I'm pretty sure that's this value in 'default.cfg' (for***pit view in this
case):
OrientationRate=(35.000000, 35.000000, 25.000000)
I've set the swingman ('chase view') cam to
OrientationRate=(360.000000, 360.000000, 360.000000)
The result is that there's no movement whatsoever in relation to car
handling (which sucks for this view, but I was just experimenting).
Other values:
PositionOffset=(0.000000, -0.028500, -0.0100000) \\(Left-Right, Up-Down,
Back,Forward)
- sets the exact position of the cam
OrientationOffset=(-0.030000, 0.000000, 0.000000)
- sets the direction (orientation angle) of the cam (I think)
I remember seeing some guide for this somewhere, for F12K1, probably on of
the racing forums. But usually I just wait till someone else comes up with
some good settings, and use those :-)
Ice D
> Can't you get a similar effect from changing the orientation rate or one
> of those variables in the default.cfg file? Never actually tried it but
> I thought I read somewhere that one of those variables controls the
> automatic head movement which happens in response to handling
> conditions. Maybe that would give you an effect that actually relates
> to what the car is doing.
> > > >For anyone who's interested, the glance effect used for F12002
> works for
> > > >GTR2002 as well (as expected). You can find the tweak here (just
> the
> > *.plr
> > > >tweak, I didn't mess with the 'default.cfg'):
> >http://www.racesimcentral.net/~hg/forums/showthread.php?threadid=50510
> > > >Downside is that you loose the look left / look right function with
> this.
> > > >Anyway, I prefer it, I didn't use look left / look right that much
> anyway
> > > >(find it disorientating). I guess it's a matter of taste. Or is
> it..?
> > > I think that's a cool idea, but it would be better if you could have
> > > your head rotate towards the apex well before the turn, sort of like
> > > in Official F1 Racing from Eidos/Lankhor several years ago (for a
> ***
> > > game, that had a few great features - being able to have your POV
> > > change with either G forces or by looking towards the apex of the
> next
> > > turn, and the helicopter fly-by).
> > > If you're looking in the same direction the wheel is pointing,
> you're
> > > not looking far enough ahead. That has to cause havoc in exiting
> > > turns especially, since you'll still be looking to the right when
> you
> > > should be looking at the exit and getting ready to look further down
> > > the track towards the entrance to the next turn.
> > You have a point, and I agree that it's not ideal. On the other hand,
> if you
> > use only a slight glance angle (I use 10 degrees in game), the effect
> won't
> > be so dramatic as to ruin your line of driving on exiting turns (nor
> will it
> > greatly improve your field of view on entering turns for that matter).
> I
> > think of it as an overall enhancement effect, it makes the feel of the
> car a
> > bit less static. But maybe I'll set it back to manual, and use the
> same 10
> > degree angle, or slightly above that. If I use a large angle, I tend
> to lose
> > my sense of direction almost instantly. That's my experience anyway.
> > Ice D