rec.autos.simulators

"Motorsport Simulations"

XRaceTr

"Motorsport Simulations"

by XRaceTr » Tue, 26 Jan 1999 04:00:00

This info came to me via "Business Wire"... not sure if
it's legal just to post it, so I will just paraphrase for you
all... for what it's worth.....

- m.

~~~~~~~~~~~~~~~~~~~~~~~

Bob McCarthy of Las Colinas, TX has announced the launch
of a new company called Motorsport Simulations. They plan
to release several racing titles for PC's in 1999 as well as
on-line multiplayer support via their own system. Online
support is scheduled to be up and running in the Spring of
1999.

McCarthy comments: "My goal at Motorsport Simulations is
to bring the motorsport enthusiast the thrills, e***ment
and challenges of an authentic racing experience via their
PC. We've built a team that combines a love of motorsports
with a true understanding of what makes a great simulation.
There's a massive audience for motorsports, and we want
to bring their favorite motorsport events home to their
computer, and ultimately get them racing online."

Bob McCarthy served as chairman of Interactive Creations,
publisher of the flight sim "Warbirds." Other members of
the Motorsport Simulations team include Stephen Wilkinson,
VP of Development, and Matt Jessick, an aerospace engineer
who will head the company's physics department.

"Given our company name, there should be no doubt as to our
focus," says McCarthy. "We intend to be the leading source
of motorsport entertainment for computer gamers and racing
fans. We understand what the hard-core simulation fan is
looking for, and we intend to give it to them. We also
intend to make our products accessible to the casual player
via options such as training modes."

Motorsport Simulations has connections with several members
of the racing community such as Pat Patterson (author of "Pat
Patterson's Guide To Racing") and Dave Despain, a racing
commentator for the SpeedVision network. Motorsport Simulations
can be found on the Web at http://www.racesimcentral.net/.

============================================
     Mike Holthouse - Indianapolis, IN
        Drop the "X" to e-mail me.
============================================

Caste

"Motorsport Simulations"

by Caste » Tue, 26 Jan 1999 04:00:00

wasnt there a guy affiliated with GPL that recently moved to dallas area to
work on an UNNAMED racing project?? I bet that is the project he couldnt
talk about.

PASSEDYA


Destro

"Motorsport Simulations"

by Destro » Tue, 26 Jan 1999 04:00:00

Let's hope they keep the 'fun' in their games along with the simulation
part. Example, GPL is just too hard core for many hence they don't see
it as that much fun, I included. Viper on the other hand seems to strike
a more reasonable balance.

> This info came to me via "Business Wire"... not sure if
> it's legal just to post it, so I will just paraphrase for you
> all... for what it's worth.....

> - m.

> ~~~~~~~~~~~~~~~~~~~~~~~

> Bob McCarthy of Las Colinas, TX has announced the launch
> of a new company called Motorsport Simulations. They plan
> to release several racing titles for PC's in 1999 as well as
> on-line multiplayer support via their own system. Online
> support is scheduled to be up and running in the Spring of
> 1999.

> McCarthy comments: "My goal at Motorsport Simulations is
> to bring the motorsport enthusiast the thrills, e***ment
> and challenges of an authentic racing experience via their
> PC. We've built a team that combines a love of motorsports
> with a true understanding of what makes a great simulation.
> There's a massive audience for motorsports, and we want
> to bring their favorite motorsport events home to their
> computer, and ultimately get them racing online."

> Bob McCarthy served as chairman of Interactive Creations,
> publisher of the flight sim "Warbirds." Other members of
> the Motorsport Simulations team include Stephen Wilkinson,
> VP of Development, and Matt Jessick, an aerospace engineer
> who will head the company's physics department.

> "Given our company name, there should be no doubt as to our
> focus," says McCarthy. "We intend to be the leading source
> of motorsport entertainment for computer gamers and racing
> fans. We understand what the hard-core simulation fan is
> looking for, and we intend to give it to them. We also
> intend to make our products accessible to the casual player
> via options such as training modes."

> Motorsport Simulations has connections with several members
> of the racing community such as Pat Patterson (author of "Pat
> Patterson's Guide To Racing") and Dave Despain, a racing
> commentator for the SpeedVision network. Motorsport Simulations
> can be found on the Web at http://www.racesimcentral.net/.

> ============================================
>      Mike Holthouse - Indianapolis, IN
>         Drop the "X" to e-mail me.
> ============================================

Travis Kallne

"Motorsport Simulations"

by Travis Kallne » Tue, 26 Jan 1999 04:00:00

Yep. I checked out screenshots of their motorcycle sim coming out...they
look promising...now gotta see what they come out with in demos and
such.


> Thanks M

> We've heard this sort of talk before.  I guess the proof of
> the pudding will be in the tasteing.
> Good luck to them, but they got a be boot to fill..

> --

> Redline Race Controls

> Nigel of Lakewood Motorsports
> Nascar Coruba & Coke Chevy
> Hamilton
> New Zealand

  mknight98.vcf
< 1K Download
Nigel Nichol

"Motorsport Simulations"

by Nigel Nichol » Wed, 27 Jan 1999 04:00:00

Thanks M

We've heard this sort of talk before.  I guess the proof of
the pudding will be in the tasteing.
Good luck to them, but they got a be boot to fill..

--

Redline Race Controls      

Nigel of Lakewood Motorsports
Nascar Coruba & Coke Chevy
Hamilton
New Zealand

John Walla

"Motorsport Simulations"

by John Walla » Wed, 27 Jan 1999 04:00:00


>Let's hope they keep the 'fun' in their games along with the simulation
>part. Example, GPL is just too hard core for many hence they don't see
>it as that much fun, I included. Viper on the other hand seems to strike
>a more reasonable balance.

That's one difficult target to hit unfortunately.

Personally I find Viper initially fun, but too shallow for any real
long term fun. GPL I find initially challenging, but then sustaining
my interest over the long term. That is true of most people (that they
will disagree, not that they will all prefer GPL!) which makes
targetting a market somewhat tricky. The competition in the arcade end
of the market is tough in that there are so many competitors, and in
the sim market it's tough due to the quality expectations.

Different strokes...

Cheers!
John

Matthias Fla

"Motorsport Simulations"

by Matthias Fla » Thu, 28 Jan 1999 04:00:00

On Tue, 26 Jan 1999 19:58:18 GMT, "Michael E. Carver"


>I look at GPL just like the drivers did during that period.  Race
>anytime anywhere one can.  You would be surprised at how many non-Grand
>Prix events these racers ran globally.  The best raced anything and
>anywhere they could.

True, many F1 drivers during the 50s and 60s raced also F2, sportscars
(eg. Mille Miglia, Le Mans, CanAm), touring cars and even at the
Indy500. Plus, there were some non-world championship F1 races back
then.

Too bad that the modern day F1 drivers don't risk to compete in other
racing events - they might get beaten.
Apart from contract and sponsorship restraints, testing and promotion,
it should be easier to race every weekend on different racetracks as
most top drivers have private planes.

Fangio nearly killed himself in 1952 when he raced on Saturday in
Ireland, did not get the promised airplane, drove to Monza during the
night, arrived there at 2 in the afternoon, started at 2:30, and were
in the hospital at 3.

--
   _____
 /_______\              .\\ a t t h e a d
I  XT /~~~~                    
I  500\_____       1977' Yamaha XT.Rex 500 Enduro
 \____/\__I_I      http://matthead.home.pages.de/

Stephen Wilkinso

"Motorsport Simulations"

by Stephen Wilkinso » Thu, 28 Jan 1999 04:00:00

Hello Travis (&everybody)


>Yep. I checked out screenshots of their motorcycle sim coming out...they
>look promising...now gotta see what they come out with in demos and
>such.

[snip]

Thanks for your interest in Motorsims! I just wanted to let everyone
know that we have posted some more screenshots on our web page.
There are now 10 or so shots of Pikes Peak International Raceway.
While I'm not at liberty to discuss our timing for a demo version,
but I'd be happy to answer any other questions that I can!

--
Cheers,
Stephen

Stephen Wilkinson               "Programming is like Pinball.
VP of Development                The reward for doing it well is
Motorsport Simulations Inc.      the opportunity to do it again."

http://www.motorsims.com

Stephen Wilkinso

"Motorsport Simulations"

by Stephen Wilkinso » Thu, 28 Jan 1999 04:00:00

Hiya, Caster


>wasnt there a guy affiliated with GPL that recently moved to dallas area to
>work on an UNNAMED racing project?? I bet that is the project he couldnt
>talk about.

Sorry to shoot down a good thread, but currently, there are no former
employees of that company (who shall remain nameless) working at Motorsims
:)
Many of us are from other Dallas-area game companies and almost all of
us come from an online-*** background. I don't want to take up too
many bits here, but we'll be posting bios and stuff on our web page as
soon as we can!

--
Cheers,
Stephen

Stephen Wilkinson               "Programming is like Pinball.
VP of Development                The reward for doing it well is
Motorsport Simulations Inc.      the opportunity to do it again."

http://www.racesimcentral.net/

Stephen Wilkinso

"Motorsport Simulations"

by Stephen Wilkinso » Thu, 28 Jan 1999 04:00:00

Hello!



>>Let's hope they keep the 'fun' in their games along with the simulation
>>part. Example, GPL is just too hard core for many hence they don't see
[snip]
>That's one difficult target to hit unfortunately.

>Personally I find Viper initially fun, but too shallow for any real
>long term fun. GPL I find initially challenging, but then sustaining
>my interest over the long term. That is true of most people (that they

[snip]

I definitely agree with you both. Since we will be racing online, our
challenge
is to have a game that is fun to play and also allows you to grow into the
more difficult aspects of racing a highly accurately modeled virtual
motorcycle over
time. It is a very important task for us to get this balance right. And we
will
listen gladly to any comments from the sim-racing community! And as we near
time for beta testing, we will definitely do our best to roll the best
constructive
suggestions into the game!

--
Cheers,
Stephen

Stephen Wilkinson               "Programming is like Pinball.
VP of Development                The reward for doing it well is
Motorsport Simulations Inc.      the opportunity to do it again."

http://www.motorsims.com

Marc J.Nelso

"Motorsport Simulations"

by Marc J.Nelso » Thu, 28 Jan 1999 04:00:00


> but we'll be posting bios and stuff on our web page as
> soon as we can!

We've waited this long for ya', Stephen...We can wait a tad longer.  ;)

Cheers!

Marc

--
Marc J. Nelson
SimRacing Online - http://www.simracing.com

* No animals were harmed in the making of this e-mail *

Ronald Stoeh

"Motorsport Simulations"

by Ronald Stoeh » Thu, 28 Jan 1999 04:00:00


> On Tue, 26 Jan 1999 19:58:18 GMT, "Michael E. Carver"

> >I look at GPL just like the drivers did during that period.  Race
> >anytime anywhere one can.  You would be surprised at how many non-Grand
> >Prix events these racers ran globally.  The best raced anything and
> >anywhere they could.
> True, many F1 drivers during the 50s and 60s raced also F2, sportscars
> (eg. Mille Miglia, Le Mans, CanAm), touring cars and even at the
> Indy500. Plus, there were some non-world championship F1 races back
> then.

> Too bad that the modern day F1 drivers don't risk to compete in other
> racing events - they might get beaten.
> Apart from contract and sponsorship restraints, testing and promotion,
> it should be easier to race every weekend on different racetracks as
> most top drivers have private planes.

Hmm, the money thing, again! I remember that an F1 driver was penalized
by his team for doing wintersports (skiing or snowboarding). They are
NOT allowed to do anything that threatens their health, unless in
the car of their team, of course... ;^)

l8er
ronny

--
Your mouse has moved. Windows must be restarted for the change
to take effect. Reboot now?
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

John Fro

"Motorsport Simulations"

by John Fro » Fri, 29 Jan 1999 04:00:00


>On Tue, 26 Jan 1999 19:58:18 GMT, "Michael E. Carver"

>>I look at GPL just like the drivers did during that period.  Race
>>anytime anywhere one can.  You would be surprised at how many non-Grand
>>Prix events these racers ran globally.  The best raced anything and
>>anywhere they could.
>True, many F1 drivers during the 50s and 60s raced also F2, sportscars
>(eg. Mille Miglia, Le Mans, CanAm), touring cars and even at the
>Indy500. Plus, there were some non-world championship F1 races back
>then.

One of the reasons F1 drivers raced the Indy 500 in the 50's and 60's was
because it was a round of the World Championship from 1950 through 1960.

John

John Frost

Remove the "8" to email

Mark S. Mille

"Motorsport Simulations"

by Mark S. Mille » Sat, 30 Jan 1999 04:00:00


>[...]

>I look at GPL just like the drivers did during that period.  Race
>anytime anywhere one can.  You would be surprised at how many non-Grand
>Prix events these racers ran globally.  The best raced anything and
>anywhere they could.  That's how they became the best.  And that's what
>GPL means to me, a simulation of this desire to race and race and race.

I couldn't agree more ... as evidenced by the ***** amount of time I
spent with GPL and on VROC (under the alias "Jethro Bodine") over the
holiday vacation.

And (without giving away the whole store here) we feel that it's possible to
provide a *** environment where players of all skill levels can be
competetive in a wide variety of racing formats and experience the rush of
racing. Again, and again, and again. Without sacrificing the fidelity of the
simulation. This is a matter of balance and, in some cases, looking at what
makes some games "too hard" from a different angle.

    -MSM

--
__________________________________________________________________________
Mark S. Miller                       "Be regular and orderly in your life,
Director of Design                    that you may be *** and original
Motorsport Simualtions, Inc.          in your work."

http://www.racesimcentral.net/


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.