|> >Hell, if I`d been in your shoes, Mr. Microprose might just be getting
|> >out of intensive care by now (joking, perhaps :-) That is the sort of
|> >attitude from Microprose that really really makes me sick.
|> >Maybe we should just let Microprose disappear from the Amiga scene. Sure,
|> >they *used* to write excelle
|> ...
|>
|> Microprose is a company interested in profits! If I was to pay a bunch
|> of programmers to write a new simulator, I'd also choose the platform
|> for the most likely return of my investment. Only if there was no
|> additional extra cost would I support the non-mainstream platforms.
|> It's that simple.
In that case, why did Microprose ever support the Amiga? They could
easily have kept their output PC only and still made a fortune from
sales in the US (until Europe caught the PC bug a few years ago).
Creating programs for more than one platform will always cost more
than creating programs for just one platform, so why do quite a
few software companies support multi-platform development?
Think, there are still a LOT of Amigas used for game playing, and
if a game is released that is well written, it will be purchased by
sufficient people to make it financially viable (especially if said
game happened to be F1GP2 - look at all the net traffic this topic
has created, and think how many Amiga owners don`t have net access...)
And they seem quite happy to rerelease old Amiga games in order to
make money out of Amiga owners that way..... Rereleasing the PC
versions only would cost less than rereleasing both versions, but
Microprose obviously think they will make a decent profit on the
Amiga rereleases, even though a lot of people interested in such
sims already have them from the original releases.
|>
|> And about disappearing from the AMiga scene: expect EVERY company to
|> disappear from that "market".
Without some time scale reference, this comment could also apply to
the PC market, the Megadrive market, the 3D0 market...............
I personally believe Microprose *could* do an Amiga version of F1GP2,
with or without texture mapping, and make sufficient profit to make
it worthwhile. I think their arguing that the Amiga is not able
to do texture mapping is just an excuse, we don`t need the texture
mapping for the sim to be brilliant - just make the graphics look
as nice as F1GP1 and give us a bit more speed, new tracks and a bit
more simulation of things like engine failures and fuel loads etc.
Look at TornadoAGA or the fast approaching SimCity2000 and TFX for
examples of software converted to the Amiga, presumably at some
non-insignificant cost to the companies involved. Surely these
companies are just as interested in profits as Microprose. Can you
explain why they should continue with Amiga software given your
argument for Microprose above???
Nothing in life is ever simple.
Chris
A4000/030/882 - 6/530