rec.autos.simulators

roll over's

john j bulgarell

roll over's

by john j bulgarell » Wed, 12 Mar 1997 04:00:00

I really would like to see the cars be able to rollover. Is there any way
that NASCAR 2 is able to do this, and will it be available on NASCAR3?

Stolen Chi

roll over's

by Stolen Chi » Wed, 12 Mar 1997 04:00:00


As soon as someone can come up with a realistic physics model to
simulate the millions of possible ways a car can react based on the
numerous tracks, conditions, speed and traffic.  THEN have it work on
something less than a Cray SC at better than 8 frames a second so that
all crashes aren't in slo-mo nearly freezing the machine as it models
the roll to death.   I hope they don't.  I don't want the people with
a machine that can't handle it to start whining to Papyrus/Sierra.

Jim Sokolo

roll over's

by Jim Sokolo » Wed, 12 Mar 1997 04:00:00



NASCAR2 does not. N3 is TBD... One issue is the amount of processor
time needed to "do it right." It just won't do for a Papyrus sim to
have any pre-canned crash sequences. :-)

The other issue is NASCAR likes to de-emphasize the crashing, burning,
and dangerous aspects of the sport. (Frankly, I agree with them for
the most part, as I like to watch the racing much more than the
crashing...) However, the real cars do it on Sunday, and I'd like to
be able to capture that in our simulation.

(Of course, imagine the explosion of posts of replays on
alt.binaries.autos.simulators if spectacular crashes were
available...)

---Jim Sokoloff, Papyrus

Jimmy and Lis

roll over's

by Jimmy and Lis » Wed, 12 Mar 1997 04:00:00


> I really would like to see the cars be able to rollover. Is there any way
> that NASCAR 2 is able to do this, and will it be available on NASCAR3?

  I have a pcx (screen shot) of my car up on two wheels at
Martinsville.  You can actually see the underside of the car!  Please
e-mail if interested!

                                         Jimmy
                                http://users.exis.net/~jandl70

                         Follow the link to the NASCAR 2 page....!!!

David Gar

roll over's

by David Gar » Thu, 13 Mar 1997 04:00:00


> I really would like to see the cars be able to rollover. Is there any way
> that NASCAR 2 is able to do this, and will it be available on NASCAR3?

(whistle, whistle) comer' boy, sit, roll over!(grin)

It would be pretty cool to see ol' Dale slide down the wall upside down
in N3 like he did at Daytona!

-DG-

And

roll over's

by And » Fri, 14 Mar 1997 04:00:00





>>I really would like to see the cars be able to rollover. Is there any way
>>that NASCAR 2 is able to do this, and will it be available on NASCAR3?

>NASCAR2 does not. N3 is TBD... One issue is the amount of processor
>time needed to "do it right." It just won't do for a Papyrus sim to
>have any pre-canned crash sequences. :-)

Wouldn't 3D card support take the load off the processor?

Andy
http://www.racesimcentral.net/~ridger
Kali/Nascar/***
WARNING: MY E-MAIL ADDRESS HAS BEEN ALTERED TO PREVENT UNWANTED JUNK MAIL!
REMOVE ASTERISK FROM THE END OF ADDRESS TO REPLY BY E-MAIL.

Jimmy and Lis

roll over's

by Jimmy and Lis » Fri, 14 Mar 1997 04:00:00

I still have a screen shot of me up on two wheels at Martinsville.   I
hit the curb going into three, and the replay showed me up  in the air.
I'll e-mail it if anyone wants it....

  NASCAR 2 page in progres...http://users.exis.net/~jandl70/NASCAR2

Jim Sokolo

roll over's

by Jim Sokolo » Sat, 15 Mar 1997 04:00:00






>>>I really would like to see the cars be able to rollover. Is there any way
>>>that NASCAR 2 is able to do this, and will it be available on NASCAR3?

>>NASCAR2 does not. N3 is TBD... One issue is the amount of processor
>>time needed to "do it right." It just won't do for a Papyrus sim to
>>have any pre-canned crash sequences. :-)

>Wouldn't 3D card support take the load off the processor?

Short answer: No. (at least not in the way you might be thinking it
does). Longer answer, read on.

Yes and no. Most 3D cards do not provide any "useful" geometry
acceleration (the matrix multiplies to transform points from model
space(s) to screen space). The real increase in allowing flips, rolls,
etc is the collision detection with several (many) parts of the car
and the ground, wall, catch fences, etc. Here, a 3D card will be of no
help.

The 3D cards do permit vastly nicer graphics operations, including
shading, bilinear filtering, alpha blending, etc. Currently, I'm not
aware of a 3D card who's geometry engine is faster and more capable
than doing those calculations with the FPU. (Once that's done, you're
way better off having a graphics card do the polygon drawing than
having the CPU have to handle that, especially given memory bandwidth
limitations.)

---Jim Sokoloff, Papyrus

Bill Hutso

roll over's

by Bill Hutso » Sat, 15 Mar 1997 04:00:00


> I still have a screen shot of me up on two wheels at Martinsville.   I
> hit the curb going into three, and the replay showed me up  in the air.
> I'll e-mail it if anyone wants it....

>   NASCAR 2 page in progres...http://users.exis.net/~jandl70/NASCAR2

I have done the same thing. It is just a glitch between the asphalt and
the grass. Trust me, the cars do not roll over.

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