getting the suspensionsystem to stablize itself. Does anyone have any links
to resources on simulating very stiff suspensionsystems with discrete
timesteps ?
Thanks in advance.
P?l K Holmberg
P?l K Holmberg
> I'm working on a hobby-program to simulate a car, but I am having problems
> getting the suspensionsystem to stablize itself. Does anyone have any links
> to resources on simulating very stiff suspensionsystems with discrete
> timesteps ?
> Thanks in advance.
> P?l K Holmberg
Tell more about exactly how you model the suspension and the car and I
might be able to help out.
-Gregor
http://www.d6.com/users/checker/dynamics.htm
You may need to do some numerical analysis or switch to a multistep
integrator...
> > I'm working on a hobby-program to simulate a car, but I am having
problems
> > getting the suspensionsystem to stablize itself. Does anyone have any
links
> > to resources on simulating very stiff suspensionsystems with discrete
> > timesteps ?
> > Thanks in advance.
> > P?l K Holmberg
> I don't have any links, but I might be able to help. What parts of
> suspension do you model? It is a bad idea to simulate the mass of the
> wheels with very stiff springs, for example, as the oscilation period of
> the wheels would be shorter than the timestep available during the
> simulation with very stiff suspension and the effects of wheel mass
> would not even be noticable in the simulation.
> Tell more about exactly how you model the suspension and the car and I
> might be able to help out.
> -Gregor
http://autopedia.com/stuttgart-west/StuttPhysics.html
Ashley
http://www.race-timing.com
| I'm working on a hobby-program to simulate a car, but I am having problems
| getting the suspensionsystem to stablize itself. Does anyone have any
links
| to resources on simulating very stiff suspensionsystems with discrete
| timesteps ?
| Thanks in advance.
|
| P?l K Holmberg
|
|
|
> > I'm working on a hobby-program to simulate a car, but I am having
problems
> > getting the suspensionsystem to stablize itself. Does anyone have any
links
> > to resources on simulating very stiff suspensionsystems with discrete
> > timesteps ?
> > Thanks in advance.
> > P?l K Holmberg
> I don't have any links, but I might be able to help. What parts of
> suspension do you model? It is a bad idea to simulate the mass of the
> wheels with very stiff springs, for example, as the oscilation period of
> the wheels would be shorter than the timestep available during the
> simulation with very stiff suspension and the effects of wheel mass
> would not even be noticable in the simulation.
> Tell more about exactly how you model the suspension and the car and I
> might be able to help out.
> -Gregor
PKH
The texts will give you examples and formulas to check your sim work.
That is, your car model with particular springs and dampers
should have certain resulting pitch and heave frequencies when you
stimulate it, and the texts will tell you what should happen.
One important point others have mentioned is the stepsize you chose
for your numerical integration technique. For simplistic integrators
you might try without much study, you can use the rule of thumb
of integrating 100 times faster than the frequencies of the dynamics
you are simulating. (One hundred, that is not a typo ;)
For example, if you have a sporty car with a
3 cycles per second suspension, you should integrate at a step
size of no more than 0.00333 sec. (300 cycles per second.)
You can push it down quite a bit from that rule-of-thumb
of a factor of 100, but you will need your quarter car model
to make sure it is still stable. Fancier integration routines will
both be more accurate and stabler at lower integration
frequencies, but may require significantly more computational
effort. (If you are concentrating on pushing the frequency down
to the limit.)
Depending on how complicated your model is, one method
might match your exact problem better than another, even if it
isn't the trendiest algorithm. For a real time application,
you need to be concerned with both accuracy and
frequency response. Most numerical analysis
texts concentrate on accuracy, and don't discuss the other
sufficiently, in my opinion.
Have fun,
- Matt
A couple of good text books:
The basics:
Fundamentals of Vehicle Dynamics, Thomas Gillespie,
SAE, Danvers, MA, 1992. ISBN 1-56091-199-9
You will find all the simple formulas you need to
estimate the effects of various springs and damper characteristics.
Then you can test them in your simulation ;)
Larger:
"Race Car Vehicle Dynamics," W.F. Milliken and D.L. Milliken,
SAE, 1995. ISBN-1-56091-526-9
Both are published by the US Society of Automotive Engineers
http:/www.sae.org
They have an excellent online bookstore
> > > I'm working on a hobby-program to simulate a car, but I am having
> problems
> > > getting the suspensionsystem to stablize itself. Does anyone have any
> links
> > > to resources on simulating very stiff suspensionsystems with discrete
> > > timesteps ?
> > > Thanks in advance.