My friend said that no racing game has improved on *Hard Drivin'* in the
sense that today's racing games have much better graphics, but limit you
to the given track far more strictly than *Hard Drivin'* did.
Not only is that true, but I've been thinking about the more
realistically-textured games like *Daytona* and I've realized that I
*like* the abstract, simplified, polygon style of graphics better. That
style peaked with *Virtua Racing*, where even *your hands on the steering
wheel* were simulated, and even *the blades of grass* when you fly
off-track were simulated. However, *Virtua Racing* is inferior on the
freedom-of-movement criterion.
Michael Morse