rec.autos.simulators

Hints and Tips.

Per Bostr?

Hints and Tips.

by Per Bostr? » Tue, 01 Aug 2000 04:00:00

I got my MSFF-wheel setup alright with paddles and split axis an everything.
The only thing thats bothering me now is that when the car is going
straight theres no resistence, no feel in the wheel, its like driving on
ice. As soon there is a sideway force the wheel feels good.
I saw something about this was a effect of DX7.0a. No way Im trying to go
back to DX7.

Per



x-no-archive: yes

Guys,

Let's start a thread with all the tips for GP3. Please don't post gripes in
this thread, let's keep it informative. Maybe when we have a good number of
tips, someone would like to put them on a web page?

Firstly, I am successfully running it in software mode on a K6-200, and it's
perfectly playable. It won't recognise my voodoo1. I can get a PO of under
100 for the entire race, apart from the start, even in the rain.

Some people with higher systems report really high (bad) Processor
Occupancy. I, too have had this problem, sometimes. If you exit and re-start
the game, the PO returns to normal levels. I don't know why this is. You can
tell when this problem is occurring, as the menus fade really slowly. If the
menus are normal speed, the game runs fine.

FF won't work with the MSFF wheel unless you check the map Y axis onto x
axis (?) check box. Also, sometimes you need to exit the game (and possibly
re-boot) after setting it up.

I get no increase in PO, or drop in frame rate with my MSFF wheel, through
the gameport on a really old soundblaster AWE64.

To get the paddles working on the MSFF wheel, map them to space and shift in
the profiler.

If you don't want to see the intro film, delete (or rename) it.

That's all I can think of for now.

R.

White Hil

Hints and Tips.

by White Hil » Tue, 01 Aug 2000 04:00:00

Can you tell me how you did it -- i also have a MSFF wheel and have not been
able to set it up w/ paddles, etc.

> I got my MSFF-wheel setup alright with paddles and split axis an everything.
> The only thing thats bothering me now is that when the car is going
> straight theres no resistence, no feel in the wheel, its like driving on
> ice. As soon there is a sideway force the wheel feels good.
> I saw something about this was a effect of DX7.0a. No way Im trying to go
> back to DX7.

> Per



> x-no-archive: yes

> Guys,

> Let's start a thread with all the tips for GP3. Please don't post gripes in
> this thread, let's keep it informative. Maybe when we have a good number of
> tips, someone would like to put them on a web page?

> Firstly, I am successfully running it in software mode on a K6-200, and it's
> perfectly playable. It won't recognise my voodoo1. I can get a PO of under
> 100 for the entire race, apart from the start, even in the rain.

> Some people with higher systems report really high (bad) Processor
> Occupancy. I, too have had this problem, sometimes. If you exit and re-start
> the game, the PO returns to normal levels. I don't know why this is. You can
> tell when this problem is occurring, as the menus fade really slowly. If the
> menus are normal speed, the game runs fine.

> FF won't work with the MSFF wheel unless you check the map Y axis onto x
> axis (?) check box. Also, sometimes you need to exit the game (and possibly
> re-boot) after setting it up.

> I get no increase in PO, or drop in frame rate with my MSFF wheel, through
> the gameport on a really old soundblaster AWE64.

> To get the paddles working on the MSFF wheel, map them to space and shift in
> the profiler.

> If you don't want to see the intro film, delete (or rename) it.

> That's all I can think of for now.

> R.


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