The inclusion of dynamic tree shadows is awesome. Probably, the
only downsides will be the resource hit on the PC (high-end needed for
sure) and the greater time & expense in development to get it right.
Now, for the next realism jump in sim racing we need bird and
aircraft shadows, dynamic spectators that move around and stand on the
outside of really tough fast corners (jumping out of the way at the
last second), tree leaves that stick to you windscreen in the rain, and
the occasional roadkill (skunk, possum, duck, squirrel, whistle pig, or
rat, depending on the racing environment). I am not trying to be funny
here - bet on these features in the next year or three.
> I know what you're saying. That kind of texture saturation is missing
in
> current sims. I really like bombing up Hyde Park in the early morning.
> Especially after a good ten inch dump. (Not that kind!)
> --
> Mark Jeangerard
> www.soundchaserweb.com
> New Mexico USA
> > There are 3 Rally titles coming out over the next several months,
and
> > since I have a budding CMR2 website I've been tracking the
differences
> > between them. The latest Ubisoft AVI of its Rally game has something
> > interesting from the art department point of view, and I wonder if
> > *any* racing game uses this effect as much or as well as Ubisoft is
> > going to. Its purely a graphical gimmic, but its very effective!
> > If you want to see some screens of Ubisofts impressive tree shadow
> > effect go here http://blitzsports.com/racing/CMR2/ and then click on
> > the Rally School button. I always thought there was something
ominous
> > feeling about racing on a road where tree shadows fall.. theres
> > a 'strobe light' thing that happens, and its cool and trecherous at
the
> > same time :)
> > MR
> > Sent via Deja.com http://www.deja.com/
> > Before you buy.
Sent via Deja.com http://www.deja.com/
Before you buy.