rec.autos.simulators

F1RS demo sucks (is full version better?)

Jo

F1RS demo sucks (is full version better?)

by Jo » Wed, 22 Apr 1998 04:00:00

Is the F1RS full version a completely different game than the demo? It
must be, because I see people raving about the driving model, but the
car in the demo drives like a ***y freight train (using a
Thrutmaster T2 wheel). Easily the worst, most uncontrollable computer
sim I've ever tried. (Of course it doesn't help that they won't let
you use analog gas/brakes - who was the moron who thought up that
one?) The steering is just awful. Nice eye candy, but like every other
Ubisoft gme I've tried (POD, Redline Racer) the steering/driving sucks
horribly.

A couple questions:

Is the full version completely different in driving/steering model?
(I'm assuming it must be)

Does the full (US) version come with fully optimized car setups for
each track? I HATE spending time in the garage tweaking setups
(espcially since everyone seems to agree the F1RS user interface
sucks). I just want to load the best setups and drive.

Joe

Andrew Carrol

F1RS demo sucks (is full version better?)

by Andrew Carrol » Wed, 22 Apr 1998 04:00:00

Joe,

The Demo of F1RS does not do the game any justice.  In fact Ubisoft
should be thankful that the demo didn't disuade too many people from
buying the full game.

The steering in the full game can be change to suit your preferences by
setting the sensitivity.  I have it set at about 70%, but some people
use 80% or higher.
The gas/brake are also analogue control in the full game, and you can
also change the sensitivity of these as well.

As for the setups you can download some from http://www.racesimcentral.net/.
Each tracks setup only takes a couple of seconds to download and then
unzip, so in a couple of minutes you can have all the tracks downloaded.
I have the UK version so I don't know if the US has different setups,
but the ones on the pages above have had a lot of work put in to them,
and can be tweaked for your own driving style.

I love the full game.  At first I found it frustrating, but I've
actually found that driving on the most realistic settings (no ABS or
traction control etc) makes you drive the car much smoother (and I seem
to stay on the track much more).

Regards

Andrew


> Is the F1RS full version a completely different game than the demo? It
> must be, because I see people raving about the driving model, but the
> car in the demo drives like a ***y freight train (using a
> Thrutmaster T2 wheel). Easily the worst, most uncontrollable computer
> sim I've ever tried. (Of course it doesn't help that they won't let
> you use analog gas/brakes - who was the moron who thought up that
> one?) The steering is just awful. Nice eye candy, but like every other
> Ubisoft gme I've tried (POD, Redline Racer) the steering/driving sucks
> horribly.

> A couple questions:

> Is the full version completely different in driving/steering model?
> (I'm assuming it must be)

> Does the full (US) version come with fully optimized car setups for
> each track? I HATE spending time in the garage tweaking setups
> (espcially since everyone seems to agree the F1RS user interface
> sucks). I just want to load the best setups and drive.

> Joe

--
              __
             /  \     ,    ,  
   _._     _ |oo| _  / \__/ \
  _||||   ((/ () \))   /  \       Andrew Carroll
  |||||/|  ( ==== )    |oo|       Kodak Ltd,
   \____/  _`\  /'_    /  \       Hemel Hempstead
   /   /.-' /\<>/\ `\.( () )_._   UK        
   |    `  /  \/  \  /`'--'////)      

           |  |.  | \___/\___/    
           |  |.  |   |    |      

 "All views expressed here are entirely my own
 and should not be taken to represent the views
 of Kodak Ltd or Eastman Kodak Company"

Bart W. van Lit

F1RS demo sucks (is full version better?)

by Bart W. van Lit » Wed, 22 Apr 1998 04:00:00

Indeed, the demo doesn't give you a clear view:

The game SUCKS ever harder :-)

Bart


> Joe,

> The Demo of F1RS does not do the game any justice.  In fact Ubisoft
> should be thankful that the demo didn't disuade too many people from
> buying the full game.

> The steering in the full game can be change to suit your preferences by
> setting the sensitivity.  I have it set at about 70%, but some people
> use 80% or higher.
> The gas/brake are also analogue control in the full game, and you can
> also change the sensitivity of these as well.

> As for the setups you can download some from http://www.racesimcentral.net/.
> Each tracks setup only takes a couple of seconds to download and then
> unzip, so in a couple of minutes you can have all the tracks downloaded.
> I have the UK version so I don't know if the US has different setups,
> but the ones on the pages above have had a lot of work put in to them,
> and can be tweaked for your own driving style.

> I love the full game.  At first I found it frustrating, but I've
> actually found that driving on the most realistic settings (no ABS or
> traction control etc) makes you drive the car much smoother (and I seem
> to stay on the track much more).

> Regards

> Andrew

> > Is the F1RS full version a completely different game than the demo? It
> > must be, because I see people raving about the driving model, but the
> > car in the demo drives like a ***y freight train (using a
> > Thrutmaster T2 wheel). Easily the worst, most uncontrollable computer
> > sim I've ever tried. (Of course it doesn't help that they won't let
> > you use analog gas/brakes - who was the moron who thought up that
> > one?) The steering is just awful. Nice eye candy, but like every other
> > Ubisoft gme I've tried (POD, Redline Racer) the steering/driving sucks
> > horribly.

> > A couple questions:

> > Is the full version completely different in driving/steering model?
> > (I'm assuming it must be)

> > Does the full (US) version come with fully optimized car setups for
> > each track? I HATE spending time in the garage tweaking setups
> > (espcially since everyone seems to agree the F1RS user interface
> > sucks). I just want to load the best setups and drive.

> > Joe

> --
>               __
>              /  \     ,    ,
>    _._     _ |oo| _  / \__/ \
>   _||||   ((/ () \))   /  \       Andrew Carroll
>   |||||/|  ( ==== )    |oo|       Kodak Ltd,
>    \____/  _`\  /'_    /  \       Hemel Hempstead
>    /   /.-' /\<>/\ `\.( () )_._   UK
>    |    `  /  \/  \  /`'--'////)

>            |  |.  | \___/\___/
>            |  |.  |   |    |

>  "All views expressed here are entirely my own
>  and should not be taken to represent the views
>  of Kodak Ltd or Eastman Kodak Company"

Andrew Carrol

F1RS demo sucks (is full version better?)

by Andrew Carrol » Wed, 22 Apr 1998 04:00:00

No offence Bart, but most of the people that think F1RS sucks haven't
taken the time to get used to it's driving model.  I'm not saying this
is the case with you, rather what I've experienced through contact with
others.

Most people who bought F1RS also owned GP2, which is where the problems
arise.  When I first bought F1RS I found it very different to GP2, and
couldn't drive the car very well at all.  I was ready to take the game
back to the store, when I thought that maybe I shouldn't try to drive
like I did in GP2.
I started to drive the tracks on the most realistic settings, at quite a
slow rate, just to get a feel for the corners.  Each lap I got
progressively faster, as I learnt how the car handles and what each
corners limit is.

I'm still no expert, but I now find it so much easier to drive.  I love
GP2 still but since I've improved at F1RS I haven't even loaded it.
IMHO F1RS has quite a steep learning curve, but I always feel much
better when I've put in a good lap than I did in GP2.

Of course, not everyone will like the game.  I don't think it's even
remotely possible to make a game that will appeal to everyone.
What I would say is that you should give your own opinion, and back it
up with your criticisms.  Don't just tell someone a game "sucks".
That doesn't help the person decide whether to buy the game.  Why not
post a message that tells us why you think it sucks ?

Regards

Andrew

> Indeed, the demo doesn't give you a clear view:

> The game SUCKS ever harder :-)

> Bart


> > Joe,

> > The Demo of F1RS does not do the game any justice.  In fact Ubisoft
> > should be thankful that the demo didn't disuade too many people from
> > buying the full game.

> > The steering in the full game can be change to suit your preferences by
> > setting the sensitivity.  I have it set at about 70%, but some people
> > use 80% or higher.
> > The gas/brake are also analogue control in the full game, and you can
> > also change the sensitivity of these as well.

> > As for the setups you can download some from http://www.racesimcentral.net/.
> > Each tracks setup only takes a couple of seconds to download and then
> > unzip, so in a couple of minutes you can have all the tracks downloaded.
> > I have the UK version so I don't know if the US has different setups,
> > but the ones on the pages above have had a lot of work put in to them,
> > and can be tweaked for your own driving style.

> > I love the full game.  At first I found it frustrating, but I've
> > actually found that driving on the most realistic settings (no ABS or
> > traction control etc) makes you drive the car much smoother (and I seem
> > to stay on the track much more).

> > Regards

> > Andrew

> > > Is the F1RS full version a completely different game than the demo? It
> > > must be, because I see people raving about the driving model, but the
> > > car in the demo drives like a ***y freight train (using a
> > > Thrutmaster T2 wheel). Easily the worst, most uncontrollable computer
> > > sim I've ever tried. (Of course it doesn't help that they won't let
> > > you use analog gas/brakes - who was the moron who thought up that
> > > one?) The steering is just awful. Nice eye candy, but like every other
> > > Ubisoft gme I've tried (POD, Redline Racer) the steering/driving sucks
> > > horribly.

> > > A couple questions:

> > > Is the full version completely different in driving/steering model?
> > > (I'm assuming it must be)

> > > Does the full (US) version come with fully optimized car setups for
> > > each track? I HATE spending time in the garage tweaking setups
> > > (espcially since everyone seems to agree the F1RS user interface
> > > sucks). I just want to load the best setups and drive.

> > > Joe

> > --
> >               __
> >              /  \     ,    ,
> >    _._     _ |oo| _  / \__/ \
> >   _||||   ((/ () \))   /  \       Andrew Carroll
> >   |||||/|  ( ==== )    |oo|       Kodak Ltd,
> >    \____/  _`\  /'_    /  \       Hemel Hempstead
> >    /   /.-' /\<>/\ `\.( () )_._   UK
> >    |    `  /  \/  \  /`'--'////)

> >            |  |.  | \___/\___/
> >            |  |.  |   |    |

> >  "All views expressed here are entirely my own
> >  and should not be taken to represent the views
> >  of Kodak Ltd or Eastman Kodak Company"

--
              __
             /  \     ,    ,  
   _._     _ |oo| _  / \__/ \
  _||||   ((/ () \))   /  \       Andrew Carroll
  |||||/|  ( ==== )    |oo|       Kodak Ltd,
   \____/  _`\  /'_    /  \       Hemel Hempstead
   /   /.-' /\<>/\ `\.( () )_._   UK        
   |    `  /  \/  \  /`'--'////)      

           |  |.  | \___/\___/    
           |  |.  |   |    |      

 "All views expressed here are entirely my own
 and should not be taken to represent the views
 of Kodak Ltd or Eastman Kodak Company"

Craig March

F1RS demo sucks (is full version better?)

by Craig March » Wed, 22 Apr 1998 04:00:00

Yes it is.

Michael E. Carve

F1RS demo sucks (is full version better?)

by Michael E. Carve » Wed, 22 Apr 1998 04:00:00


% Indeed, the demo doesn't give you a clear view:

% The game SUCKS ever harder :-)

% Bart

NOT!

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Jo

F1RS demo sucks (is full version better?)

by Jo » Wed, 22 Apr 1998 04:00:00


Why do you think so?

Joe

Alan Bernard

F1RS demo sucks (is full version better?)

by Alan Bernard » Wed, 22 Apr 1998 04:00:00



> Indeed, the demo doesn't give you a clear view:

> The game SUCKS ever harder :-)

> Bart



I look at it this way.  A person who posts here and has such command of the
English language that he has to use the work "suck"-- that person no doubt
has no idea what he's talking about.  

Some folks judge a simulation based soley on how easy it is.  F1RS is a
great simulator and a whole lot of fun.  Further, it is difficult and takes
time to learn.

The fact that a simulator-- or any game, for that matter, is hard to master
will cause the weak to brand it as bad.

So when I see the work "suck" in a header, my first inclination is to say
that this poster doesn't know ***.

Alanb

Bart W. van Lit

F1RS demo sucks (is full version better?)

by Bart W. van Lit » Fri, 24 Apr 1998 04:00:00

Hi!

Since I used the word "Suck", I'll try to write down some decent
reasons:(I put the good thing below)

The bad things:
Driving Model:
1.Cars are partly front-wheel driven. Try to race some cars in real life
and you'll notice that cars with engine in the back feel like driving on
ice. The car will slide much quicker.
2.Steering 'lock' is not reduced by speed. It's totaly the same
stereeing behavout when at 10mph or at 100mph. Not in real life.
3.Driving in the wet is even more unrealistic. I admit that it is not
easy, but it's not realistic.

Graphics:
1.Tracks are foolishly wrong:
a.Monaco; Tunnel and start/fin too small. It's twice as wide as ***.
          tunnel is too dark. Cerbs are too low wich makes it easy
to           cutoff corner.
b.Japan;  Too flat, which ruins the build of circuit. elevation
is           needed
c.San Marino; Historic track, but only the start/fin is ok.
              wrong elevations, and unknown half-high walls.
              Looks like park of Monza, but SM is in a farmers
land.               (not much trees)
d.Monza; Parabolica is 30% too small, it's alomst a pit entance.  
etc,etc,etc
2.***pits are too unclear. Can't read displays at bottom.
3. Pitradio is terrible. It shouts in your ears. Ruins my concentration.
   Should me controlable from cokcpit (like in real-life)

Others:
1. Returning to garage form track takes toooooo long(certainly for minor
adjustments.
2. Menus are too slow because of "music"
3. Slowdown is 1st corner, with anything less than a p2 with 64 mb
   Not everyone has got a p2 !!!
4. Too many patches, too much to download for a full priced game.
5. Some patches don't work witout the previous.
6. twice as much diskspace needed as everyother game 100mb -> 200mb
7. Weak AI for easier levels(easy,etc)
8. It costs a $15 more than other games.

GOOD THING:
1. Great feel of being there
2. Beatiful smoke,etc.
3. Great bumps in Buenos Aires,etc.

But I didn't want to offend any of you!!!

With kind regards,

Bart




> > Indeed, the demo doesn't give you a clear view:

> > The game SUCKS ever harder :-)

> > Bart


> I look at it this way.  A person who posts here and has such command of the
> English language that he has to use the work "suck"-- that person no doubt
> has no idea what he's talking about.

> Some folks judge a simulation based soley on how easy it is.  F1RS is a
> great simulator and a whole lot of fun.  Further, it is difficult and takes
> time to learn.

> The fact that a simulator-- or any game, for that matter, is hard to master
> will cause the weak to brand it as bad.

> So when I see the work "suck" in a header, my first inclination is to say
> that this poster doesn't know ***.

> Alanb

Andrew Carrol

F1RS demo sucks (is full version better?)

by Andrew Carrol » Fri, 24 Apr 1998 04:00:00

See Bart, that wasn't too difficult was it ?  :-)

Seriously, your opinions are now much more valid and I respect your
views.  I also agree with what you have said (apart from the price
part), but I personally don't believe that they make the game "suck".
They do detract from the game, but they aren't really serious enough to
stop me playing.

Regards

Andrew

> Hi!

> Since I used the word "Suck", I'll try to write down some decent
> reasons:(I put the good thing below)

> The bad things:
> Driving Model:
> 1.Cars are partly front-wheel driven. Try to race some cars in real life
> and you'll notice that cars with engine in the back feel like driving on
> ice. The car will slide much quicker.
> 2.Steering 'lock' is not reduced by speed. It's totaly the same
> stereeing behavout when at 10mph or at 100mph. Not in real life.
> 3.Driving in the wet is even more unrealistic. I admit that it is not
> easy, but it's not realistic.

> Graphics:
> 1.Tracks are foolishly wrong:
> a.Monaco; Tunnel and start/fin too small. It's twice as wide as ***.
>           tunnel is too dark. Cerbs are too low wich makes it easy
> to           cutoff corner.
> b.Japan;  Too flat, which ruins the build of circuit. elevation
> is           needed
> c.San Marino; Historic track, but only the start/fin is ok.
>               wrong elevations, and unknown half-high walls.
>               Looks like park of Monza, but SM is in a farmers
> land.               (not much trees)
> d.Monza; Parabolica is 30% too small, it's alomst a pit entance.
> etc,etc,etc
> 2.***pits are too unclear. Can't read displays at bottom.
> 3. Pitradio is terrible. It shouts in your ears. Ruins my concentration.
>    Should me controlable from cokcpit (like in real-life)

> Others:
> 1. Returning to garage form track takes toooooo long(certainly for minor
> adjustments.
> 2. Menus are too slow because of "music"
> 3. Slowdown is 1st corner, with anything less than a p2 with 64 mb
>    Not everyone has got a p2 !!!
> 4. Too many patches, too much to download for a full priced game.
> 5. Some patches don't work witout the previous.
> 6. twice as much diskspace needed as everyother game 100mb -> 200mb
> 7. Weak AI for easier levels(easy,etc)
> 8. It costs a $15 more than other games.

> GOOD THING:
> 1. Great feel of being there
> 2. Beatiful smoke,etc.
> 3. Great bumps in Buenos Aires,etc.

> But I didn't want to offend any of you!!!

> With kind regards,

> Bart




> > > Indeed, the demo doesn't give you a clear view:

> > > The game SUCKS ever harder :-)

> > > Bart


> > I look at it this way.  A person who posts here and has such command of the
> > English language that he has to use the work "suck"-- that person no doubt
> > has no idea what he's talking about.

> > Some folks judge a simulation based soley on how easy it is.  F1RS is a
> > great simulator and a whole lot of fun.  Further, it is difficult and takes
> > time to learn.

> > The fact that a simulator-- or any game, for that matter, is hard to master
> > will cause the weak to brand it as bad.

> > So when I see the work "suck" in a header, my first inclination is to say
> > that this poster doesn't know ***.

> > Alanb

--
              __
             /  \     ,    ,  
   _._     _ |oo| _  / \__/ \
  _||||   ((/ () \))   /  \       Andrew Carroll
  |||||/|  ( ==== )    |oo|       Kodak Ltd,
   \____/  _`\  /'_    /  \       Hemel Hempstead
   /   /.-' /\<>/\ `\.( () )_._   UK        
   |    `  /  \/  \  /`'--'////)      

           |  |.  | \___/\___/    
           |  |.  |   |    |      

 "All views expressed here are entirely my own
 and should not be taken to represent the views
 of Kodak Ltd or Eastman Kodak Company"

Jo

F1RS demo sucks (is full version better?)

by Jo » Fri, 24 Apr 1998 04:00:00


Thanks for the feedback. I did decide to get the sim, and like it well
enough (though the steering's a bit twitchy at high speeds). I'm not a
*** simmer much, more of an arcade driver, so the ngeatives that
you mention are not too big a deal for me - the positive "feeling of
being there' is the main thing i wanted, so I can enjoy the sport more
as a fan.

Joe


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