rec.autos.simulators

F1GP/WC FAQ - track guides

Dave Gym

F1GP/WC FAQ - track guides

by Dave Gym » Tue, 08 Aug 1995 04:00:00

                            F1GP/WC TRACK GUIDES

   Note that not all of these tracks are present in the current FIA
   calendar, and most of the ones that are have been changed somewhat.
   Still, after getting familiar with the ones that are still raced at, you
   should feel quite at home riding with Michael Schumacher or Damon Hill
   via their in-car cameras.

   This section is biased towards the PC version. The track descriptions
   are mostly valid for the Amiga and ST too, but the replays won't work
   and there are minor differences in the track layouts.

            1. PHOENIX GRAND PRIX CIRCUIT, PHOENIX, ARIZONA, USA

   Moving down Jefferson Street, you brake for a right-hander into Madison
   Street, then for a left-hander onto Jackson Street. Then comes another
   left-hander, a right-hander, and a short straight down to the hairpin.
   Then there's a right hander leading to a very fast right-left
   combination, exiting onto the back straight, Washington Street, followed
   by a right-left combination onto Adam(s?) Street. Then comes another
   left-right, then a long, accelerating left-hander leading back onto
   Jefferson.

              2. AUTODROMO JOS, CARLOS PACE, INTERLAGOS, BRAZIL

   Moving across the start/finish line, you brake into the left/right
   Descida do Sol (now renamed the Senna S). This is a great place to try
   an outbraking maneuver, but care should be taken not to tangle with
   anyone leaving the pits, before entering the long left-hander Curva do
   Solthat leads onto the Rete Oposta, a very long straight where there's
   plenty of scope for slipstreaming. At the end of the Rete Oposta, you
   brake for the Subida da Lago left-hander. You can try outbraking an
   opponent into here but often they will simply drive into you. This
   corner is followed by another left-hander taken at full speed, followed
   by a short straight where you might be able to draft a car, before Ferra
   Dura, a totally evil fast extended right-hander. This is followed by
   Laranji, a slow right hander which is made tricky both by the AI cars,
   who brake ridiculously early for it, and by the fact that there are no
   brake markers, which will typically result in the inexperienced driver
   under-braking and ending up mowing the grass. Immediately after comes
   Pinheirinho, a slow left-hander where you may just be able to slip past
   an opponenet, especially on the exit where you may be able to blast
   through on the left before they move over for Bico de Pato, a right-hand
   hairpin where late-brakers are again liable to end up on the grass. Then
   comes Mergulho, a left-hander which with a light fuel load (or a
   high-downforce setup) can be taken flat out. After a short straight you
   come to Jun+ao, a left-hander which exits onto Subida dos Boxes, the
   segmented curves which form the start/finish straight.

        3. AUTODROMO ENZO AND DINO FERRARI, IMOLA, ITALY (SAN MARINO)

   After crossing the line you sweep left into Tamburello, a full-speed
   left-hander. Then comes Rettifiolo, a right hand flick, and Tosa, a slow
   left-hander. A right-hand flick leads into Piratella, a fast left,
   followed by another left leading downhill to Acque Minerale, a
   left-right-left combination. Moving back up the hill you flick left,
   then pass through the fast right-left Variante Alfa chicane. Then comes
   a full-speed right hander, another left-hander, before going back
   downhill into Rivazza, a pair of medium-slow left-handers. Then comes a
   short straight before Variante Bassa, a fast right-left chicane,
   followed by Traguardo, a slow left-right chicane leading back onto the
   start/finish straight.

                  4. CIRCUIT DE MONACO, MONTE CARLO, MONACO

   The first corner is Ste Devote, a medium speed right-hander, followed by
   a "straight", Montee de Baue Rivage, which winds left-right uphill, past
   Roses Bar and into the Massenet left-hander, followed immediately by
   Casino, a slower right-hander. Then comes a short straight leading down
   to Mirabeau, a right-hander, followed Loews, the very slow left-hand
   hairpin. Then comes a right-hander followed by another, Portier, which
   exits into the tunnel, a long sweeping right hander. After that comes
   Nouvelle Chicane, a left-right followed by a faster right-left, exiting
   onto a short straight before reaching Tabac, a fast left-hander which
   tightens suddenly into the swimming pool complex, where you weave right,
   left, left, right, before sweeping left into the Rascasse double
   right-hander. A tiny straight leads to Antony Noghes, a right hander
   which exits onto the right-hand sweeping start-finish straight.

               5. CIRCUIT GILLES VILLENEUVE, MONTREAL, CANADA

   Accelerating across the start line, you sweep left round T1 at full
   speed (unleess you see computer cars trying to draft each other),
   braking just for the Island Hairpin, a tight right-hander which is a
   good place for outbraking. A short straight follows where you might be
   able to pass, then you flick through T3 and T4, which form the first
   chicane, a very fast right-left comination, followed shortly by T5, a
   right hand flick. Brake into T6, slowish left-hander, followed
   immediately by T7, a faster right hander. It is possible to outbrake
   someone into T6, but a better plan is to wait until the straight that
   follows T7 and slipstream past them, or outbrake them into T8, a
   right-hander which, with the left-hander T9, forms the second chicane;
   watch out for the computer cars trying to outbrake each other here, as
   one of them usually ends up on the grass. The next straight has a
   left-hand flick, after which you can get a tow and outbrake opponents
   into the Pits Hairpin, a slow right-hander. If you're still stuck behind
   someone, now is a good time to try to out-drag them because the track
   narrows and sweeps at full speed through the rapid right-left-right
   combination of T11, Casino Bend, and T12, before coming up on the pit
   entrance. Finally you fly through the tricky final chicance, T14/T15;
   watch out for computer cars trying to slipstream each other here, as it
   invariably ends up with one spinning.

            6. AUTODROMO HERMANOS RODRIGEUZ, MEXICO CITY, MEXICO

   You fly down the very long main straight before coming into a medium
   speed left-right-left combination where with skill you can outbrake
   other cars. If you are still behind someone upon exiting, you can get a
   tow and pass them on the subsequent short straight, and perhaps try
   another outbraking move as you enter the nasty fast right, slow left
   combination waiting at the end. Then there's another short straight
   followed by a slow right-hander, which leads into the Esses, a series of
   increasingly fast turns going left, right, left, right, left, right,
   left before exiting onto the back straight, to move past the
   pit-entrance and into Peralta, a terrifyingly fast right-hander which
   leads back onto the main straight.

                  7. CIRCUIT DE NEVERS, MAGNY COURS, FRANCE

   Moving across the start/finish straight, you sweep left at high speed
   round Grand Courbe, where it's not advisable to try and get alongside an
   AI car as they're likely to move over into you. Then comes Estoril, a
   right-hander which leads onto the main straight, Golf, which is divided
   by two slight right-hand kinks where you do not want to be alongside an
   AI car. At the end of Golf you come to Adelaide, a very sharp right-hand
   hairpin where it's easy to outbrake a whole load of AI cars at once. A
   brief burst of acceleration must be curtailed whilst you pick your way
   through a right-left-right combination called Esse. A short straight
   leads to Nuerburing, a right-left chicane taken at full speed, followed
   by the unimaginatively titled 180 Degrees, a left-hand hairpin. Next is
   another straight where it's possible to do some more slipstreaming, but
   be careful to get back over to the left of the track before Imola, a
   high speed right-left chicane followed by Chflorinteau d'Eau, a moderately
   slow right-hander where you may be able to outbrake one or two cars
   before exiting onto a short straight which leads to Chicane, a
   right-left chicane just before Lyc,e, the very sharp right-hander which
   leads onto the start/finish straight.

               8. SILVERSTONE, NORTHAMPTONSHIRE, GREAT BRITAIN

   Crossing the starting line you approach the famous Copse, an extremely
   fast right right-hand bend followed by a short straight. Weave through
   the Maggots/Becketts right-left-right combination. The Becketts
   right-hander is followed by Chapel, which leads to the long Hangar
   straight. Coming next, sitting atop a rise, is Stowe Corner, a double
   apex right-hander followed by the Vale complex (a short straight and a
   fast left-hander and slow right-hander), then by Club corner, a fast
   left-hander, onto Abbey straight, followed by a left kink onto Farm
   Straight and a very fast right called Bridge. Then there's a slow
   left-hander, Priory, followed by another, Brooklands, then an anonymous
   right hander, and Luffield, a second right-hander leading onto Woodcote,
   a flat-out right hander which forms the grid and leads back onto the
   start/finish straight.

                   9. HOCKENHEIMRING, HEIDELBERG, GERMANY

   The start line is followed by a flat-out right-hand flick onto a long
   straight leading to Schikane 1, a slow right-left chicane followed by a
   sweeping right hander leading round to the second chicane, a medium-fast
   left-right followed by the Ost Kurke, a fast sweeping right-hander. Then
   another straight leads to Schikane 2, a very fast left-right chicane and
   a left-hand flick at the exit. Another straight leads down to the
   Agipkurve, a fast right-hander, followed by Sachskurve, a slow
   left-hander. Then you wind through the Stadium complex, right, right,
   and right through the Opelkurve and back over the start line.

                     10. HUNGARORING, BUDAPEST, HUNGARY

   [To be rewritten.]

   The only Eastern European takes place here at this slow and narrow
   circuit. Passing is very difficult, even with late braking due to the
   narrowness of the racing line. Once off this line it can be hard to keep
   up are racing speed without going off. Despite all this, a fast lap is
   very rewarding and achieving a good set-up is also a nice bonus. Any
   passing opportunity should be taken but getting trapped behind a long
   snake of cars can be very frustrating, especially if you reach them just
   after the main straight. Due to the profusion of corners, the cars are
   set up with plenty of downforce.

          11. CIRCUIT DE SPA-FRANCORCHAMPS, FRANCORCHAMPS, BELGIUM

   [To be rewritten.]

   The real drivers favorite, this is a long street course with an
   excellent lay out, this is the course that features the best corner in
   the world, Eau Rouge. Eau Rouge is an amazing left, right, left sequence
   which can be taken almost flat out, but will bite you back if anything
   goes wrong. The race begins with a short straight followed by a very
   tight hairpin where there is almost always a crash on the first lap, the
   track is then made up of long straight connected by twisty sections that
   test a drivers ability. The lap finished with the Bus Stop chicane which
   the computer cars take in 3rd but with the right line, you should be
   able to take in 5th.

               12. AUTODROMO NAZIONALE DI MONZA, MILAN, ITALY

   [To be rewritten.]

   The home of the Italian Grand Prix, and the Tifosi. Always a large
   Ferrari following here, though any Italian driver will get a huge boost
   here. This track held the fastest Grand Prix ever, but now the huge
   straights have been broken up with chicanes. The track is still quick,
   however, so the cars don't carry all that much downforce. Most
   overtaking will be done through slip streaming and during slowing down
   for the chicanes. It is possible to go quite quickly through the first
   chicane if your line is right, but this can be tricky and will certainly
   cause a spin if done wrong.

                     13. AUTODROMO DE ESTORIL, PORTUGAL

   Coming off the start-finish straight you sweep right round T1 and then
   T2 before braking for the slower right T3. Then comes T4, a left-hand
   hairpin, followed by a straight broken up by T5, a right-hand kink. This
   is followed by T6, a left-hand 180, then by T7, a right-hander, and T8,
   a faster right. Then comes T9, a fast right, and T10, a slow left
   leading into T11, a long and very fast right-hander leading back onto
   the start-finish straight.

                 14. CIRCUIT DE CATALUNYA, BARCELONA, SPAIN

   [To be rewritten.]

   Strangely similar to Estoril, this circuit follows the same basic
   design, except the back section is very twisty, so quite a bit of
   downforce is required on the cars. The flat out corner is moved from the
   end of the straight to the start, and this resembles Mexico in some way,
   although the corner does not have the same length as Peralta.

                         15. SUZUKA, SHIROKO, JAPAN

   [To be rewritten.]

   The season ends with a long haul out to the East for the Japanese and
   Australian Grand Prix. Suzuka circuit is the only figure of 8 in the
   season, and the track was designed to fit into as small a space as
   possible so the track is incredibly twisty with many corners and turns.
   The track also features the Casio Chicane, which is infamous for
   deciding championships, in past years two championships have been
   decided here, and there is always a controversial accident here every
   year. A good set up can be hard to achieve, since all the corners look
   as if they can be taken flat out, and it isn't until you spin off that
   you realize that they cant! Any overtaking chances should be taken as
   there are not that many places to overtake, even with out breaking.

            16. ADELAIDE GRAND PRIX CIRCUIT, ADELAIDE, AUSTRALIA

   From the start line you fly through the frightening left-right chicane
   and flick left through the following corner onto Wakefield Road, before
   braking for the right hander into Flinders Street, which is ended by a
   left-hander, then a right-hander onto East Terrace before a fast
   left-right chicane terminated abruptly by a slow right-hander leading
   onto the short Jones Straight. A right-hand flick leads to Brabham
   Straight, a very long straight run leading down to a very slow right
   hander, followed by a left, left combination, Wakefield Road, then a
   fast left, fast right, before the right-hand hairpin which leads onto
   the start-finish straight.


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