rec.autos.simulators

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

kafooe

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by kafooe » Tue, 21 Jan 2003 22:28:06

After an appalling 2002 F1 season in the real world, the latest F1
game for PS2 turns out to be far more entertaining :)

I owned the previous incarnation of Studio Liverpool's F1 game
(predictably called 2001), and reviewed it online at the time - so
thought it only fitting that I review this incarnation. Curiously,
prior to buying Formula One 2002, I had real trouble finding reviews
of it. Is that a failure of the SCEE marketing department?

Anyway - on with the review...

The game boots up fairly quickly taking you to a very straightforward
menu system, which seems a bit more slick than the previous version.
There are no bells and whistles - it just does what it says on the
tin. The only downside to the menu is you have to wait before actually
joining the track, but with the quality of graphics that's to be
expected. (you do get a pretty track-map progress meter while you're
waiting).

One thing I discovered immediately that I would have liked to see in
the previous version has been put right - you can now control the
throttle and brakes on the fire buttons, and they are pressure
sensitive. While that is great, they haven't included any indicator of
how hard you are pressing on screen (ala Moto GP 2), so it's still not
perfect.

Gameplay.

If you thought Formula One 2001 was good, wait until you play 2002.
Things are looking up immediately that you drive out onto the track.
There's a fantastic sense "solidity" to everything - which can best be
experienced when you run into a wall :)  While erring on the side of
playability rather than simulation, I think the developers have done a
very good job indeed. Nothing has changed a lot, but what is there has
been polished, tweaked and generally made better.

The game moves along at an incredibly high frame rate, and pop up and
slow down are pretty much non existent (you would have to be pretty
***to fault it anyway). Even with all the cars on the grid, the game
still keeps up 50 frames a second pretty easily (there is a 60hz mode
too).

The rules and features of the cars for 2002 are pretty much all in
evidence - from traction control to launch control, it's all there.
One rather brilliant feature is being able to modify your car's
traction control and brake balance settings while out on the circuit.
For me there was a real temptation to lower the traction control
during qualifying - to destroy a set of tires on purpose to get the
hot lap - and it works too.

The tracks are once again modelled brilliantly, and the interaction
between your car and the track is very good indeed. Games are there to
be played with crests and cambers - in many cases your braking points
are dictated by the lay of the land rather than the track layout. In
addition, all the different surfaces grip as you would expect - put a
wheel on the grass while braking heavily and the car snaps sideways
just as you would expect in real life. Wet tracks have been improved
immesurably - with tyre tracks and reflections all over the place.

With the aids switched off, you can all too easily lock tyres entering
corners, and flat spot them in doing-so. Lock ups are another area
where the game mirrors real life in an uncanny way - in many late
braking panics, I've locked up and the car has fishtailed wide, but
held the corner. The "realism settings" include an option for tyre
temperature, and I can tell you the tyres do seem a bit slippery for
their first half a lap. Getting a better idea about this will
obviously take a while though.

While lapping the track, the tyres go away from you much as you would
expect in real life - you get a few really good laps, followed by a
long sustained period - then they start to go off. You seem to lose
maybe a couple of seconds a lap if driving on the limit. You also seem
to be able to blister the tyres. Heavy braking on old or worn tyres
becomes a very dangerous pursuit :-)

Controls

The pad is used very well, but of course is never going to be as good
as a wheel and pedals. The sticks on the pad are nice and progressive
- allowing fast reactions without being twitchy. The buttons are
finally used for Throttle and Brake if you want - and they are
pressure sensitive. Coming from playing Moto GP 2, it's a very nice
feature. Shame there are no pressure indicators on-screen though.

Graphics.

The game looks gorgeous. It's not as polished as maybe GT3, but it
moves very quickly and smoothly - which I for one would rather have
than out-and-out photo realism. The rain is probably the best I have
seen in a game (but then I am a little out of the loop with the
current PC games).

Sound

The game sounds are very good indeed. You can hear exactly what you or
the car are doing, pretty much all the time. In a change from the
previous version, rather than attempt to put a commentary in the game
(in Simulation mode), Studio Liverpool have very wisely only put the
pit crew in - and they are fantastic. You are told how well you are
doing in each sector, what is happening elsewhere, and who is gaining
or losing on you. It's all very slick and you soon forget it's a
computer game at all.

The other cars sound good too - it's nice to hear an engine and
clunking of a gearbox behind you and then notice another car in your
mirrors. If anything (from real experience), the noise of other car's
gear changes is not loud enough - F1 cars are very loud indeed. The
sound of far-off cars is fantastic - the dopplar shift scream of F1
engines passing over the bridge at Suzuka is a little unnerving as you
pass underneath.

Summary

Formula One 2001 is probably the most complete F1 game I have played.
The game is sufficiently good to cause my wife to call me "obsessed"
yesterday evening when I booted up the PS2 to have another go....
although she is pleased she doesn't have to put up with Martin Brundle
saying "You're not wrong there Murray" any more.

It is probably the most accessible F1 game available. The scope for
"just another go" is huge, as are the rewards of doing quick laps.

Please feel free to e-mail me if you want to ask anything about it :)



http://www.racesimcentral.net/ (Home Page)
http://www.racesimcentral.net/ (Development Work)
http://www.racesimcentral.net/ (Pet Project)

Andy

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Andy » Tue, 21 Jan 2003 23:58:00


> After an appalling 2002 F1 season in the real world, the latest F1
> game for PS2 turns out to be far more entertaining :)
[SnipTastic (tm)]


> http://www.kafooey.com (Home Page)
> http://www.pluggedout.com (Development Work)
> http://www.thoughtcafe.co.uk (Pet Project)

Two things,
Firstly, nice review, I've not played an F1 PS/2 game since attempting the
F12000 games. They were so un-driveable that W.E..Coyote and the rocket on
roller skates springs to mind.
I may even break my NYR to not buy any more games!

Secondly, you're not the J Beckett of Carterton fame are you? Witney Tec
class of 1990(ish)...

AndyC

Jonathan Becket

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Jonathan Becket » Wed, 22 Jan 2003 04:41:04



I am indeed.

That would make you Andy C in A-Level computer science, would it not?

hehehe


http://www.thoughtcafe.co.uk

Redmis

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Redmis » Wed, 22 Jan 2003 11:07:06

This reviewer is easily pleased...
Joe M

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Joe M » Wed, 22 Jan 2003 22:57:44

I'm concerned when someone fails to offer counterpoint and instead tries to
attack credibility with a bare claim that the reviewer has low standards.
It just smacks of pomposity; a very disturbing stench.  Worse yet, if you
haven't played the damn game then not only are you pompous but you're an ass
as well.  So which is it: plain old pompous or pompous ass?

Try to be nice and add something to the mix.

--
Joe M.


Redmis

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Redmis » Thu, 23 Jan 2003 07:35:49

Call me pompous if you will, but I'm a little tired of racing games where
the car handling is merely an afterthought.  These sorts of games are all
'show' and no 'go.'  Admittedly, I've only played the 2001 version, but I'm
told that the handling has barely been improved at all.  I'm sure that the
PS2 has the CPU power to do believable handling.

I'd call it a racing game for people who aren't interested in racing.

Joe M

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Joe M » Thu, 23 Jan 2003 08:15:10


I'm not challenging your opinion as pompous.  I'm challenging your approach.
As suspected, you didn't play the game yet you criticize the reviewer who
played the game as having low standards.  This IS my point.  His standards
cannot be challenged by you until you've played to game and offered a
contrary opinion.  There is little value in opinion via hearsay. ;0)

BTW, I thought the first version SUCKED and I too would be surprised if 2002
represents the leap claimed in the review.  I just won't challenge the
review based on my "feelings" about how it may drive since if it in fact
drives quite well than I'm just a fool for guessing.

--
Joe M.

Jonathan Becket

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Jonathan Becket » Thu, 23 Jan 2003 09:00:44

On Tue, 21 Jan 2003 18:15:10 -0500, "Joe M."  wrote

It drives very much like 2001, but the controls have had a re-vamp.

I never said it was a simulation either.

I forgot just how ***this newsgroup is...


http://www.racesimcentral.net/

Redmis

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Redmis » Thu, 23 Jan 2003 10:18:44

For sure there's a lot of ***people in here, but then again, this is
rec.autos.simulators not alt.games.car-racing

kafooe

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by kafooe » Thu, 23 Jan 2003 23:55:32


>> I forgot just how ***this newsgroup is...

>For sure there's a lot of ***people in here, but then again, this is
>rec.autos.simulators not alt.games.car-racing

True :)

http://www.racesimcentral.net/ (Home Page)
http://www.racesimcentral.net/ (Development Work)
http://www.racesimcentral.net/ (Pet Project)
Dave Henri

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Dave Henri » Fri, 24 Jan 2003 12:50:29

Jonathan Beckett

> I forgot just how ***this newsgroup is...


> http://www.racesimcentral.net/

  But in the end we all just TP for the real world.
dave henrie

(heheehehe  he said  anal....hehehehehehe)

Sid the Slot

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Sid the Slot » Fri, 24 Jan 2003 13:28:25


>This reviewer is easily pleased...

I thought I should add something to the original poster after this comment.

I have played Sony's Formula One 2002 for about 10 hours so far and would go
as far as to say it is the best Formula One game geared towards the
mainstream gamers ever made.

It has superb handling (when you switch off traction control) - it has a
controllability on the edge that does mirror real F1 coverage on tv - if you
see Montoya slip his back end out - he can often catch the skid and correct
it - you can do similar things in this game. Many other games just spin you
out. It is the playability of this game that makes it so good.

I also like the presentation- the arcade mode has Murray, the sim mode only
really has pit radio - a very wise choice. I actually really liked the pit
radio it was a good implemenation. The graphics are a highlight too as the
bottom line is that you want to be able to see the next corner clearly
enough to be able to plan you braking - this game is much better than all
other console F1 games in this regard.

I would recommend this game highly to people who have found some F1 games
too ***to be fun and some games to be too arcadey to be enjoyable as a
semi-sim.

A masterstroke in my opinion is the ability to save at any point. To use pit
strategy you have to run a full race (90 mins racing) which would normally
be a bit too unforgiving. But you can race for say 20 mins - save the game
and resume your race later on. This game invites you to race the full lengh
:)

In fact we are approaching the pinacle of what is possible in console F1
games with this game.

Things I would like to see in Sony's Formula One 2003:

1. More pit stop interaction - its a bit too much autopilot
2. A challenge mode as it Racing Simulation 3 with lots of scenarios.
3. A 3d view of the map of track like in Sega GT 2002 or Pro Race Driver.
4. It lacks a front only view - it would be nice (but not that important
really)

Graphics - 8/10   Very good - no complaints at all really
Gameplay -  9/10   Best F1 console racing ever.
Presentation   10/10   Nothing in this game annoys - its very polished.
Lifespan   9/10  Lots to do and it encourages full racing with instant save
option.

Joe M

Review of Forumula One 2002 (SCEE / Studio Liverpool, Playstation 2)

by Joe M » Fri, 24 Jan 2003 14:39:47


Hey Jonathan, I'm not the one being anal.  I was defending your review (to
the extent that it was thoughtful and detailed and there was no basis to
attack your credibility by simply saying you have low standards - as Redmist
indicated).  The paragraph of my post you highlighted is simply an
illustration to Redmist that you can doubt the progress made in 2002 but
until you drive it your just a speculating ass. ;0)

BTW, I'm hardly the ***tight ass that thinks "it's no GPL".  I'm all for a
good sim-lite console racer.

--
Joe M.


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