Do they work OK in games already? I remember their refresh rates were quite
low some years back.
Anyone have a LCD monitor? Which brand?
J.T.
Anyone have a LCD monitor? Which brand?
J.T.
That's also the problem. Most LCDs need 30ms or more to ramp up and
show the latest refresh, so you'll lose some split-second reflex time.
This number is coming down as the technology advances, but it's the main
concern of mine for *** other than cost.
Dave
> Anyone have a LCD monitor? Which brand?
> J.T.
One other thing to look out for is whats called Pixel Response Time. This is
the time it takes to turn on/off a pixel from black to white (or the other
way around not sure). For *** you should be looking at a figure 30ms or
below, or you'll probably notice some motion blur when you swing around fast
in something like Quake... There are some monitors from Planar that are
rated at 15ms and most Samsungs are rated between 25ms (model 170TFT) and
40ms.
If your graphics card supports digital output (DVI) look for an LCD which
has DVI input as this will improve the picture quality as no
analogue/digital conversion is required.
> Anyone have a LCD monitor? Which brand?
> J.T.
> Anyone have a LCD monitor? Which brand?
> J.T.
J. Janasov
> > The prices of LCD monitors have dropped and I'm considering of buying
one.
> > Do they work OK in games already? I remember their refresh rates were
> quite
> > low some years back.
> > Anyone have a LCD monitor? Which brand?
> > J.T.
> Anyone have a LCD monitor? Which brand?
> J.T.
<GASP!> Maybe it would be possible to implement hardware motion blur effects
this way! Think it's possible?
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://www.racesimcentral.net/
Well, it's not really a blur, it's more like a shuttering effect. Kind of
simular to poor fame rate on a computer.
Ah, shucks... Thought we were on to something there :0)
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com