On Mon, 24 May 1999 07:46:29 -0500, "Chris Schletter"
>And if he was really serious about it, he would have been using ICR2/CART
>and NOT CPR.
I'm presuming that Don was kidding about it being Fontana in CPR. I
didn't see it, but my guess would be either ICR2/CART, or the late,
unlamented ABC Indy Racing sim -- both tracks offer the Indianapolis
Motor Speedway, and my guess is Hollansworth (the fastest-qualifying
Rookie this year) was trying to get a better feel for the Brickyard
without endangering the car, the walls, his checkbook, and his own
butt.
With the steering tweak utility I developed for the ABC Indy Racing
sim, plus a decent car setup, it is possible to run fast, realistic
laps. It's no GPL, but depite what most people have said about the
game, ABC Indy Racing had a very good physics engine that was
handicapped by horrendous default setups and a miserable
variable-speed steering ratio that made it virtually unplayable right
out of the box. Once you disarm the variable-speed steering with my
utility (which allows you to make it fully linear at all speeds), then
you can start to sort out the chassis. When you're running at a
competitive speed -- and not doing anything stupid yourself -- the AI
is pretty decent, which left the lack of a real damage model as this
sims worst transgression. It's not the greatest sim ever, but with
the steering properly tweaked and a good car setup under you, ABC Indy
Racing is much closer to ICR2 than it is to Andretti Racing or CPR.
Just my $0.02.
-- JB