side? My guess
is that it's supposed to be the motion of the car messed up by slow downs in
the frame rate.
Anyone else noticing this?
Kyle
Kyle
N3 is not immune...
Kyle
> >N3 lookin' nice...but what's the "bobble" or dance the cars do from side
to
> >side?
> I noticed, but since my palms were sweating up my suede TSW
> wheel, from all the cool racing, I decided to concentrate on
> what is important.
> --
> * rrevved at mindspring dot com
> * unit.26 s.p.u.t.u.m.
> * http://www.cabal.net
N3 is the best yet! I was glad after seeing the mess of N99.
Matt Harper
MHarper on TEN, Haven't picked a name for N3. :o)
P.S. Nice to see the Brickyard !!
You can get slammed here if you pick on N3 too much, which is not what I'm
doing. I've been racing since N1, but N3 isn't without minor nuances that
detract from the overall experience. It's not enough to keep me from racing
by any means, but I was just trying to express my inquisitive nature in a
public forum.
I'm not calling it a flaw, either. The side to side thing I've always seen,
but this one is new, sort of like chassis roll, vertically up and down, but
very quickly. I just want to find out if I'm the only one (then I can
deduce that it's probably my hardware or software setup), or if others are
seeing it, it's a phenomenon of the game. Remember, we're spoiled by GPL,
SCGT (some), etc...
Kyle
Matt Harper
Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
Zog
> Kyle
As a member of the now defunct CCG NASCAR2 AI Project, I think what you
are observing is the AI engine in N2/99/3 pushed to its limit. While we
were constructing a more realistic AI for N2, we encountered
this behavior alot. There are some flaws in the AI engine in N2/ICR2
that were corrected in the GPL engine. But, N3 is basically using the
same AI engine as N2, Papy just took a few lessons from those that
worked to improve their AI from the outside. I even took a few of the
AI files from N3 and compared them to the CCG AI files and found alot of
similarities in Papy's new approach to "smarten" up the AI.
I also see the same in their approach to "paint jobs" this time around.
Not to mention the Internet gameplay features. I think that those hard
working "hobbiests" and "amatuers" that have worked so hard over the
years improving Papy's sims deserve a good pat on the back for having
pushed Papy forward. They, in my humble opinion, deserve a mention in
the credits for NASCAR3.
% > N3 lookin' nice...but what's the "bobble" or dance the cars do from side to
% > side? My guess
% > is that it's supposed to be the motion of the car messed up by slow downs in
% > the frame rate.
% > Anyone else noticing this?
% >
% > Kyle
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cheers,
Mark
Reading, UK
> As a member of the now defunct CCG NASCAR2 AI Project, I think what you
> are observing is the AI engine in N2/99/3 pushed to its limit. While we
> were constructing a more realistic AI for N2, we encountered
> this behavior alot. There are some flaws in the AI engine in N2/ICR2
> that were corrected in the GPL engine. But, N3 is basically using the
> same AI engine as N2, Papy just took a few lessons from those that
> worked to improve their AI from the outside. I even took a few of the
> AI files from N3 and compared them to the CCG AI files and found alot of
> similarities in Papy's new approach to "smarten" up the AI.
> I also see the same in their approach to "paint jobs" this time around.
> Not to mention the Internet gameplay features. I think that those hard
> working "hobbiests" and "amatuers" that have worked so hard over the
> years improving Papy's sims deserve a good pat on the back for having
> pushed Papy forward. They, in my humble opinion, deserve a mention in
> the credits for NASCAR3.
> % > N3 lookin' nice...but what's the "bobble" or dance the cars do from
side to
> % > side? My guess
> % > is that it's supposed to be the motion of the car messed up by slow
downs in
> % > the frame rate.
> % > Anyone else noticing this?
> % >
> % > Kyle
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I know at least from my own experience, 98% of my time behind the wheel
of Nascar2 was while running The Pits Touring Car Patch.
Nascar2 in stock form bored me to tears (admittedly I'm not much of an oval
fan) and thanks to all the hard work of hobbiests who devoted their own free
time improving the N2 AI + car models + Dave's inexpensive ICR2 track
converter, many of us were able to have a great deal of fun with N2 in
modified form.
Hoping that at least some of those modifications will also be developed
for N3.
It would have been nice for the N3 credits to mention thanks to these
hobbiests who contribute much to the success of the Papyrus Nascar scene.
Seeyas on the track.
--John (Joao) Silva