(with a bit of help). Problem was that it was a very time consuming and
diffucult job, especially the CC line.
I'm sure if a track editor was to come with the sim it would most likely
work out the CC line for you and generally make the whole process alot
easier.
Chris
> the game is 4 years old, and more than 600 tracks have been released for
> it.
> Ofcourse this editor was not made by the developers of the game, but by a
> 3rd party (by the name of Paul Hoad, thanks!)
> AFAIK GP2 is the only decent sim with a trackeditor.
> GPL has none, MGPRS2/F1RS has none, etc. Only CPR had one, IIRC, but that
> was not a decent sim.
> > I remember the Atari console version of Pole Position had a track
editor.
> > Like the game (though not bad for its time) it wasn't very realistic.
> For
> > instance you could make the track go anywhere, even in one continous
> > straight line, and you would always end up back at the start line at
the
> > end of the lap.
> > More seriously, why is it that no racing sims (though I think SODA had
> one)
> > have a track editor? Tracks are always the most eagerly awaited third
> > party add-ons for any sim and I don't know how it could hurt to allow
us
> to
> > easily make our own tracks. Even if didn't have GPL physics I would be
> > interested in any half decent sim which had a track editing feature.
> > Of course I doubt this will happen as the paying public has no right
> > whatsoever to decide what should be in their sims.
> > Chris