rec.autos.simulators

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

Emeric Maschin

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by Emeric Maschin » Sun, 26 Oct 2003 02:56:50

Hi pilots,

Does anybody use this combo with success? I'm trying to run a
Rendition-enhanced version of this simulation (so MS-DOS mode only) but
there's a problem somewhere. If I plug in my wheel/pedals combo
(joystick port), I get no sound during the intro and I can't select none
of the menu items. I can scroll up and down with my keyboard but
validating an item with the Enter key has no effect: the item remains
"highlighted" indefinitely. I've tried to enable and disable the
joystick with the J key as explained in the FAQ, without success. Of
course, if I unplug the wheel/pedals combo, no problem (sound is OK and
I can choose item and play the game).

Any hints appreciated ;-)

Thanks.

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Larr

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by Larr » Sun, 26 Oct 2003 03:59:59

It won't work.

The MS Wheel is a digital wheel, and the optimized Papy controller software
back then required analog.

-Larry


Phillip Malphrus, Jr

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by Phillip Malphrus, Jr » Sun, 26 Oct 2003 03:56:20

I think you need the Windows patch for ICR2 that came out to patch ICR2 to
Win95. I dont see how a USB wheel would work properly in DOS Mode but hey, I
am not the smartest person in the world either. Maybe someone has got that
to work ...

Phillip


jason moy

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by jason moy » Sun, 26 Oct 2003 15:57:37

On Fri, 24 Oct 2003 17:56:50 +0000 (UTC), "Emeric Maschino"


>Does anybody use this combo with success? I'm trying to run a
>Rendition-enhanced version of this simulation (so MS-DOS mode only) but
>there's a problem somewhere. If I plug in my wheel/pedals combo
>(joystick port), I get no sound during the intro and I can't select none
>of the menu items. I can scroll up and down with my keyboard but
>validating an item with the Enter key has no effect: the item remains
>"highlighted" indefinitely. I've tried to enable and disable the
>joystick with the J key as explained in the FAQ, without success. Of
>course, if I unplug the wheel/pedals combo, no problem (sound is OK and
>I can choose item and play the game).

I can't help, but I've only been able to get it to work with the
windows executable. =(

The good news is that it runs flawlessly in xp however.

Jason

istof

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by istof » Tue, 28 Oct 2003 02:28:28

On Fri, 24 Oct 2003 17:56:50 +0000 (UTC), "Emeric Maschino"

Despite what many may believe, it *is* absolutely possible to get ICR2
working with a MS Sidewinder wheel in Windows XP.

I did it with the following combination of software:

Windows XP
Dos version of ICR2
VDMSound (Soundblaster DOS driver for XP's DOS box, it also includes a
joystick emulator that you can configure to map your USB wheel to a
*emulated* DOS mode joystick, which DOS games *will* detect).
MS Sidewinder FFB wheel (USB)

You even get resistance from the wheel, but not feedback obviously.

So, say after me, it *CAN* be done.

enjoy...
Regards all,
istoff

Dave Henri

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by Dave Henri » Tue, 28 Oct 2003 04:15:11



> On Fri, 24 Oct 2003 17:56:50 +0000 (UTC), "Emeric Maschino"

> Despite what many may believe, it *is* absolutely possible to get ICR2
> working with a MS Sidewinder wheel in Windows XP.

> I did it with the following combination of software:

> Windows XP
> Dos version of ICR2
> VDMSound (Soundblaster DOS driver for XP's DOS box, it also includes a
> joystick emulator that you can configure to map your USB wheel to a
> *emulated* DOS mode joystick, which DOS games *will* detect).
> MS Sidewinder FFB wheel (USB)

> You even get resistance from the wheel, but not feedback obviously.

> So, say after me, it *CAN* be done.

> enjoy...
> Regards all,
> istoff

   What about sound?  Does that VDM sound thingie also configure your
soundcard's soundblaster emulation to sit on irq 5 or 7?

dave henrie

Emeric Maschin

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by Emeric Maschin » Thu, 30 Oct 2003 18:48:05

In fact, the Rendition version is already a 1.0.2 release so no patch is
needed. Applying the Windows 95 patch to use windy.exe rather than
indycar.exe is discouraged since it'll break the Rendition
optimizations. No problem with the USB: my Microsoft wheel is a joystick
port version, not USB. Thanks for your support.

--
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Emeric Maschin

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by Emeric Maschin » Thu, 30 Oct 2003 18:50:36

What a nightmare! I thought all wheels on the market were analog
devices. Are you aware of an analog wheel/pedals combo supporting force
feedback too (for my other sims)?

--
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Emeric Maschin

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by Emeric Maschin » Thu, 30 Oct 2003 18:53:07

Too bad. If I run the Windows executable, I'll loose the Rendition
optimizations.

--
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Emeric Maschin

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by Emeric Maschin » Thu, 30 Oct 2003 18:56:34

Very interesting. However, I'm not running Windows XP on this system,
but Windows 95. So if I can launch the game from within a DOS box, I may
use my wheel/pedals combo. If I remember correctly, the Rendition
version of the executable can only be started in real DOS mode. Will
check. Thanks.

--
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istof

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by istof » Mon, 03 Nov 2003 15:09:32

On Sun, 26 Oct 2003 13:15:11 -0600, Dave Henrie

>   What about sound?  Does that VDM sound thingie also configure your
>soundcard's soundblaster emulation to sit on irq 5 or 7?

Hi Dave,

sorry for the slow reply.  bought a ps2 last week :)  Playing WRC2 and
Final Fantasy X all week.  I seem to have forgotten that games need to
be fun (not just realistic and challenging).

You don't need to have a soundblaster compatible card. VDMsound will
emulate your dos soundblaster from any other card as well.  It will
appear in the game in the familiar (to us oldtimers)  address 220, dma
1, irq 7

Btw, I know you like track layouts in games, have a peek at WRC2 on
the PS2.  It seems like they used the wrc satellite data to generate
them.  Nice.

Regards all,
istoff

Larr

Papyrus IndyCar Racing II and Microsoft SideWinder Wheel

by Larr » Wed, 05 Nov 2003 07:02:28

I don't believe I ever heard of a FF wheel that used Analog.

Everything is USB now, and Win2K/XP doesn't support the Gameport very well
these days.  It's bare-bones functionality.

-Larry



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