I read this also, and for those of us PC-platform racers, we have only
two faint hopes here.
1) The term of the contract doesn't begin for another year or two,
giving the Papyrus guys (or anyone else) the chance to release one
more IndyCar (Indy car?) game in the interim.
2) The term "exclusive" was loosely tossed around in this release,
perhaps referring to the console-platforms only.
I have my doubts about both of these hopes. It sounds to me like the
CART franchise has sold out to the highest bidder, and at the risk of
opening myself to serious flaming, I can't say that I blame them.
Wait, let me explain!
As all fans of CART know, they are undergoing arguably the most
difficult period ever. This announcement, for those curious, had
little to do with the software portion of their business, and much
more to do with the marketing of the CART franchise, which has been
officially taken over by the same man who promoted the 1996 Olympics
in Atlanta. The software simulation portion of CART's business is
miniscule compared to everything else, but you will see "exclusive"
deals made for every facet of their business from here on.
Signing with Sony made sense, if only for the reason that the
Playstation is superior technically to anything we have available in
the PC market right now, in addition to being uniformly, widely
distributed. I'm lucky, because I work in software development and I
have access to very powerful computers, but many people in R.A.S.
complain about ICR2, GP2 and N2 because of the limits of their
hardware at home. In defense of Papyrus, much of their coding and
de-bugging time is spent on making the sim run on the plethora of
machines out there. Sony will have the luxury of focusing on
features, not cross-platform issues. The outcome to our little
dilemma (provided neither of my first two "wishes" comes to fruition)
may well be one or several of the following:
1) Papyrus focuses instead on IRL. I know this is not an appealing
outcome for many of us, but give it time. This may turn out to be a
great racing series, and it may not. It may vanish altogether. At
any rate, if you're a fan of open-wheel sim-racing, you may have this
option for ovals, and GP2 for road and street racing.
2) Sony's game may actually kick ass. They will likely go the route
of simplified issues such as physics models and setup options, or
maybe they'll make a two-tiered structure where you can decide to use
the very realistic physics model or the "arcade" version. Be sure of
one thing, though. The game will DEFINITELY contain a non-sim racing
mode to help the average kid enjoy the program. You don't have a
Playstation? Neither do I, and so what. Brand-new, they don't cost
much more than the 3-D Rendition cards, and total up your overall
computer system cost and there's no comparison. Maybe we can go back
to using computers for what they were intended, like Quicken and Word,
and spend $300.00 on a new Playstation every 3 years!
3) This last outcome seems very farfetched, but who knows? Papyrus
can create something called "OpenWheel" using all of the tracks they
have already coded, just changing the names, and give us all generic
cars, much like half of the roster we get with the game anyway. They
can code the newer tracks like Rio and Miami and just give them
different names, including utilities to rename the tracks if we
choose. This way Papyrus can stay in the game by using technologies
like force-feedback and 3-D acceleration, and not violate the Sony
exclusive agreement. It is rather risky legally, however.
Cheers,
Pooch
O-iiiii-O