
the proper speed for entry to a turn, and c) why are they the only
ones to model this correctly (if their numbers really are correct)?
I'd be interested to know if there is such a huge difference between
IRL, CART & F1 cars, and, if so, where it comes from. I would suspect
them to be broadly the same in this respect with some minor
differences only. If anything I would expect the F1 car to show the
most marked tendency for that sort of aero-decelleration since it is
seldom set-up for max speed like the IRL cars are.
Cheers!
John
car doesn't slow half as much as it does in the game.>>
How can you tell what the speed differential is in real life? Are you very
good at seeing at seeing the difference between 180mph and 150 mph on an open
wheel car from a typical TV camera angle?
for this. No car stops this slowly when letting off the gas. 40 mph slowing per
second? 220 to 100 in 3 1/2 seconds, without brakes?
No way!
Where did you find a track in which you could get up to 220 and get down to 100
before hitting a turn? I found that I was running out of straight when I tried
to do that dramatic of a test at Indy.
understand it is a mostly arcadish sprint car game..ie no options to setup
your car...AI cars that are mostly unaware you're there.. >>
Well, I don't think that its fair to say they are unaware you are there. In
some pretty intense racing I found that they did try to avoid me. The problem,
as I mentioned in my first post, was that when they were IN FRONT they were to
erratic in both speed and direction to anticipate a hole in which to pass.
Randy
Happy hot lapping,
Ken
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/
> How can you tell what the speed differential is in real life? Are you very
> good at seeing at seeing the difference between 180mph and 150 mph on an open
> wheel car from a typical TV camera angle?
I did it at Indy, quite often.
I think it is fair to say they are MOSTLY unaware you are there. I've stopped on
the straights and often the cars will ram into you. They do usually slow, but often
don't turn. When racing they often ram the player's car when they try to pass.
Pretty pathetic AI, even worse than the original CPR AI!
Ken
The Game Pad
http:gamepad.org/