rec.autos.simulators

GTP mod - Phillip Park AI

Pete

GTP mod - Phillip Park AI

by Pete » Sat, 22 Jan 2005 12:46:48

Hi all,

Has anyone else noticed the AI at Phillip Park sliding off at about turn
6 or 7.  The part just before you take the fast right-hander.  I set the
AI to 90% in order to get used to this mod, dropped to the back for some
overtaking practise, only for most of the cars to come a cropper around
that area at some time or another.  Out of 21 other cars I only overtook
about 3 to get to first place.

--
Pete Ives
Remove All_stRESS before sending me an email

Larr

GTP mod - Phillip Park AI

by Larr » Sat, 22 Jan 2005 22:42:13

AI cars in NR2003 have never played well together :)  Look at Bristol.  The
AI there is like a group of children fighting in a mud puddle.

-Larry


Pete

GTP mod - Phillip Park AI

by Pete » Sat, 22 Jan 2005 23:06:50


Yeah, but these cars just drive off the same bit of road on their own.  
:(

Btw, I think it should be Phillip Island, not Park.  Whoops!!



> > Hi all,

> > Has anyone else noticed the AI at Phillip Park sliding off at about turn
> > 6 or 7.  The part just before you take the fast right-hander.  I set the
> > AI to 90% in order to get used to this mod, dropped to the back for some
> > overtaking practise, only for most of the cars to come a cropper around
> > that area at some time or another.  Out of 21 other cars I only overtook
> > about 3 to get to first place.

> > --
> > Pete Ives
> > Remove All_stRESS before sending me an email

--
Pete Ives
Remove All_stRESS before sending me an email
Otis

GTP mod - Phillip Park AI

by Otis » Sun, 23 Jan 2005 02:08:41

"Larry"  wrote

I thought they were supposed to do that.  Trying to prepare us for all those
online open races on the Papy servers.


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