Can I adjust mechanical (tyre) grip levels on the track, grass and
gravel trap run-off areas?
All the different types of track surfaces, such as tarmac, grass and
gravel have different properties which can be editted in the
terrain.ini file.
Here is an example from Terrain.ini:
// This file defines terrain feedback and special effects.
// Note that the dry/wet coefficients are only part of the grip
equation ... the tyre
// grip also has dry/wet components, so that even if a terrain has
equal dry and wet
// components, the tyre grip may be less in the wet, depending on the
tyre.
// Roads
[FEEDBACK]
Dry=1.00 Wet=0.80 Resistance=0.0 BumpAmp=0.01 BumpWavelen=100.0
Legal=true Spring=0.0 Damper=0.0 CollFrict=0.4 Sparks=1 Sound=dry
Reaction=whitesmoke Map=smokewhite Max=512 Scale=(1.0,1.0,1.0)
Growth=(2.0,2.0,2.0) ASDEnvelope=(0.2,0.2,2.5)
Reaction=skid Map=skidhard Max=2048
Reaction=wetskid Map=skidwet Max=2048
Reaction=spray Map=rainspray Max=512 Scale=(1.0,1.0,1.0)
Growth=(3.0,3.0,3.0) ASDEnvelope=(0.2,0.2,0.5)
Materials=road,conc,rdcem,rdrd
You can adjust the dry and wet grip levels for the particular surface,
and other physical properties such as bumps