In most Sim I've seen you translate the cars velocity vectors in the
Worldspace velocity vectors (or some such thing). Then these World
velocity vectors get added to positional co-ordinates.
car_world_pos += car_world_velocity * delta_t;
Now is it ok to scale your Sim by doing this....
scale_factor = 10; //(depends on size of model)
car_world_pos += car_world_velocity * delta_t * scale_factor;
It's only the "Position" I scale nothing else, it seems to work ok,
but it appears that the scale_factor value has to match the car model
size. In my case, scale_factor = 20 to match my model size. (I'm using
A4 Game_Studio & there are min/max limits on sizes of things.)