simulator, I have linear steering and no speed reduction and the
steering is very twitchy. So I fired up GPL and found that as the
speed of the car increases the maximum turning angle of the wheels
decreases, which is mechanically incorrect but makes for a smoother,
less twitchy ride.
The problem is that if you lose the back end (even a little) it is
almost impossible to correct because you cannot turn the steering
which the required amount of opposite lock.
Does this mean that in a real car the steering wheel rotation and the
angle of the wheels are not linearly proportional? Or do I have some
other problem in my simulator like maybe the body inertia is too low?
Colin