rec.autos.simulators

Tree shadows, of all things

mark_rael4..

Tree shadows, of all things

by mark_rael4.. » Thu, 07 Oct 1999 04:00:00

There are 3 Rally titles coming out over the next several months, and
since I have a budding CMR2 website I've been tracking the differences
between them. The latest Ubisoft AVI of its Rally game has something
interesting from the art department point of view, and I wonder if
*any* racing game uses this effect as much or as well as Ubisoft is
going to. Its purely a graphical gimmic, but its very effective!

If you want to see some screens of Ubisofts impressive tree shadow
effect go here http://www.racesimcentral.net/
the Rally School button. I always thought there was something ominous
feeling about racing on a road where tree shadows fall..  theres
a 'strobe light' thing that happens, and its cool and trecherous at the
same time  :)

MR

Sent via Deja.com http://www.racesimcentral.net/
Before you buy.

mark jeangerar

Tree shadows, of all things

by mark jeangerar » Fri, 08 Oct 1999 04:00:00

I know what you're saying. That kind of texture saturation is missing in
current sims. I really like bombing up Hyde Park in the early morning.
Especially after a good ten inch dump. (Not that kind!)

--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA

Terry Welc

Tree shadows, of all things

by Terry Welc » Fri, 08 Oct 1999 04:00:00

   The inclusion of dynamic tree shadows is awesome.  Probably, the
only downsides will be the resource hit on the PC (high-end needed for
sure) and the greater time & expense in development to get it right.
   Now, for the next realism jump in sim racing we need bird and
aircraft shadows, dynamic spectators that move around and stand on the
outside of really tough fast corners (jumping out of the way at the
last second), tree leaves that stick to you windscreen in the rain, and
the occasional roadkill (skunk, possum, duck, squirrel, whistle pig, or
rat, depending on the racing environment).  I am not trying to be funny
here - bet on these features in the next year or three.



> I know what you're saying. That kind of texture saturation is missing
in
> current sims. I really like bombing up Hyde Park in the early morning.
> Especially after a good ten inch dump. (Not that kind!)

> --
> Mark Jeangerard
> www.soundchaserweb.com
> New Mexico USA


> > There are 3 Rally titles coming out over the next several months,
and
> > since I have a budding CMR2 website I've been tracking the
differences
> > between them. The latest Ubisoft AVI of its Rally game has something
> > interesting from the art department point of view, and I wonder if
> > *any* racing game uses this effect as much or as well as Ubisoft is
> > going to. Its purely a graphical gimmic, but its very effective!

> > If you want to see some screens of Ubisofts impressive tree shadow
> > effect go here http://blitzsports.com/racing/CMR2/ and then click on
> > the Rally School button. I always thought there was something
ominous
> > feeling about racing on a road where tree shadows fall..  theres
> > a 'strobe light' thing that happens, and its cool and trecherous at
the
> > same time  :)

> > MR

> > Sent via Deja.com http://www.deja.com/
> > Before you buy.

Sent via Deja.com http://www.deja.com/
Before you buy.
mark_rael4..

Tree shadows, of all things

by mark_rael4.. » Fri, 08 Oct 1999 04:00:00



    Hi Mark, I like bombing up Hyde Park Road too! In fact you get a
little of that same strobe-light effect if the sun is between you and
all the aspen. Hey, by the way, are you familiar with binaural
recording? I have a binaural mic and was wondering if you ever heard a
binaural recording.

MR
Santa Fe

Sent via Deja.com http://www.deja.com/
Before you buy.

aws600

Tree shadows, of all things

by aws600 » Fri, 08 Oct 1999 04:00:00



> There are 3 Rally titles coming out over the next several months, and
> since I have a budding CMR2 website I've been tracking the differences
> between them. The latest Ubisoft AVI of its Rally game has something
> interesting from the art department point of view, and I wonder if
> *any* racing game uses this effect as much or as well as Ubisoft is
> going to. Its purely a graphical gimmic, but its very effective!

GPL doesn't use shadows per se, but it does use some nice lighting
effects on certain tracks.  Mosport and Monza in particular seem to
have sections that are lit more brightly by the sun.  What I can do
without in racing games is lens flare.  Anyone notice that in certain
games, the only part of the track that seems to be lit up by the sun is
your windshield?

-Andrew

Sent via Deja.com http://www.deja.com/
Before you buy.

Matthew V. Jessic

Tree shadows, of all things

by Matthew V. Jessic » Sat, 09 Oct 1999 04:00:00


>    Now, for the next realism jump in sim racing we need bird and
> aircraft shadows, dynamic spectators that move around and stand on the
> outside of really tough fast corners (jumping out of the way at the
> last second), tree leaves that stick to you windscreen in the rain, and
> the occasional roadkill (skunk, possum, duck, squirrel, whistle pig, or
> rat, depending on the racing environment).  I am not trying to be funny
> here - bet on these features in the next year or three.

The only thing I personally will refuse to model
is a flying hotdog wrapper.  I have standards. ;)
--
Matthew V. Jessick         Motorsims

Vehicle Dynamics Engineer  (972)910-8866 Ext.125, Fax: (972)910-8216
Barton Spencer Brow

Tree shadows, of all things

by Barton Spencer Brow » Mon, 11 Oct 1999 04:00:00


>I always thought there was something ominous

feeling about racing on a road where tree shadows fall..  theres
a 'strobe light' thing that happens, and its cool and trecherous at the
same time  :)

Treacherous is right: two years ago I got momentarily blinded in those
"strobe" conditions, and plowed into the back of a stopped UPS truck!

BB

mark jeangerar

Tree shadows, of all things

by mark jeangerar » Wed, 13 Oct 1999 04:00:00

Mark

Do you partake of the winter sports? I'll be bombing up Hyde Park all
season. And down through the Big Tesuque! As they say on the Big T, "There
are no heroes in the Aspen." <EG>

Binaural - We got us some talkin' to do....  :-)

--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA



> > I know what you're saying. That kind of texture saturation is missing
> in
> > current sims. I really like bombing up Hyde Park in the early morning.
> > Especially after a good ten inch dump. (Not that kind!)
> > Mark Jeangerard
> > www.soundchaserweb.com
> > New Mexico USA

>     Hi Mark, I like bombing up Hyde Park Road too! In fact you get a
> little of that same strobe-light effect if the sun is between you and
> all the aspen. Hey, by the way, are you familiar with binaural
> recording? I have a binaural mic and was wondering if you ever heard a
> binaural recording.

> MR
> Santa Fe

> Sent via Deja.com http://www.deja.com/
> Before you buy.

mark jeangerar

Tree shadows, of all things

by mark jeangerar » Wed, 13 Oct 1999 04:00:00

OW! That's hard-core, brother. I know just how you feel. In the early
eighties I plowed a tow truck that was stopped half way down a freeway
onramp in a dead San Francisco fog.

--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA




> >I always thought there was something ominous
> feeling about racing on a road where tree shadows fall..  theres
> a 'strobe light' thing that happens, and its cool and trecherous at the
> same time  :)

> Treacherous is right: two years ago I got momentarily blinded in those
> "strobe" conditions, and plowed into the back of a stopped UPS truck!

> BB


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