http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3
On Mon, 22 Jan 2001 01:06:18 GMT, "Jay J"
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- People think it must be fun to be a genius, but they don't realise how
hard it is to put up with all the idiots in the world.
http://www.steelmonkeys.com/home_main.html
Click on "Monkey Games" for a peek.
On Mon, 22 Jan 2001 02:45:50 GMT, "ymenard"
>Ugh this looks much more like an arcade game. Unfortunate, but I guess that
>such gigantic stage couldn't really happen until somebody creates something
>like a game engine that incorporates high-resolution sattelite maps or a
>random terrain generator using fractals.
>--
>-- Fran?ois Mnard <ymenard>
>-- May the Downforce be with you...
>-- http://www.ymenard.com/
>-- People think it must be fun to be a genius, but they don't realise how
>hard it is to put up with all the idiots in the world.
> > Broadsword is in the middle of developing just
> > such a game. Here's the link:
> > http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3
> Ugh this looks much more like an arcade game.
--
Arne Martin
On Mon, 22 Jan 2001 11:30:56 +0100, Arne Martin
>> > Broadsword is in the middle of developing just
>> > such a game. Here's the link:
>> > http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3
>> Ugh this looks much more like an arcade game.
>Isn't Broadsword the developers of the critically acclaimed Spirit of
>Speed 1937?
>--
>Arne Martin
I wonder how long the 12 stages will be, I can't see them creating the
300-500 kilometre long stages in the actual event.
>http://www.computerandvideogames.com/story.cfm?sid=2032#urlfilter=3