rec.autos.simulators

GTR2002 + 'Glance' working

Ice

GTR2002 + 'Glance' working

by Ice » Thu, 05 Dec 2002 09:49:08

For anyone who's interested, the glance effect used for F12002 works for
GTR2002 as well (as expected). You can find the tweak here (just the *.plr
tweak, I didn't mess with the 'default.cfg'):

http://www.racesimcentral.net/~hg/forums/showthread.php?threadid=50510

Downside is that you loose the look left / look right function with this.
Anyway, I prefer it, I didn't use look left / look right that much anyway
(find it disorientating). I guess it's a matter of taste. Or is it..?

By the way, I also changed the TV Cocpit Cam in 'default.cfg' (ok, I did
mess with it...). I just copied over some values (Fov + PositionOffset) of
the Onboard Hood view.

___

LocalCam=TVCOCKPIT
{
  Fov=(80.000000, 85.000000)
  Clear=TRUE
  Color=(0, 0, 0)
  ClipPlanes=(0.305000, 500.000000)
  LODMultiplier=(1.000000)
  MipmapLODBias=(-0.600000)
  Size=(1.000000, 1.000000)
  Center=(0.500000, 0.500000)
  Flags1=(0)
  Flags2=(0)
  RadiusLimits=(0.000000, 0.000000)
  OrientationRate=(35.000000, 35.000000, 25.000000)
  PositionOffset=(-0.44, 0.31, -1.12)      \\(Left-Right, Up-Down,
Back,Forward)
  OrientationOffset=(-0.208662, -0.015162, 0.001304)
  Radius=(0.000000)

___

Cheers,

Ice D

Jason Moy

GTR2002 + 'Glance' working

by Jason Moy » Fri, 06 Dec 2002 01:29:04


>For anyone who's interested, the glance effect used for F12002 works for
>GTR2002 as well (as expected). You can find the tweak here (just the *.plr
>tweak, I didn't mess with the 'default.cfg'):

>http://www.racesimcentral.net/~hg/forums/showthread.php?threadid=50510

>Downside is that you loose the look left / look right function with this.
>Anyway, I prefer it, I didn't use look left / look right that much anyway
>(find it disorientating). I guess it's a matter of taste. Or is it..?

I think that's a cool idea, but it would be better if you could have
your head rotate towards the apex well before the turn, sort of like
in Official F1 Racing from Eidos/Lankhor several years ago (for a ***
game, that had a few great features - being able to have your POV
change with either G forces or by looking towards the apex of the next
turn, and the helicopter fly-by).

If you're looking in the same direction the wheel is pointing, you're
not looking far enough ahead.  That has to cause havoc in exiting
turns especially, since you'll still be looking to the right when you
should be looking at the exit and getting ready to look further down
the track towards the entrance to the next turn.

Jason

Carl Ribbegaard

GTR2002 + 'Glance' working

by Carl Ribbegaard » Fri, 06 Dec 2002 06:41:43

I use it too.
This way, I can admire more of the interior more often ;)

/Carl


Ice

GTR2002 + 'Glance' working

by Ice » Fri, 06 Dec 2002 21:27:00



> >For anyone who's interested, the glance effect used for F12002 works for
> >GTR2002 as well (as expected). You can find the tweak here (just the
*.plr
> >tweak, I didn't mess with the 'default.cfg'):

> >http://www.racesimcentral.net/~hg/forums/showthread.php?threadid=50510

> >Downside is that you loose the look left / look right function with this.
> >Anyway, I prefer it, I didn't use look left / look right that much anyway
> >(find it disorientating). I guess it's a matter of taste. Or is it..?

> I think that's a cool idea, but it would be better if you could have
> your head rotate towards the apex well before the turn, sort of like
> in Official F1 Racing from Eidos/Lankhor several years ago (for a ***
> game, that had a few great features - being able to have your POV
> change with either G forces or by looking towards the apex of the next
> turn, and the helicopter fly-by).

> If you're looking in the same direction the wheel is pointing, you're
> not looking far enough ahead.  That has to cause havoc in exiting
> turns especially, since you'll still be looking to the right when you
> should be looking at the exit and getting ready to look further down
> the track towards the entrance to the next turn.

You have a point, and I agree that it's not ideal. On the other hand, if you
use only a slight glance angle (I use 10 degrees in game), the effect won't
be so dramatic as to ruin your line of driving on exiting turns (nor will it
greatly improve your field of view on entering turns for that matter). I
think of it as an overall enhancement effect, it makes the feel of the car a
bit less static. But maybe I'll set it back to manual, and use the same 10
degree angle, or slightly above that. If I use a large angle, I tend to lose
my sense of direction almost instantly. That's my experience anyway.

Ice D

Haqsa

GTR2002 + 'Glance' working

by Haqsa » Sat, 07 Dec 2002 08:49:07

Can't you get a similar effect from changing the orientation rate or one
of those variables in the default.cfg file?  Never actually tried it but
I thought I read somewhere that one of those variables controls the
automatic head movement which happens in response to handling
conditions.  Maybe that would give you an effect that actually relates
to what the car is doing.





> > >For anyone who's interested, the glance effect used for F12002
works for
> > >GTR2002 as well (as expected). You can find the tweak here (just
the
> *.plr
> > >tweak, I didn't mess with the 'default.cfg'):

>http://www.racesimcentral.net/~hg/forums/showthread.php?threadid=50510

> > >Downside is that you loose the look left / look right function with
this.
> > >Anyway, I prefer it, I didn't use look left / look right that much
anyway
> > >(find it disorientating). I guess it's a matter of taste. Or is
it..?

> > I think that's a cool idea, but it would be better if you could have
> > your head rotate towards the apex well before the turn, sort of like
> > in Official F1 Racing from Eidos/Lankhor several years ago (for a
***
> > game, that had a few great features - being able to have your POV
> > change with either G forces or by looking towards the apex of the
next
> > turn, and the helicopter fly-by).

> > If you're looking in the same direction the wheel is pointing,
you're
> > not looking far enough ahead.  That has to cause havoc in exiting
> > turns especially, since you'll still be looking to the right when
you
> > should be looking at the exit and getting ready to look further down
> > the track towards the entrance to the next turn.

> You have a point, and I agree that it's not ideal. On the other hand,
if you
> use only a slight glance angle (I use 10 degrees in game), the effect
won't
> be so dramatic as to ruin your line of driving on exiting turns (nor
will it
> greatly improve your field of view on entering turns for that matter).
I
> think of it as an overall enhancement effect, it makes the feel of the
car a
> bit less static. But maybe I'll set it back to manual, and use the
same 10
> degree angle, or slightly above that. If I use a large angle, I tend
to lose
> my sense of direction almost instantly. That's my experience anyway.

> Ice D

Ice

GTR2002 + 'Glance' working

by Ice » Sat, 07 Dec 2002 09:29:49

I'm pretty sure that's this value in 'default.cfg' (for***pit view in this
case):

OrientationRate=(35.000000, 35.000000, 25.000000)

I've set the swingman ('chase view') cam to

OrientationRate=(360.000000, 360.000000, 360.000000)

The result is that there's no movement whatsoever in relation to car
handling (which sucks for this view, but I was just experimenting).

Other values:

PositionOffset=(0.000000, -0.028500, -0.0100000)     \\(Left-Right, Up-Down,
Back,Forward)
- sets the exact position of the cam

OrientationOffset=(-0.030000, 0.000000, 0.000000)
- sets the direction (orientation angle) of the cam (I think)

I remember seeing some guide for this somewhere, for F12K1, probably on of
the racing forums. But usually I just wait till someone else comes up with
some good settings, and use those  :-)

Ice D


> Can't you get a similar effect from changing the orientation rate or one
> of those variables in the default.cfg file?  Never actually tried it but
> I thought I read somewhere that one of those variables controls the
> automatic head movement which happens in response to handling
> conditions.  Maybe that would give you an effect that actually relates
> to what the car is doing.






> > > >For anyone who's interested, the glance effect used for F12002
> works for
> > > >GTR2002 as well (as expected). You can find the tweak here (just
> the
> > *.plr
> > > >tweak, I didn't mess with the 'default.cfg'):

> >http://www.racesimcentral.net/~hg/forums/showthread.php?threadid=50510

> > > >Downside is that you loose the look left / look right function with
> this.
> > > >Anyway, I prefer it, I didn't use look left / look right that much
> anyway
> > > >(find it disorientating). I guess it's a matter of taste. Or is
> it..?

> > > I think that's a cool idea, but it would be better if you could have
> > > your head rotate towards the apex well before the turn, sort of like
> > > in Official F1 Racing from Eidos/Lankhor several years ago (for a
> ***
> > > game, that had a few great features - being able to have your POV
> > > change with either G forces or by looking towards the apex of the
> next
> > > turn, and the helicopter fly-by).

> > > If you're looking in the same direction the wheel is pointing,
> you're
> > > not looking far enough ahead.  That has to cause havoc in exiting
> > > turns especially, since you'll still be looking to the right when
> you
> > > should be looking at the exit and getting ready to look further down
> > > the track towards the entrance to the next turn.

> > You have a point, and I agree that it's not ideal. On the other hand,
> if you
> > use only a slight glance angle (I use 10 degrees in game), the effect
> won't
> > be so dramatic as to ruin your line of driving on exiting turns (nor
> will it
> > greatly improve your field of view on entering turns for that matter).
> I
> > think of it as an overall enhancement effect, it makes the feel of the
> car a
> > bit less static. But maybe I'll set it back to manual, and use the
> same 10
> > degree angle, or slightly above that. If I use a large angle, I tend
> to lose
> > my sense of direction almost instantly. That's my experience anyway.

> > Ice D

Damien Smit

GTR2002 + 'Glance' working

by Damien Smit » Sat, 07 Dec 2002 09:55:54

Is this similar to how GPL's F10 view works?

Ice

GTR2002 + 'Glance' working

by Ice » Sat, 07 Dec 2002 21:26:14


If the cam-orientation in F10 view is 'glued' to the back of the car, then
yes (can't remember F10 view exactly). It doesn't feel natural. I was trying
to get a nice chase-view thing going, because I found the standard
swingman-cam undriveable. Default values were:

OrientationRate=(1.250000, 1.250000, 0.000000)

Btw, you can move this cam in realtime with the directional keys on numpad.
Good way to view these great looking cars from every angle!

In NFSPU I used chase-view a lot, if I could mimic that I'd be happy. But of
course the chase-view is just for fun, and too arcadish for a realistic sim.
I normally drive with***pit-cam, or my edited TVcockpit-cam, which is now
exactly the same as the onboard hood-cam:

LocalCam=TVCOCKPIT
{
  Fov=(80.000000, 85.000000)
  Clear=TRUE
  Color=(0, 0, 0)
  ClipPlanes=(0.305000, 500.000000)
  LODMultiplier=(1.000000)
  MipmapLODBias=(-0.600000)
  Size=(1.000000, 1.000000)
  Center=(0.500000, 0.500000)
  Flags1=(0)
  Flags2=(0)
  RadiusLimits=(0.000000, 0.000000)
  OrientationRate=(35.000000, 35.000000, 25.000000)
  PositionOffset=(-0.44, 0.31, -1.12)      \\(Left-Right, Up-Down,
Back,Forward)
  OrientationOffset=(-0.125263, -0.006011, 0.000252)
  Radius=(0.000000)

I think the hood-view makes learning the track more easy, and you get a good
close view of the other cars. Too bad there's no mirror.

Ice D


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