rec.autos.simulators

clarification on a couple of things in NR2003

RubberGoa

clarification on a couple of things in NR2003

by RubberGoa » Wed, 13 Apr 2005 14:52:54

Hey Guys, I would like some help on a few things in NR2003 that I can't
figure out:

1) What do GNS, Cup Damage do? Do they have their own physics?
2) What is the difference in Arcade mode to Sim mode?
3) Does the game have a proper "Shift-R" like in GPL?
4) When I enable adaptive speed control, and start from the back, do they go
really slow until I pass them all?
What I mean is, Do the AI work better with it off or on?
5) Where can I get some really good base setups for PWF/TPTCC?

Thanks for your time :-)

--
- ***Goat - gummiged

"Gentlemen, you can't fight in here! This is the War Room!"
- Dr. Strangelove

"Don't take this the wrong way, but genetically you're a Cul-De-Sac"
- Bernard Black to Manny, (Black Books)

tlgt

clarification on a couple of things in NR2003

by tlgt » Wed, 13 Apr 2005 22:40:49

I think I can help with a couple of your questions:

Sim vs Arcade-In Sim mode your car set up dtermines how the car
acts....in Arcade you are driving a basic pre set car set up.

Adaptive Speed-the cars don't go slow until you pass them, but they do
seem to let you catch up.  I use it and often I can pass the pack but
not the lead 1 or 2 cars...and sometimes I can.  What they do is adapt
to your speed to some extent.  I have found that even with Adaptive,
the "AI percentage" you set makes a big difference.

Hope this helps.  Based on my observations, so if I am in error,
someone will I am sure--correct me.

Daru

clarification on a couple of things in NR2003

by Daru » Wed, 13 Apr 2005 22:27:21

1. Typical damage model, bent metal, broken wheels, blown engines.
There is a patch by PWF that "adds" to the visual damage, such as caved
in door panels. Each model "drives" a little different, if that is what
you mean by their own physics.
2. Arcade is easier to drive, less accurate and more forgiving.
3. No shift r function.
4. They seem to drive a baseline speed and then depending on how you
drive, they adjust from there. I personally, prefer the setting that
adjusts AFTER the race (can't recall the actual term in the game for
it). I can run a series of races at a track that I am weaker at and the
game constantly adjusts the AI % over time. After about 10 10% races, I
usually kick it up a click above the generated % and use that until I
improve again.
5. www.setup-guru.com


> Hey Guys, I would like some help on a few things in NR2003 that I
can't
> figure out:

> 1) What do GNS, Cup Damage do? Do they have their own physics?
> 2) What is the difference in Arcade mode to Sim mode?
> 3) Does the game have a proper "Shift-R" like in GPL?
> 4) When I enable adaptive speed control, and start from the back, do
they go
> really slow until I pass them all?
> What I mean is, Do the AI work better with it off or on?
> 5) Where can I get some really good base setups for PWF/TPTCC?

> Thanks for your time :-)

> --
> - ***Goat - gummiged

> "Gentlemen, you can't fight in here! This is the War Room!"
> - Dr. Strangelove

> "Don't take this the wrong way, but genetically you're a Cul-De-Sac"
> - Bernard Black to Manny, (Black Books)

RubberGoa

clarification on a couple of things in NR2003

by RubberGoa » Thu, 14 Apr 2005 05:37:11

Thanks for your help guys :-)

--
- ***Goat - gummiged

"Gentlemen, you can't fight in here! This is the War Room!"
- Dr. Strangelove

"Don't take this the wrong way, but genetically you're a Cul-De-Sac"
- Bernard Black to Manny, (Black Books)


Ed Whit

clarification on a couple of things in NR2003

by Ed Whit » Thu, 14 Apr 2005 08:59:56



#3 Shift-R in N2003 will put the car back in the pit stall, with no damage
and new tires, which differs a little from the GPL Shift-R which put you
back on the track roughly where you went off.

Ed

Daru

clarification on a couple of things in NR2003

by Daru » Thu, 14 Apr 2005 22:25:31

Learn something new everyday!
Dave Henri

clarification on a couple of things in NR2003

by Dave Henri » Fri, 15 Apr 2005 08:33:06


   so shift-r is the same as hitting escape then return to the pits.  

I wonder if those options work when you are online.

?

dave henrie

Sting3

clarification on a couple of things in NR2003

by Sting3 » Fri, 15 Apr 2005 09:27:58

They do, until race time...  and qualifying for that matter, then disabled
just like the menu



>> Learn something new everyday!

>   so shift-r is the same as hitting escape then return to the pits.

> I wonder if those options work when you are online.

> ?

> dave henrie


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