ran accross some info on it on the web. It supposibly has the
official FOCA license, all 13 teams, all 17 circuits, and all 35
drivers from the 95 season. Judging by the photos, the game looks
like it may be an strong competitor for Geoff Crammond's GP2.
Here is the some official info on the game that I found at:
http://www.racesimcentral.net/
Official info starts here Formula One LICENCE: * We have signed the rights for the PlayStation to do the official ACCURACY: * We are working with a leading Formula One team to assist with the * Tracks have been precisely modelled from the official surveyors * All surrounding scenery - buildings, hoardings, grandstands, trees - * All 26 cars are uniquely modelled from team diagrams, photographs ARTIFICIAL INTELLIGENCE: * All drivers in the game follow an intellegent, realistic race * The drivers each have unique personality factors, modelled on the RACE MODES: * For the Arcade racer, this option allows you to get in the car and * Grand Prix mode for the advanced driver, with realistic car * On either mode, choose to practice, quick race or go for the whole SOUND: * Commentary for the UK version is being provided by the voice of UK * The rock soundtrack includes licensed titles from Joe Satriani and * In-car sound effects are taken from a DAT recorder physically * Music and sound effects in a choice of mono, stereo, Dolby Surround IN-GAME FEATURES: * Record the race, your best laps or practice sessions and use the * Select to view (or race!) from in-cockpit, behind the car, * Two-player link option - or 1 player and TV coverage mode! (More * Controllers - Standard, NeGcom and new Mad Catz analogue steering * Game runs at 30 frames per second BIZARRE CREATIONS: * Bizarre Creations is headed by Psygnosis' long standing developer, RELEASE INFORMATION: Publisher: Sony Psygnosis Notice the release date is in July. If what I hear is corrected and For some screen shot is of the new game checkout: http://www.racesimcentral.net/ 96 may just turn out to be a great year for F1 sims. ; ) Later,
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Press Technical Information
1996 Formula One licence - Licensed by FOCA to Fuji Television. This
means we will be representing all 13 teams taken from the 1995 season,
with the 35 drivers that raced during the year. All 17 circuits will
be available to race.
game dynamics, ensuring the game is accurate as well as playable.
track maps, which give us accurate dimensions and heights for the
circuits. Tracks (ranging from 3.3 to 7km in length) have 60,000 to
90,000 polygons and 256 colour backdrops.
have all been accurately added from carefully studying site
photographs and over 100 hours of live video footage.
and video footage - all official logos and sponsors (except for
tobacco sponsors) are included in both car and circuit models
strategy, and are constantly monitoring the situation around their
cars. They are competitive but fair - back markers will pull aside to
let the faster cars through.
drivers themselves. They are therefore not infallible, and can
misjudge a situation like the rest of us!
race - no need to worry about set-ups or technicalities. Choose to
race against the other cars, head-to-head, or against the clock.
Handling will be responsive, intuitive and fun!
handling, is based on telemetry data taken from Formula One cars.
Options include race strategy, tyre and refuelling stops, car set-up
options, etc.
championship. Select whether you want collision damage, qualifying,
statistically accurate, dynamic weather conditions...
F1 - Murray Walker. Voice-Overs are also being recorded in German,
French, Spanish and Italian. Over 20 pages of script, are linked to
avoid repetition, covering every happening in a variety of ways.
Steve Vai, as well as 12 specially produced tracks from Overdrive.
strapped to a drivers body. External track-side and pit lane sounds
are also included. Dynamic calculated Doppler effects for TV cameras,
overtaking and in car to give the game a very realistic feel.
or 'Q-Sound' - an effect which simulates surround sound through a 2
speaker stereo system
replay mode to view the whole thing (including all other cars) from
one of the camera modes.
helicopter view, overhead, beside the car, the official TV camera
positions (pan and zoom) or the frightening nose-camera!
details to be announced about further multi-player options should they
come to fruition)
wheel and pedals combo. Memory card support - for best times, season
details, car set-up and replays
Martyn Chudley. Martyn has been developing software for Psygnosis for
several years, producing titles such as The Killing Game Show,
Fatal Rewind and Wiz 'n' Liz, as well as assisting with many other
projects both in and out of house. However, Formula One is undoubtedly
their most ambitions project to date.
Developer: Bizarre Creations
Release Date: July - Europe. USA - Date TBC
Formats: PlayStation (initially)
Languages: English, French, German, Spanish and Italian
Release: World-wide (initially excluding Japan)
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Official info ends here
GP2 is now to be released in Sept, Psygnosis may just beat Microprose
to the punch. Ofcourse that is on the Playstation (initially!) so a
PC CD-ROM version would likely come a little later.
Nathan