rec.autos.simulators

LCD monitors in games?

J.T.

LCD monitors in games?

by J.T. » Sat, 27 Oct 2001 23:57:36

The prices of LCD monitors have dropped and I'm considering of buying one.
Do they work OK in games already? I remember their refresh rates were quite
low some years back.

Anyone have a LCD monitor? Which brand?

J.T.

David Geesama

LCD monitors in games?

by David Geesama » Sun, 28 Oct 2001 03:15:03

The refresh rates are only a concern if 60fps is insufficient in games.
    60Hz on an LCD is far, far more viewable than 60Hz on a CRT, since
the LCD leaves each refresh on screen for a much longer time.

That's also the problem.  Most LCDs need 30ms or more to ramp up and
show the latest refresh, so you'll lose some split-second reflex time.
This number is coming down as the technology advances, but it's the main
concern of mine for *** other than cost.

Dave


> The prices of LCD monitors have dropped and I'm considering of buying one.
> Do they work OK in games already? I remember their refresh rates were quite
> low some years back.

> Anyone have a LCD monitor? Which brand?

> J.T.

Les Marto

LCD monitors in games?

by Les Marto » Sun, 28 Oct 2001 08:48:22

When looking for an LCD you need to understand that LCD's have a fixed set
of pixels and that they look best when run at that native resolution. eg.
15" LCD normally run at 1027x768 and 17" at 1280 x 1024. Make sure you
graphics card powerful enough to drive this native resolution with your
games. That said, most of the modern LCD's have good scaling to lower
resolutions, but the results may be a blurry picture...

One other thing to look out for is whats called Pixel Response Time. This is
the time it takes to turn on/off a pixel from black to white (or the other
way around not sure). For *** you should be looking at a figure 30ms or
below, or you'll probably notice some motion blur when you swing around fast
in something like Quake... There are some monitors from Planar that are
rated at 15ms and most Samsungs are rated between 25ms (model 170TFT) and
40ms.

If your graphics card supports digital output (DVI) look for an LCD which
has DVI input as this will improve the picture quality as no
analogue/digital conversion is required.


> The prices of LCD monitors have dropped and I'm considering of buying one.
> Do they work OK in games already? I remember their refresh rates were
quite
> low some years back.

> Anyone have a LCD monitor? Which brand?

> J.T.

Stephen Smit

LCD monitors in games?

by Stephen Smit » Sun, 28 Oct 2001 08:52:15

Most games look like sh*t on an LCD.  I almost spent $800 on a Samsung 770
(the best of the lot, IMO), but decided at the last minute to get a 19" Sony
FD.  I'm glad I did...even if I did get a hernia carrying it up to my war
room.


> The prices of LCD monitors have dropped and I'm considering of buying one.
> Do they work OK in games already? I remember their refresh rates were
quite
> low some years back.

> Anyone have a LCD monitor? Which brand?

> J.T.

J. Janaso

LCD monitors in games?

by J. Janaso » Sun, 28 Oct 2001 09:00:49

That's what the wife is for!

J. Janasov


> Most games look like sh*t on an LCD.  I almost spent $800 on a Samsung 770
> (the best of the lot, IMO), but decided at the last minute to get a 19"
Sony
> FD.  I'm glad I did...even if I did get a hernia carrying it up to my war
> room.


> > The prices of LCD monitors have dropped and I'm considering of buying
one.
> > Do they work OK in games already? I remember their refresh rates were
> quite
> > low some years back.

> > Anyone have a LCD monitor? Which brand?

> > J.T.

jlohma

LCD monitors in games?

by jlohma » Sun, 28 Oct 2001 10:45:56

I have a NEC LCD1530V. It's great. I do not experience any problems that are
normally found with LCD displays. Most LCD displays are realitively slow,
and cause a shuttering effect (kind of like a low frame rate on a game), I
have yet to see any shuttering on my NEC (my system is a fairly nice
computer, P4 1.8, Geforce 3, 512 megs of PC800 Rambus memory).
There are a couple of things that I wish were different though. The
resolution is pretty much stuck at 1024x768 (I have 15 inch LCD), it can go
lower, but looks really blurry under 1024x768. It will not go about that
either.


> The prices of LCD monitors have dropped and I'm considering of buying one.
> Do they work OK in games already? I remember their refresh rates were
quite
> low some years back.

> Anyone have a LCD monitor? Which brand?

> J.T.

J. Todd Wass

LCD monitors in games?

by J. Todd Wass » Mon, 29 Oct 2001 15:05:31

<GASP!>  Maybe it would be possible to implement hardware motion blur effects
this way!  Think it's possible?  

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://www.racesimcentral.net/

jlohma

LCD monitors in games?

by jlohma » Mon, 29 Oct 2001 23:35:45



Well, it's not really a blur, it's more like a shuttering effect. Kind of
simular to poor fame rate on a computer.

J. Todd Wass

LCD monitors in games?

by J. Todd Wass » Tue, 30 Oct 2001 04:40:58

  Ah, shucks...  Thought we were on to something there :0)

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com


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