rec.autos.simulators

CMR too easy? An idea to make it harder...

Rehan Al

CMR too easy? An idea to make it harder...

by Rehan Al » Sun, 06 Dec 1998 04:00:00

No doubt many of you will have already tried this, but if not, try taking
off the arrows. I bought the game today, played it with the arrows, then
took them off - all of a sudden you start paying much more attention to
Nicky Grist, and the whole experience becomes a lot more absorbing!

Another thing - using an MS Sidewinder FF joystick, the FF effects
(especially on gravel) are excellent, even if driving with the joystick is a
little tricky. I'll hopefully be getting the MS Wheel soon - I wonder how
that'll compare.

Game of the year for me without a doubt, and I've only had it for 4 hours.
:-)

Rehan Ali

Simo

CMR too easy? An idea to make it harder...

by Simo » Mon, 07 Dec 1998 04:00:00

How about comparing your times with the rest of us at

http://www.banana1.demon.co.uk/cm-main.htm
http://members.xoom.com/S40T4/index.html
http://www.codemasters.com/_hall/halls.htm

Hope to see you up there :-)


>No doubt many of you will have already tried this, but if not, try taking
>off the arrows. I bought the game today, played it with the arrows, then
>took them off - all of a sudden you start paying much more attention to
>Nicky Grist, and the whole experience becomes a lot more absorbing!

>Another thing - using an MS Sidewinder FF joystick, the FF effects
>(especially on gravel) are excellent, even if driving with the joystick is a
>little tricky. I'll hopefully be getting the MS Wheel soon - I wonder how
>that'll compare.

>Game of the year for me without a doubt, and I've only had it for 4 hours.
>:-)

>Rehan Ali


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