rec.autos.simulators

Player's Racing Team Simulator Challenge

Lorne Glustei

Player's Racing Team Simulator Challenge

by Lorne Glustei » Mon, 21 Sep 1998 04:00:00

Does anyone know what sim and track was used for this contest ?
and is the winner a well known sim racer ?

Thanks

LORNE

Rory S. Brow

Player's Racing Team Simulator Challenge

by Rory S. Brow » Mon, 21 Sep 1998 04:00:00

They were using ICR2 Rendition software.  The Western Zone used the
Vancouver Track(enhanced),  Central Zone & Eastern Zones used Toronto
(enhanced).  All did 3 minutes of qualifing with 2 cars hooked together, 33
& 99 cars.   The regional finals switched tracks from Vancouver to Toronto
for the West and Toronto to Vancouver for East & Central.  I believe the
time was increased to 5 minutes.  The finals were held in Laguna Seca with 2
representatives from each zone.  Each driver had there Hyper Stimulator not
hooked together and I believe did 15 minutes of qualifing at Laguna Seca
track to determine the fastest qualifier and therefore the winner.

Gary Wood, of Hamilton, Ont. beat out five other competitors in the finals
of the Player's Racing Team Simulator Challenge, which was held this past
weekend at Laguna Seca, after a six-month cross-country search to find the
best "virtual" driver in Canada. Wood, who had a chance to meet Lee Bentham
and Alex Tagliani of the Player's Atlantic Team, will be invited to take a
test drive in the blue and white Atlantic car, along with three of his
friends, at the Derek Daly Academy in Las Vegas.

--
Rory S. Brown

Canadian Distributor for Hyper Stimulator
"The World's Best Racing Car Simulators"
Visit www.directcomputers.com & www.hyperstim.com

Home Designed Computers by Rory
"Custom Computers for your needs!"
Visit www.directcomputers.com

Unit 7 - 9947 - 151 Street
Surrey, BC Canada V3R 9A1
Phone 604-585-7775 or 604-671-5997
Fax 604-930-9983


Member of the Better Business Bureau
Official Supplier of Computers & Hyper Stimulators to the Players Racing
Team Simulator Challenge Tour
Visit www.players-racing.com


>Does anyone know what sim and track was used for this contest ?
>and is the winner a well known sim racer ?

>Thanks

>LORNE

ymenar

Player's Racing Team Simulator Challenge

by ymenar » Mon, 21 Sep 1998 04:00:00


>They were using ICR2 Rendition software.  The Western Zone used the
>Vancouver Track(enhanced),  Central Zone & Eastern Zones used Toronto
>(enhanced).

The Eastern zone had the Montreal track in GrandPrix 2.

Well, as a preliminary (= in location in cities) it was that...

Thanks for telling us the final winner.  I know that 2 Simracers (Barry
Notch and another I think) participated at the finals.  AFAIK...

It was fun, but pretty stupid the decision to have all helps at on (Icr2 =
auto braking, etc...) (Gp2 F1 to F7...) for the challenge.

- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Rory S. Brow

Player's Racing Team Simulator Challenge

by Rory S. Brow » Mon, 21 Sep 1998 04:00:00


>The Eastern zone had the Montreal track in GrandPrix 2.

Yes, for the first few cities it was GP2, because it was a very late
decision to change over to ICR2 Rendition.

The reason for autobraking was due to the fact with Tobacco Advertising Laws
in Canada, Players are only allowed to use the Hyper Stimulators in a
restricted age area, the bar and night club scene.  You can imagine the
condition of some of the participants.  They felt is was fair to give
everyone the same conditions.  And sure enough the ones who used the ICR2 at
home where the ones who won.  The good news is that the finals were going to
be a little different.  The plan was to eliminate the autobrake and allow
some adjustments.  The contestants were going to be given some time to setup
their car before the final which was the Laguna Seca track and there was
going to be 15 minutes of qualifing.

This was the first year of the Players Simulator Challenge Tour.  They plan
to analyse everything and hopefully make some adjustments to next years tour
(if they have one, I think they will).   I strongly suggest that everyone
contact Players at www.players-racing.com and tell them how much you want
the tour back next year.

Rory S. Brown

ymenar

Player's Racing Team Simulator Challenge

by ymenar » Thu, 01 Oct 1998 04:00:00

Rory S. Brown wrote

Sorry to be late answering (didn't saw it but it's a good thread).  I
somehow understand the decision... Mostly that in Gp2 with all aids at on
it's very easy to stay on the track and achieve high times, well more than
in Icr2.

And there's probably the whole graphic-hog that Gp2 is... you can get
incredibly well framerate with low end-classic Pentiums.

I understand well that position. I know some of them weren't in condition
for driving a car ;-)

In Icr2 it wouldn't had been a problem (It's fairly easy) but since it used
Gp2 here in Montreal its  not the same as in Icr2 (erratic at random places
hehe).

Oh sure... I will do that. It's a great experience, and I would restart it
anytime... I think Players and Hyperstimulator really had a great publicity
out of it (Im planning on building an Hyper Kit for a Christmas gift hehe).
It was a great success I would guess.

- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.awpss.com/ on the NROS
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--


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