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I have read a number of posts here from some pretty annoyed folks regarding Papyrus=92s notice that they will not be fixing the AI o=
r any other shortcomings in Nascar 2 and have decided to put my two bobs worth in..
Fear enough that these people have a grievance but I for one do not feel I was screwed in any way by Papyrus for what I got with Nas=
car 2 but rather mildly disappointed with some of the omissions.
Adding it all up though I think Nascar 2 stomps all over Nascar 1 in large number of ways.
OK, the truth is the AI is not much better than Nascar 1 but I certainly have not found it so unplayable either. With these minor p=
roblems there are work-around=92s available by some very talented people to fix them . At the end of the day Papyrus is the first t=
o admit that Nascar 2 was modeled off the code from Nascar 1 with a number of additions and modifications, and they also admit that=
their AI code and track building tools are dated . I don=92t recall ever reading from Papyrus that Nascar 2 was a complete re-write=
and so I did not have too higher expectations.
So rather than feeling ripped off I feel I got a damn good make-over, more than enough that I have never gone back to Nascar 1. (Tha=
nk goodness for rear wheel spin, not so many places lost trying to get back around.)
I have had many an hours of hard out Stockcar Racing e***ment and will continue to do so for a long time to come. (Especially as a=
member of a offline racing league) Definitely worth the $116.00 NZ I paid for it.
So now I have said all that I will point out my disappointments and my hopes for the possible Nascar 3 and/or other racing products =
from Papyrus.
Nascar 2 disappointments.
No neutral gear or clutch.
Not enough controllable engine revving /wheel spinning (rather than the full on 8500 RPM -back end spin around to quickly affair).
No =93Drivers, Start Your Engines=94 along players ability to fire-up the engine.
No Pit Road pace lap start.
No engine stall during spin outs.
No brake lockup or brake failure.
No non-fatal-fix-in-the-pits engine problems (ignition, overheating etc.).
No rattle sounds effects just before engine lets go.
No animated pit crew and no other teams behind and/or over the pit wall.
Pit roads not straight where they should be.
Walls at places on the track where they don=92t belong. (Watkins Glen chicane, Sears Point turns 11 and 7 etc.).
No double file restarts.
No AI car bad judgment causing accidents.
I would like to see more time cleaning up AI wrecks and not have totaled cars disappear off the screen but rather be towed to the pi=
ts. (This is where more time would come in I guess.)
I hate the magic spin around on the spot the AI cars do to get back facing the right way.
The AI definitely needs sorting to get them to catch up to the pace line after getting out of pit road.
I would like to see more underbody detail of damaged cars instead of the current greyed-out area.
I can go without flips/roll-overs unless it is done convincingly ( not half-slow motion like A Need for Speed.).
If I=92m the winner I would like the ability to drive the car into the winners circle to end the race. (Although I would rarely get=
to do that even if it was implemented.)
I think that is about it...
Oh no, I almost forgot, how silly of me.......... The powers to be need to release to Papyrus the licenses to do the Daytona 500 and=
Brickyard 400.
OK I=92ve said my bit now lets hear some CONSTRUCTIVE comments and ideas rather than all this negative hoo-haa going on in this her=
e town.
(Oh, and da, sorry I talked for so long.)
Nigel
Lakewood Motorsports (Member of the NORS racing league)
Hamilton
New Zealand
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