rolling resistance on it. Racing is about asphalt and racing on it, so I
would think that getting it right would be a higher priority. I know the
grass is not the greatest but I kinda like people being punished for running
off the road for once.
Jesse
|% I wish people wouldn't flame me cause I like a game, that is just dumb,
but
|% they do it, they go, why the heck (edited) do you like this game, and I
give
|% a reason why I do, and they go, "well the grass is unrealistic", and I'm
|% saying, why would I drive in the grass when the asphalt is faster and has
a
|% higher lateral friction coefficient (wow spelling is bad) than grass. I
|% personally feel the grass is ok, just a little catchy at some places.
When
|<snip>
|
|Well you shouldn't be "flamed" for your statements, but after the stink
|about the grass in F1RS, one would think that sim creators would know
|that we don't appreciate sticky grass. While ICR2, GP2, may not have
|grass down to the blade, they certainly didn't make it act like a sand
|trap. Speaking of such, if they can get grass down right in a golf sim,
|why can't they get it right in a race sim? Besides, real racers get on
|the grass all the time, so if we are going to simulate real racing, try
|to get the grass right....
|
|I guess the grass isn't always greener on the other side....
|
|--
|**************************** Michael E. Carver *************************
| Upside out, or inside down...False alarm the only game in town.
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