> Maybe they split it to allow the viewer to watch the commercials at
> the same time as the race ;-)
>> On Sun, 17 Apr 2005 17:35:38 GMT, "Mitch_A"
>>>Yea 4 mins of commercials every 7 minutes of broadcast is crazy. Not
>>>counting the minutes of ads during the race itself.
>> But along those lines, did anyone notice what the first IRL race did
>> with commercials? They did a split screen and allowed us to watch the
>> race at the same time as commercials. I wonder how the advertisers
>> feel about this?
Here is my 'guess' as to WHY this happens.
In the 'old' days of programming, each programmer wrote his own code for
finding, identifying, and communicating with various controllers. The
more time a team had to work with all the various products, the more
options could be covered.
Then Windows came along and tried to standardize many of the coding
processes. The trouble was...the hardware was not always 100% windows
compliant and programmers would have to poke around and figure out what
was needed to get a paticular piece of hardware working.
Gradually much of this work was being done by the hardware
manufacturers under the guise of customer support(in this case the
software companies would be the customers) So not only were specs
distributed to the code monkeys, but actual humans were often assigned to
smooth the process, helping the hardware work with the code.
It probably got to the point, that if a manufacturer did NOT send help
(i.e. one or more coders to integrate the hardware with the sim) then the
'team' could not justify working and debugging and consumer supporting
those products. Hence with MS know longer even acknowledging that they
ever sold wheels, there is no-one for the EA team to contact for software
support. No help, no ingame inclusion.
Just my 'hunch.' I am far far removed from any who trully would be on
the inside to know.
dave henrie