Now that I'm happy with my sim on a flat surface, I am interested in
introducing rigid body dynamics
Firstly, what is better to implement first a) a rigid body system to the
car can flip, roll and leave the gound and stuff (albeit still on a flat
surface), or b) some sort of non-flat world, which would involve wheel-road
polygon detection ?
Also, could anybody point me in the direction of some good sources of
information (preferably online) for the above topics??
Thanks in advance!
Alex Smith