rec.autos.simulators

Hey you GP2 players with P133/116

Mina It

Hey you GP2 players with P133/116

by Mina It » Thu, 19 Sep 1996 04:00:00

Ugh, howdy and derscius,

would anyone kind person help me. I'm changing
my P75/16 to P133/16. what would I gain in that deal
conserning GP2??

if I use svga, what objects can I see with framerate
that can be driven ??

sorry if you think that this is inappropriate
question here, but I couldn't think any better
place to make this question.

Thnx,   mina itte

Markus Strob

Hey you GP2 players with P133/116

by Markus Strob » Thu, 19 Sep 1996 04:00:00

I have a P133 w/ 32 Mb RAM, 512 PB cache, ATI mach 64. With all textures
turned on except sky and fences I get 15-16fps. Mirrors only have
track and curbs. CPU occupancy is usually well below 100% with a few
peaks above.

--
Markus

Ian Greenwo

Hey you GP2 players with P133/116

by Ian Greenwo » Thu, 19 Sep 1996 04:00:00


>> would anyone kind person help me. I'm changing
>> my P75/16 to P133/16. what would I gain in that deal
>> conserning GP2??

>> if I use svga, what objects can I see with framerate
>> that can be driven ??

>> Thnx,   mina itte

>I have a P133 w/ 32 Mb RAM, 512 PB cache, ATI mach 64. With all textures
>turned on except sky and fences I get 15-16fps. Mirrors only have
>track and curbs. CPU occupancy is usually well below 100% with a few
>peaks above.

>--
>Markus

I too have a P133 with 16MB EDO, 512Kb Pipeline burst, s3Trio 64V+,
430VX chipset and get almost exactly the same performance

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