Mine won't go faster than 202. I hit 212 by drafting another car.
But Surtees rolls along at 220 all by himself, which is good
for a 2:02 lap. Why is he so fast?
--Jeff
--Jeff
>--Jeff
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +28.67...F2 +151.26...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
+Cinquo
> AI cars don't obey the same laws of physics as we players do. I think
> there's an AI parameter which limits top speed and could maybe be used
> to fix the problem. Some AI-tweak expert probably has the answer.
> +Cinquo
:-)
--
Never argue with an idiot. He brings you down to his level, then beats you with
experience...
Hi!
Because Mark Beckman, who created the AI-files for Smogbank, made them so
fast. You can accelerate or slow down the AI with one simple value in the
file "track.ini":
[ GP ]
dlong_speed_adj_coeff = 1.200000 ; value modifies dlong velocities
(i.e. RELS) in .LP
Decreasing this value makes the AI slower, increasing speeds them up.
The reason for Mark to enter a high value here is that he wanted to create
AI that one could use for drafting in order to establish a new land speed
record for GPL, which at the moment I'm the proud owner of with 233 mph ;).
The whole discussion about this effort can be viewed in the Legendscentral
forums, especially in this thread:
http://www.legendscentral.com/ubb/Forum8/HTML/001562.html
Hopefully someone will now break my record and bring this thread to live
again ;)).
Regards
Crash
> Hi!
> > Why does J Surtees in his Murasama circle Smogbank at 220 MPH?
> > Mine won't go faster than 202. I hit 212 by drafting another car.
> > But Surtees rolls along at 220 all by himself, which is good
> > for a 2:02 lap. Why is he so fast?
> Because Mark Beckman, who created the AI-files for Smogbank, made them so
> fast. You can accelerate or slow down the AI with one simple value in the
> file "track.ini":
> [ GP ]
> dlong_speed_adj_coeff = 1.200000 ; value modifies dlong
velocities
> (i.e. RELS) in .LP
> Decreasing this value makes the AI slower, increasing speeds them up.
> The reason for Mark to enter a high value here is that he wanted to create
> AI that one could use for drafting in order to establish a new land speed
> record for GPL, which at the moment I'm the proud owner of with 233 mph
;).
> The whole discussion about this effort can be viewed in the Legendscentral
> forums, especially in this thread:
> http://www.legendscentral.com/ubb/Forum8/HTML/001562.html
> Hopefully someone will now break my record and bring this thread to live
> again ;)).
> Regards
> Crash
Keep on diggin'! ;))
Regards
Crash
> > Damn! I thought my 222 was doing good!
> Keep on diggin'! ;))
> Regards
> Crash
> AI cars don't obey the same laws of physics as we players do. I think
> there's an AI parameter which limits top speed and could maybe be used
> to fix the problem. Some AI-tweak expert probably has the answer.
> +Cinquo
dlong_speed_maximum = 2.410000
This is from the Monza track.ini . 1 "tick" = 80mph therefore at Monza the
AI is limited to 2.41 x 80mph = 192.8mph
Andrew