rec.autos.simulators

Pings vs. baud rate in N2

Charlie Mo

Pings vs. baud rate in N2

by Charlie Mo » Tue, 14 Jan 1997 04:00:00



>I have yet to acquire an acceptable racing situation via kali and
>NASCAR2.  The warping of the cars makes reasonable racing impossible.
>I hardly ever see pings to an individual of less that 550.  And the
>one time I was able to connect with someone with a ping of about 400,
>the situation was no different.

>So I changed my ISP.  I signed up with a 30 day free trial with
>Sprint, and the pings were slightly lower.  But I am only able to
>connect at 24kbps.

>At what point is one better off?  Is there a corelation between baud
>rate and ping and does anyone know what it is?
>Bob Rice

>http://www.racesimcentral.net/~arrice/motorhom.htm

Bob,  the best connection I've had on Kali was with a gentleman who
had a cable modem.   He was hosting..... just the two of us and there
was no warping at all.... People with ISDN modems have pretty good
pings too, but that also costs money.  Time Warner Cable (my cable
service) is all over the country and in some areas, they already have
cable lines to connect to the internet.  I'll have that ability as
well as Mike Grandy and Jeff Vincent this spring.
Bob Ri

Pings vs. baud rate in N2

by Bob Ri » Tue, 14 Jan 1997 04:00:00

I have yet to acquire an acceptable racing situation via kali and
NASCAR2.  The warping of the cars makes reasonable racing impossible.
I hardly ever see pings to an individual of less that 550.  And the
one time I was able to connect with someone with a ping of about 400,
the situation was no different.

So I changed my ISP.  I signed up with a 30 day free trial with
Sprint, and the pings were slightly lower.  But I am only able to
connect at 24kbps.

At what point is one better off?  Is there a corelation between baud
rate and ping and does anyone know what it is?
Bob Rice

http://pwp.usa.pipeline.com/~arrice/motorhom.htm

Jim Sokolo

Pings vs. baud rate in N2

by Jim Sokolo » Thu, 16 Jan 1997 04:00:00



The baud rate has some (fairly slight) impact on ping times.
Typically, 150ms or so of the time is the "local-loop" or the last
mile or so of copper line from the telco to your house and delays in
your modem. (Turning OFF error correction and compression is very
important here, to minimize delays in your modem...)
The rest is ISP related.

Win95 has a program called TRACERT that will trace the route in hops
to another machine. Beware, this is a somewhat network intensive tool,
so you should only use it when you are interested in seeing the
results, not just because you are bored and want to do traceroutes to
the entire Internet to map it out... :-)

N2 only uses 9600 baud as our "worst-case" data rate assumption, so if
your modem can't maintain 9600, your link will probably drop, but the
game is perfectly playable over 14.4K modem with 150ms ping. It is
completely unplayable on ANY MODEM with 400ms pings. (in my opinion)
If you can get down to 200-250, that's decent, and you'll be fine on
most tracks, but you will see some warping, particularly at Bristol.

---Jim Sokoloff, Papyrus

Charlie Heat

Pings vs. baud rate in N2

by Charlie Heat » Sat, 18 Jan 1997 04:00:00


>I have yet to acquire an acceptable racing situation via kali and
>NASCAR2.  The warping of the cars makes reasonable racing impossible.
>I hardly ever see pings to an individual of less that 550.  And the
>one time I was able to connect with someone with a ping of about 400,
>the situation was no different.

>So I changed my ISP.  I signed up with a 30 day free trial with
>Sprint, and the pings were slightly lower.  But I am only able to
>connect at 24kbps.

>At what point is one better off?  Is there a corelation between baud
>rate and ping and does anyone know what it is?
>Bob Rice

>http://pwp.usa.pipeline.com/~arrice/motorhom.htm

Bob - there isn't much correlation between baud rate and ping times, at
least not until you get ping times down in the 150 millisecond range.  For
NASCAR II, you'd probably need a connect rate above 14.4K to have a chance
at a decent two-player KALI connection, but beyond that the biggest issue
for latency will be how well your ISP's can handle the packet traffic.

You should be aware that NASCAR II's IPX implementation was not designed to
work with a KALI-style connection; it is designed for use with a LAN rather
than a high latency, low bandwidth modem connection.   If you're able to
get performance you're happy with running NASCAR II via KALI, consider it a
bonus ...

Charlie Heath
Papyrus


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